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your early focus on [[Phalanx Leader]] and [[Sage of Hours]]when you have [[Kaho, Minamo Historian]] in your hand, try to pressure your enemy through-out the first few rounds as much as possiblebecause:when you have stacked enough counters on [[Sage of Hours]], [[Kaho, Minamo Historian]] will do the rest in your bonus round.Play Kaho, search your libary for [[Fated Infatuation]], [[Retraction Helix]] + [Any Instant]-take your bonus round. Tap Kaho + 1 Mana for [[Restraction Helix]], take Kaho back to your Hand, Play her again. When having [[Training Grounds]] out.. all those Instant will cost you one colorless mana and tap Kaho.. While still having targeting Sorcerys or Enchantments on your hand you can stack up to 4 Counters on [[Sage of Hours]] every turn, especially when having [[Echo Mage]] leveled upThose Instants will help you gain the rest of +1/+1 counters you need until you probably have a way to make [[Phalanx Leader]] unblockable and win the game. What do you think?
Under the best circumstancesLate game combo:Requires: [[Training Ground]] [[Echo Mage (lvl4+)]] [[Kaho, Minamo Historian]] [[Phalanx Leader]] and [[Sage of Hours]]Tap 1 Mana + Kaho = Play Dauntless Onslaught from Exile. Tap 2 Blue copy it twice by Echo Mage. Total Cost = (2)-Blue, (1)Sage of Hours gets 6 +1/+1 counters, aswell as +2/+2 until eotPhalanx Leader gets 3 +1/+1 counters aswell as +2/+2 until eotAttack if you can win the game. If you can't win the game, take another turn and repeat this processIf you have [[Phalanx Leader]] twice, it get's even easier. Cause you don't have to target Sage with your spells and it also gets the right amount of +1/+1 counters to take an extra turn.
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