Terrain Plunge

by Relemin on 27 September 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basic landfall deck.

Deck Tags

  • Landfall
  • WUG
  • Modern
  • Creatures

Deck at a Glance

Social Stats

22
Likes

This deck has been viewed 3,749 times.

Mana Curve

Mana Symbol Occurrence

0110040

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Terrain Plunge

Hedron Crab doesn't really fit the win con here, unless you are just using it as an alternate wincon. I also question Knight of the Reliquary, yes it is a good card but the only engine you have to get lands in the graveyard is Dreamscape Artist, which isn't really that good of a discard. Not only that, there are only 4 lands possible in the deck to actually sac to the Knight itself. While Roil Elemental is a really fun card, it needs a way to protect it. If you play it, it will die. That's just how it works. I suggest Asceticism. It works on all your creatures and is fairly difficult to get rid of unless the opponent is running enchantment hate. I'd also drop the number of Boundless Realms to 2 at the max. Way too high of a mana curve for the little mana ramp you have.

Enough with criticism, and on to the positive. Enjoy the way you added Venser in here. At first glance, it's obvious he's here to blink lands for landfall, but you can also blink your bounce lands and get back normal lands while your at it. Hell, those lands could infinitely bounce themselves. You may want to look into Amulet of Vigor. It will help with your tapped lands and is fairly cheap to actually use. On top of that, this deck is very affordable if you were actually interested in it.

0
Posted 27 September 2014 at 13:28

Permalink

i like this deck maybe add verdant haven

-1
Posted 27 September 2014 at 17:48

Permalink

Maybe add courser? those are always good in land decks or the new nissa :P

-1
Posted 27 September 2014 at 18:01

Permalink

I'm not sure cultivate or boundless realms are actually that useful for you, since they specify basic lands and you only have 8 of those.

0
Posted 27 September 2014 at 18:09

Permalink

Crucible of worlds I believe it is, or something like noxious revival? Just to get some of the lands back from the grave.

0
Posted 27 September 2014 at 18:18

Permalink

Thank you guys for the criticism! I was pumping decks at around 3 in the morning last night and forgot about some decent cards I could throw in. :P I'll fix it up soon.

0
Posted 27 September 2014 at 19:22

Permalink

Added in Asceticism and took out Knight. Buffed Oracle and Lotus up to 3, dropped Boundless down to 2. Looking for a replacement for Dreamscape Artist.

0
Posted 27 September 2014 at 20:26

Permalink

Remove Dreamscape Artist for either Ior Ruin Expedition or Rest for the Weary. Rest doesn't fit too well here but it can be SB for aggro enemies.

0
Posted 27 September 2014 at 20:59

Permalink

I have several suggestions here for this deck. I don't know if you have some kind of budget in mind, but assuming you don't here they are:
1. lots of lands that enter tapped. drop some for fetch lands and basic lands even evolving wilds would be better since it allows for 2 land drops a turn or even landfall trigger on your opponent's turn.
2. harrow is better than cultivate. it makes 3 lands possible to enter, plus, two are still able to be used right away. sacrificing one land is not a big deal with landfall.
3. you will stall out fast with landfall since its all about ramping mana. add in seer's sundial for landfall draw ability.
4. more lands less creatures. landfall should be running more like 25-28. you always want a land in your hand to play.

so overall I would make these changes:
-calcite snappers, + courser of kruphix
-cultivate, + harrow
-2 roil elementals, +2 basic lands
- 8 dual lands, +4 fetches + 4 basic
-3 hedron crabs because mill doesn't seem viable with this deck +3 stepp lynx because he can be a big beater if played right
-3 clones for 2 baloth woodcrasher, and a land
-1 dreamscape artist -1 gladeheart, +2 seer's sundials

some possible sideboard cards
-khalni heart expedition (play 3rd land, harrow, then pop the expedition for total of 5 lands entering)
-bloodghast and ob nixilis the fallen if you switch to black
-turntimber basilisk is good for a little removal since he can force blocks
-deprive allows you to counter a spell for 2 blue and return a land to your hand
- I might even try to get a few elvish mystics in here because landfall can tend to be slow to start.

this all being said, I love landfall decks. once they get going its hard for an opponent to regain ground.
+1 like from me :D


4
Posted 27 September 2014 at 21:17

Permalink

This guy knows his stuff.
3 Roil Elementals at the max.

1
Posted 27 September 2014 at 21:22

Permalink

Thank you very, very much for your suggestions! You rock!

