s0rinmark0v

236 Decks, 2,281 Comments, 457 Reputation

I forgot about Altar of the Brood. Oops.

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Posted 04 November 2016 at 06:39 in reply to #592058 on Liquid Twin Walkers

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I see one fatal flaw with your plan here:
The Legendary/Planeswalkers ruling states that if there are 2 Legendary creatures of the same name, one is destroyed. If there are 2 Planeswalkers with the same type (Sorin, Jace, Chandra), one is immediately destroyed

This means that you would copy Saheeli, sacrifice the original, then exile your copy at the end of turn and cry

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Posted 04 November 2016 at 01:50 as a comment on Liquid Twin Walkers

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That's a thing with most video games. Since it doesn't actually have anything to do with the content of the game itself, the card is unsuited for the deck. I would be more likely to use that card for a game deck of Singularity, but that's about where it ends

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Posted 01 November 2016 at 21:27 in reply to #591963 on Until Dawn

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There was basically no claustrophobia in the game. I like the idea of the Claustrophobia card, but it doesn't work well with the theme.

Great game, but needs MOAR butterfly effect. It's like a Telltale game, great in the game setting, but your choices really don't matter much in the end.....

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Posted 01 November 2016 at 11:35 in reply to #591993 on Until Dawn

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How? The game is progressive and doesn't have any time reversing. Something like Anticipate is more like the theme of the game with the Totems

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Posted 31 October 2016 at 22:05 in reply to #591963 on Until Dawn

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I would in a normal tap deck, but this is themed deck and I don't see any instances of an Assassin in the game Until Dawn

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Posted 25 October 2016 at 04:18 in reply to #591703 on Until Dawn

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There are black and white cards that do what greed does, but no where near as good. There is a late game way to play infect and this deck has none, so I don't see a need for Toxic Nim

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Posted 25 October 2016 at 04:16 in reply to #591501 on Pauper: Orzhov Infect

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In Eternal Masters, yes. Some places/tournaments don't classify sets like that for ratity, though.

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Posted 24 October 2016 at 04:08 in reply to #591664 on Pauper: Orzhov Infect

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That and Icefall Regent. Tormented Hero can also be pretty big eventually

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Posted 21 October 2016 at 20:09 in reply to #591578 on Until Dawn

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More of an SB card..... worth a thought

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Posted 21 October 2016 at 01:11 in reply to #591527 on Until Dawn

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Murderous Compulsion relies on the creature being tapped, but I can see where you are coming from. Death Stroke however is a Vintage/Legacy card

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Posted 21 October 2016 at 01:11 in reply to #591522 on Until Dawn

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Which one is that? I was actually considering an The Evil Within, but that is a slightly harder one because it is so twisted

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Posted 21 October 2016 at 01:07 in reply to #591557 on Until Dawn

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I went with Thing because of the build up and fast killing. Awesome game though. I don't have a PS4, so I watched Markiplier play it

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Posted 19 October 2016 at 11:47 in reply to #591522 on Until Dawn

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Not enouh humans for Cannibals and Wiitigo is green

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Posted 19 October 2016 at 11:45 in reply to #591520 on Until Dawn

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http://www.mtgvault.com/s0rinmark0v/decks/until-dawn/
It is done! A deck based of the game Until Dawn!

Now to do my The Evil Within deck........

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Posted 19 October 2016 at 00:53 as a comment on The Deckhelp Alliance

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I am not a fan of Vector Asp in here since you have to pay to give it infect. Needs more Mutagenic or pump since you have no real late game or trample

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Posted 18 October 2016 at 22:46 as a comment on Pauper: Orzhov Infect

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Themed as in TrumpnTribal being walls, Mexican Tribal being human token wave tactics and using Thing in the Ice as the Wendigo, then yes. The idea is frost and murder, suspense, difficult decisions and horror

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Posted 14 October 2016 at 12:19 in reply to #591349 on The Deckhelp Alliance

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Hey guys, what do you think of a deck themed of the video game Until Dawn?

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Posted 13 October 2016 at 22:51 as a comment on The Deckhelp Alliance

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Because I have never heard of tbem. I was also thinking of a way to make Illness good

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Posted 06 October 2016 at 12:32 in reply to #590725 on Kill Me Now

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The original idea is that the tokens die instantly. If I had a more consistent way of token creation, then I could mzke some more room for removal and balance the deck

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Posted 06 October 2016 at 11:46 in reply to #590725 on Kill Me Now

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