Vintage Food Chain

by Randomness on 09 March 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (7)

Enchantments (4)


Land (4)

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Deck Description

I know the deck name says "Vintage" and it has a full playset of Gifts in it but for the most part it is whatever it is and I brought this winky build here to get some community help building it up better. If you opened this then you either have no clue what food Chain is or you do and you want to see what mess I've brewed. I honestly don't know if I'm the first to try this or not but I'm going with what I got. A bit back I had found the food chain combo in a youtube video on a legacy deck (Food Chain, fyi) and thought just now, many years later, to make something of it for my favourite format. What I tried to make unique about my build is that in game 2, you can sideboard out most of your food chain combo to bring in a basic Oath of Druids build. So 2 decks in one you could say. Double trouble for an opponent who doesn't expect a full deck change. It isn't exactly meant to be competitive but it is suppose to stand it's own. So if you like it, try it. If you have any changes or advice, feel free to share.

How to Play

The deck itself isn't terribly difficult to pilot even when fetching through it with intuition and gifts ungiven. Those pretty much require understanding the deck and the combination of cards you can use to get back whatever your opponent chooses to throw away (assuming that that they know what shenanigans you are trying to pull). The deck is pretty straight forward and has a good bit of card advantage to help you get ahead. I'm not necessarily the proudest about the counterspell in the deck since They hardly ever find much to hit and work off of. I had used a single copy of fastbond when practicing with it in earlier development but opted on taking it out. I'm pretty sure it needs more fast mana and versatile protection. However, if you can land your food chain and one of the 2 creatures ( misthollow griffin, or eternal scourge) you can combo infinite creature-only mana to land down an emrakul. If not then hopefully you can wish for a griselbrand and make enough mana to slam him down and replay your endless source of mana then draw into Emmy off of some life.

Sideboarding.
Fourtunately this is a lot easier than playing the main build. You bring in everything except the ingot cheers. I board as follows:
4 Forbidden orchards - remove 2 flooded strands, a tropical island, and Emrakul the promised End.
3 Griselbrand- remove 3 Griffins.
4 oath of druids- remove 3 Snapcaster Mage and eternal scourge.

The deck leaves food chain in as a possible alternative for a win. You use your wishes to get your combo creature after landing a food chain. These can be for beats or to assist in casting Emrakul and/or Griselbrand. The rest of the deck will play as a crappy control build of Oath. Make sure to have less creatures than your opponent and good times will come. You may take some beats while setting up for the win but watching your opponent facepalm to such a strange combo is always appealing when you win.
I hope you like this deck and I hope we can fix it up to make it potentially kickass.

Deck Tags

  • Combo
  • Vintage
  • Simic
  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,960 times.

Mana Curve

Mana Symbol Occurrence

040009

Deck Format


Vintage

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Vintage Food Chain

I don't know if you've seen Dominaria spoilers yet, but Squee is getting a new card that can be cast from exile. Kind of a better Eternal Scourge in that it doesn't exile itself when targeted and can also be cast from the grave if destroyed / countered.

Squee, the Immortal
1RR
Legendary Creature — Goblin
2/1
You may cast Squee, the Immortal from your graveyard or from exile.

1
Posted 09 March 2018 at 14:08

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I haven't seen anything yet on the spoilers (was getting on to just do that actually). Squee seems pretty solid as a piece. However, that would force a change in the manabase just slightly. However I agree totally with your point and can see putting him in to see how it would play. My thought was that scourge would do good against delver decks, Death and Taxes, and burn since they run targeted removal that can bounce, kill, or exile it away and it will bounce it's body to the exile zone to be cast again. This would save me from having it potentially thrown to my graveyard. And if anything, a 3/3 body is pretty solid in the format as well.

0
Posted 10 March 2018 at 01:42

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