0
Posted 27 September 2014 at 21:26

Permalink

you are quite welcome :3 I returned to magic when zendikar block just came out so landfall was like my favorite keyword back then. so much stuff happening in one turn FOR FREE basically lol

1
Posted 28 September 2014 at 08:26

Permalink

Tell me about it! xD It's an awesome keyword. ^^

0
Posted 28 September 2014 at 08:28

Permalink

You could look at Ghostly Flicker, as its 2U for 2 landfall trigegrs and the 2 lands that come back are untapped.
Sakura Tribe Scout can be really good for putting lands into play for landfall.
If you dont care as much for budget, Scapeshift can be really good as well.

0
Posted 27 September 2014 at 22:14

Permalink

I'll definitely consider. Sakura Tribe Scout looks really nice. I like Ghostly Flicker, but I don't know if I should really put it in this deck. I'm not sure about Scapeshift. :o

0
Posted 27 September 2014 at 23:44

Permalink

I would probably run scapeshift rather than boundless realms tbh. you don't lose mana production when sacking the lands, plus its 2 mana cheaper and could be just as equally game winning as boundless realms. bonus, you can grab any land from your deck not just basic lands

1
Posted 28 September 2014 at 08:46

Permalink

in other words, you can scapeshift for 4 mana, sac the 4 lands you tapped to play it, grab all your fetches and then fetch for lands for a total of 8 lands entering the battlefield for 4 mana

1
Posted 28 September 2014 at 08:49

Permalink

sorry I couldn't keep this to one comment, but you also now have 4 new untapped lands you can use for something else :P

1
Posted 28 September 2014 at 08:50

Permalink

Added it in. Very nice suggestion.

0
Posted 28 September 2014 at 09:00

Permalink

I second the expanding wilds.

0
Posted 28 September 2014 at 00:40

Permalink

Did you mean Evolving Wilds? :P

0
Posted 28 September 2014 at 02:03

Permalink

*Evolving*

Yes, sorry, college studying has me frazzled.
Two 2 lands a turn, that one.

0
Posted 28 September 2014 at 02:37

Permalink

I added them! :)

1
Posted 28 September 2014 at 03:52

Permalink

Jessie I think you were combining terramorphic expanse with evolving wilds :P

0
Posted 28 September 2014 at 08:40

Permalink

Haha he probably was, but that's okay. :P

0
Posted 28 September 2014 at 08:42

Permalink

If your already running Scapeshift I would consider cutting -1 Roil Elemental -1 Urban Evolution -1 Asceticism then + 2 Prismatic Oman and +1 Valakut, the Molten Pinnacle. This would provide an additional win con which is really fun. Once you have a Prismatic Omen in play and 6 lands you are able to Scapeshift for 6 grabbing Valakut and any other 5 to deal 6 x 3 damage to anything.

0
Posted 28 September 2014 at 15:01

Permalink

doesn't valakut deal damage after there are 5 mountains on the battlefield?

0
Posted 28 September 2014 at 18:31

Permalink

Haha I just saw the connection between them. Honestly, I think it'd be a hilarious way to win, but I love my Roil Elementals (I made the deck because of them :P). I'd probably just make a new landfall deck with that combo if I were to do it.

0
Posted 28 September 2014 at 21:17

Permalink

If you scapeshift with a Valakut as being one of they enter and it is considered a mountain. The way the game see's it on resolve is you countrol 6 mountains and a valakut when resolve happens as long as ypou have prismatic oman in play. trust me it works.

1
Posted 29 September 2014 at 02:15

Permalink

I missed the prismatic omen in the comment, thanks for clearing that up lol

0
Posted 29 September 2014 at 02:32

Permalink

Yep the game see's you have 6 mountains on resolve, then see's you had 6 enter which will deal 6 x 3 or more. I just say 6 B/C you wouldn't due it for less.

0
Posted 29 September 2014 at 02:36

Permalink

I'd add an exploration

0
Posted 29 September 2014 at 00:28

Permalink

If it has already been suggested you might want to try and abuse amulet a little more by adding in other lands that come into play tapped.

0
Posted 29 September 2014 at 04:27

Permalink

I'll consider it. ^_^

0
Posted 30 September 2014 at 21:48

Permalink

ADD NISSA.... TOO MUCH LAND STUFF!!!

1
Posted 30 September 2014 at 00:25

Permalink

She's so much money though lol. I'll think about it.

0
Posted 30 September 2014 at 04:37

Permalink

Thanks for reading my comment. :)

0
Posted 30 September 2014 at 15:14

Permalink

wat duz this deck specilize in?

0
Posted 23 October 2014 at 18:17

Permalink

It specializes in landfall.

1
Posted 23 October 2014 at 21:53

Permalink

wich iz? i just strted plying the game, how duz lndfll wrk?

1
Posted 24 October 2014 at 05:24

Permalink