EDH Encouraging Politics

by RobM on 19 February 2018

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

If you can't beat them at their own game, you'll have to figure something else out. You should try out politics in EDH games in general, but this deck takes it to the next level. By discouraging attacks and making friends you should be able to survive into the lategame. With Approach of the Second Sun and White Sun's Zenith as your wincons you have a few ways to win the game, but you should only play them if you know you can win or if you will literally die.

If you don't like being talkative during EDH games I would not recommend this deck to you. This is probably one of the most hardest decks to play, not due to the complexity of your cards, but because you have to read and manipulate your opponents. This could be very easy or extremely difficult, depending on you and your opponents.

Deck Tags

  • EDH
  • Azorius
  • Control
  • Politics

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 475 times.

Mana Curve

Mana Symbol Occurrence

3241000

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH Encouraging Politics

to post a comment.