Liquimetal Destruction

by ReignCloud on 22 May 2017

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (1)

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Deck Description

All the decks I've seen that abuse Liquimetal Coating + Destroy Artifact cards have been R/G, so I wanted to make my own U/R version. Haven't personally tested the deck yet (currently making it myself). Suggestions are highly welcome.

How to Play

Use Preordain, Augury Owl, or Fabricate to fetch a Liquimetal Coating. Turn their lands to artifacts using Liquimetal, then tap Tinkerer to destroy land, while NOT dealing damage to your Tinkerer. Other destroy/control artifact cards are for their nonlands. Counterspells to stop whatever they use to disrupt getting your Liquimetals or artifact destroyers. Use Hoard-Smelter for high CMC cards, then swing to win, or destroy all their blockers, then attack with all your creatures.

Deck Tags

  • Casual
  • Destruction
  • U/R
  • Unoriginal

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,375 times.

Mana Curve

Mana Symbol Occurrence

0240180

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Liquimetal Destruction

The reason for GR, imo, is because of interactions with so many green cards, like Ancient Stirrings digging for the artifact and Ancient Grudge having a green flashback. But my favourite is the interaction with Splinter. It also opens up to enchantment hate for matchups when that is necessary.

That said, I think RU can still do the job, though in a slightly different way. Glint-Nest Crane could help dig for Liquimetal Coating. I'd also move Myr Landshaper mainboard to increase the chances of assembling the combo.

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Posted 22 May 2017 at 14:56

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I knew about the reason for G/R and all, which is exactly why I wanted to make my own U/R version. I also know how frustrating it is to get your lands exiled with a Splinter, but as I said, I wanted to make mine a little "original". About Landshaper, I originally intended it for the main deck, but I figured it was too slow, apart from the fact that its 3 mana for a 1/1 that can't even do its ability 'til the next turn. Great suggestion for the Glint-Nest Crane, though. I haven't kept myself updated with the Kaladesh set yet, so it's a great help for me that you mentioned it. Now I guess I just have to decide how many Augury Owls I should replace for it.

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Posted 22 May 2017 at 15:07

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I have a deck like this and i can suggest Arcum Daggson, Master Transmuter, Neurok Transmuter, Smelt and of course Mycosynth Lattice can make the game really interesting.

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Posted 22 May 2017 at 22:24

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There's two things I don't like about Arcum Dagsson. Firstly, it costs 4 mana for a 2/2. Secondly, if the opponent is running noncreature artifacts, something you can tell for certain in game 1, he'll get something out of the ability.

Master Transmuter is an awesome card, but with such a low artifact count mainboard, I don't see it getting that many spots, if any at all.

Sadly, Neurok Transmuter can only target creatures. While that is good in a lot of decks, I don't quite think it's good enough to be mainboard. Worth considering for sideboard though.

Smelt I agree should be in here. Too good at its mana cost for what it can do in here to not include.

I only really see the Mycosynth Lattice idea working with Master Transmuter. On it'd own, Mycosynth Lattice is a little high on the mana curve.

These are just my opinions. Ultimately it's up to ReignCloud to decide whether to use them or not.

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Posted 22 May 2017 at 23:59

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I agree with DedWards on all of them, but I have a reason for not adding smelt. I figured I should have Shattering Spree instead, because it can take out more than just one card (for times when I have 2+ Liquimetals), even if it's only a Sorcery. Or is it really that important to have an Instant artifact-destroyer? (If it really is that important, what then do I replace for Smelt? Into the Core?)

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Posted 23 May 2017 at 04:39

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By Force is a smidge better than Shattering Spree as you only need 1 red to destroy multiple artifacts, but overall it costs 1 more mana.

The only time I see Smelt's instant speed being better is when you want to do tricks like killing a something in the upkeep or when you suspect a haste creature. Also helps for if the hold on sacrificing a fetch land to avoid you sorcery speed removal. As for what it could replace, maybe Into the Core? While Into the Core does exile two targets, it also costs 4 mana...

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Posted 23 May 2017 at 06:49

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Alright, made the changes. Replaced Into the Core for Smelts and Shattering Spree for By Force.

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Posted 23 May 2017 at 12:25

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So, I was looking for a Modern legal equivalent of Goblin Tinkerer as I like the direction this is going, and Goblin Archaeologist is the closest equivalent. Sadly, the Archaeologist runs the risk of sacrificing itself every time it activates. All other options sacrifice themselves and / or are out of colour. However, I do like Glissa Sunseeker as maybe a 1 of in a green build, mostly because that 4 mana cost is costly.

I especially like the idea of Academy Ruins brining Liquimetal back after it's destroyed.

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Posted 23 May 2017 at 13:12

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gorilla shaman.

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Posted 30 May 2017 at 00:04

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