Elite

by Razka on 23 March 2018

Main Deck (60 cards)

Creatures (8)


Sorceries (8)


Instants (7)


Enchantments (7)


Land (22)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Just a little something to give white some love.

How to Play

You'll want to set yourself up with a good combination of creature + enchantment + artifact, then pull out your Cataclysm.
I was thinking Spiritdancer + Empyrial Armor + Helm.

T1 = Plains + Helm
T2 = Plains + Dancer
T3 = Plains + Armor
T4 = Cataclysm
T5 = Equip Helm and start mauling

Strategy looks vulnerable to Red/Black removal, and I'm thinking Auriok Champion could circumvent the problem.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 837 times.

Mana Curve

Mana Symbol Occurrence

384000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Elite

Since you are playing no auras, Kor Spiritdancer is nothing but a 0/2 for 2. Consider swapping Mask of Law and Grace for an aura with totem armor like, Hyena Umbra. This will keep the creature alive after one removal spell, meaning your opponent will need to use 2 spells to kill this creature. Empyrial Armor could be replaced by Aqueous Form, Archery Training, Curiosity, Daily Regimen, or anything that's actually an aura. Authority of the Consuls is a great non-aura card which fits with the control aspect of Cataclysm.

If you're really worried about black spells, look at Black Scarab.

Enlightened Tutor is pricey, but it can help you grab a permanent of a type you don't have before playing Cataclysm. It's possibly the best tutor for this deck.

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Posted 14 April 2018 at 01:16

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Hey, thanks for checking out my deck and for your comment :)

Why do you say that Empyrial Armor is not an Aura? Updated wording looks correct, which makes sense, since basically every "Enchant Creature" has become an Aura. See for reference: https://magiccards.info/wl/en/129.html

Considering this, would you still suggest removing it?

1
Posted 15 April 2018 at 19:48

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You're right. Empyrial Armor is an aura. I thought the subtype "aura" was required for an enchantment to be an aura. All enchantments which have the keyword "enchant" and are attached to a target.

Without many chances to draw extra cards and keep your hand filled, this card relies on the player not playing cards. Since this deck has a low average CMC and most cards will flood from the player's hand, I'm not sure if this 3 CMC card is the best. On turn 3 or 4, you might only have 3 or 4 cards in hand. For 3 mana, better options might exist.

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Posted 15 April 2018 at 20:07

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Thank you for pointing out that info. I have an enchantment deck which has a lot of cards based on the "aura" keyword. I might be able to improve it now. Thanks!

1
Posted 15 April 2018 at 20:21

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