rickyv123

19 Decks, 35 Comments, 20 Reputation

Hey Kraven! I love that you are trying this card. I made a version of this deck that I have been playing in tournaments, check it out. Its on my profile and called death taxes.

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Posted 23 November 2020 at 13:35 in reply to #638071 on Blast & Torment the Bloodchief

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I guess it is just who gets set up first

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Posted 20 November 2020 at 13:06 in reply to #637987 on Death Taxes

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If I have an active ascension, or a parasite, or leyline, or eidolon, you can’t cast your mill spells, target me, draw cards, or put cards in your graveyard without taking damage.

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Posted 20 November 2020 at 13:06 in reply to #637987 on Death Taxes

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Not yet! Would love to assist.

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Posted 20 November 2020 at 03:03 in reply to #637987 on Death Taxes

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Command is also good at doing end of your opponents turn two damage to speed up activating ascension :).

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Posted 19 November 2020 at 23:08 in reply to #637987 on Death Taxes

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Thank you Alfred!

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Posted 19 November 2020 at 23:07 in reply to #637983 on Death Taxes

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Thank you so so much for your feedback!

I have to keep the leylines and ascension as I designed the deck around it. I love those cards.

Doomfall is too slow for me, I want more out of my three mana cards. Although the choice of effects is nice, both of those effects are slightly underpowered for three mana.

I love zealot, but the double red is tough. Also there is nothing in the main deck I would really want to take out for it, and for that reason if I put it in I would rather it be to dredge. It is also a nonbo with kroxa.

Dreadbore is nice, but not too worried about walkers, I have burn and lots of attacking creatures.

Ok, I have saved the best for last.

I love your command suggestion. I used to run this card in the deck, and it kind of fell out. Lavamancer is nice but slow and competes with Kroxa. I DID NOT REALIZE THAT I COULD RETURN CROXA WITH COMMAND. This is sick. Turn two kroxa, and turn three command return kroxa is so much value. Thanks!

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Posted 19 November 2020 at 23:07 in reply to #637987 on Death Taxes

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And yes, Gideon is my soul. I will post more good Gideon decks soon.

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Posted 19 November 2020 at 17:25 in reply to #637934 on Zoo landfall

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Thanks! I added some tags on my newest deck (which I have actually been playtesting for almost a year) "Death Taxes". Very fun, very unique, check it out!

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Posted 19 November 2020 at 17:24 in reply to #637934 on Zoo landfall

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Can't its a lurrus deck! Besides we have wrenn and six to get things back, and reclaimer to ramp (wrenn gets back flagstones)

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Posted 12 November 2020 at 20:32 in reply to #637708 on Zoo landfall

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No that would not work either, I can’t have any artifacts in the deck, they stop the creativity in the same way a creature does. In other words if I cast creativity then I may hit a flayer husk instead of an emrakul. Love me some flayer husk though. Hey check out my other deck Gideon vehicles, you might like it. It’s the deck I actually own and play. It has dominated my local tournaments and finished 25 place at GP phili last year. You might enjoy!

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Posted 12 November 2020 at 13:59 in reply to #637627 on Nayakul

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I added the basic lands, thank you I think the mana base is fine with that. People are playing blood moon more so that is good. Other then that I think the mana is solid, also have search and wrenn and six. Darksteel brute won’t work because it is an artifact and does not work with creativity. Either way no issues getting creatures, have 16 copies of mine, as well as four Chandra, and also nahiri does not need creatures. Not a fan of garden as it comes into play tapped and is not a mountain. Also cannot be searched up with fetch lands at instant speed.

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Posted 12 November 2020 at 02:19 in reply to #637627 on Nayakul

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Ahh crap I forgot that this messes up the mana.. I added the fetch back.. you need at least 14 turn one green (for search and veil of summer) and 14 white for path and nahiri.

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Posted 11 November 2020 at 17:29 in reply to #637627 on Nayakul

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I cut one mire and added one more basic mountain. Now there are 14 copies of dwarven mine, which I think is enough. Now there are 11 fetches and 11 lands!

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Posted 11 November 2020 at 17:28 in reply to #637627 on Nayakul

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Thank you! I think its ok, there are ten fetchable lands, and the deck only needs four mana to function. Similar to the naya landfall deck, the fetchlands are essential to the deck working, not only for the mana fixing but for the dwarven mine to always be there by turn three or four. With the 12 fetches, there are 15 copies essentially. I guess I could cut one or two.. anyone else have any thoughts?

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Posted 11 November 2020 at 17:27 in reply to #637627 on Nayakul

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GUYS! Just made major updates to the deck. Please let me know what you think and thank you for your help.

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Posted 11 November 2020 at 17:11 in reply to #637627 on Nayakul

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Oh man arbor doesn’t work! Wow did not realize. Garden sounds good let me try.

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Posted 11 November 2020 at 14:30 in reply to #637627 on Nayakul

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Hey man! Thanks for commenting. I love me some arbor elf, but then the dwarven mine/arbor elf would not hit emrakul 100%, and this is something I cannot abide.

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Posted 11 November 2020 at 00:26 in reply to #637627 on Nayakul

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Cool! You made me discover hero of bladehold.. wow. I am thinking about putting a few in my gideon tokens deck. Check it out! Let me know what you think.

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Posted 10 March 2019 at 07:59 as a comment on Mono W Token Horde

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Necro is restricted...

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Posted 30 April 2018 at 01:57 in reply to #417877 on Necropotence (vintage)

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