Legendary Control

by RisenDeep on 16 May 2019

Main Deck (60 cards)

Sideboard (4 cards)

Enchantments (4)

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Deck Tags

  • Standard
  • Control
  • Legendary
  • Blue
  • Black
  • White

Deck at a Glance

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This deck has been viewed 709 times.

Mana Curve

Mana Symbol Occurrence

15292500

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Legendary Control

You basically run a mix of
esper midrange
https://www.mtggoldfish.com/archetype/standard-esper-midrange-83311#paper
and
esper control
https://www.mtggoldfish.com/archetype/standard-esper-control-65611#paper

The thing about mox amber, it does not create mana intil you control a 3 mana planeswalker. That makes you jump to 5 mana on turn 4. As you only have two 5 mana cards is that worth holding a dead card for 3 turns!?

Etrata, the Silencer is a combo card. In a build around deck. Otherwise she is almost a 3 power 4 mana legendary deathtoucher, which is not what you want...
A single The Elderspell is fun, more can be in the sideboard.

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Posted 16 May 2019 at 10:57

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oh for a Mox Amber deck i recommend:
https://www.mtggoldfish.com/articles/much-abrew-fblthp-and-friends-standard-magic-arena

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Posted 16 May 2019 at 11:41

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I just felt like it!

Mox Amber triggers in turn 3 after I put one of the walkers out to the board and due to the legendary rule, I'm able to drain up to 3 extra mana then for playing something else. (Play Mox -> Add Mana -> Play Mox -> Sacrifice the tapped one) It is always worth to have some more mana in a control deck so yes, I feel like having a possibly dead card on the board seems like a good idea if I get some extra cash in the back hand. Also it isn't about "just playing something for 5" rather than possibly have mana left in the wide range to cast some extra spells if needed.

Etrata is a card I like for the first point and also a card that can possibly make some preasure because it is unblockable and with power 3 a good hitter. IThe 5 defense make it hard to get her away from the board unless you make a 2-for-1 change in most decks. Also she gets rid of some creatures if there are any so she is a reusable removal spell and also legendary so it is possible to have Mobilized District become a creature for free

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Posted 17 May 2019 at 06:52

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