The Vampire's Rage

by Saints on 15 October 2013

Main Deck (61 cards)

Sideboard (15 cards)

Instants (2)


Artifacts (1)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is an actual deck that I have made with my cards at home. I had a ton of vampire related cards so I made it. I have been playing with it for about a week before I posted this deck and I wanted to know if I can add cards or take any out to make it better.

How to Play

Really to play this deck just get the mana out and play the vampires, but once you get at least one of the Vampire Nocturnus it's pretty much game over, because he is what this deck was built around. Also Sorin is a big help, he helps me clear an opponent's field of any troubling creatures and also give me a little more defense.

Deck Tags

  • Vampire
  • Black/White

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 630 times.

Mana Curve

Mana Symbol Occurrence

705100

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Vampire's Rage

I mean no offense, and I read that this deck was built out of cards you have at home, but read
http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/
Basicaly use some fewer cards but those more often, think of a strategy and stick with it (e.g. "Balustrade Spy" belongs more into a milldeck as you have nothing that helps you take advantage of some cards in your opponents graveyard)

You also should take a look at the decks legality, if you want to play it in modern or vintage/legacy. This choice has a huge influence on the available cards.
After you have decided this, we can start working on the deck :)

Again, I menat no offense.
Greetings
Muktol
(Sorry for my bad english, I am no native speaker)

0
Posted 16 October 2013 at 11:16

Permalink

I understand what you are saying, the whole reason I posted this deck is to get advice like this so that I can better the deck. As for the legality I don't really mind it being illegal because this isn't a deck I would use for anything other than playing with friends.
Thank you for the advice and I will start on modifying it little by little.

0
Posted 16 October 2013 at 18:05

Permalink

Let's see which cards could stay, and which should be removed.
"Balustrade Spy"...Remove, he belongs more into a mill-deck
"Blood Seeker"...Stay (or put into your sideboard), if your opponent just plays some few creatures, the 1 point of lifeloss won’t hurt him.
"Child of Night"...Stay, until you find something that suits you better, as she lacks avoidance.
"Chosen of Markov"...Remove, cc3 for a 4/4 without any avoidance is just bad.
"Duskmantle Prowler"...Exalted is good if you just attack with one creature, otherwise remove.
"Falkenrath Noble"...Combined with a mass-removal he can be used as a finisher, otherwise remove. "Sengir Vampire"...Can be kept, expensive but good
"Shadow Alley Denizen"...Keep, as you play enough black creatures to use this effect.
"Vampire Nocturnus"...Keep, no more words needed I think ;)
Guildscorn Ward...put into your sideboard, as you don’t encounter multicolor-creatures every day.
Path of Bravery...Remove, your opponent always will have something so say about your lifepoints. Also cc3 for an unsure +1/+1 is not that good.
Spirit Mantle...Keep, cc2, +1/+1 and unblockable (creatures cant target him) is always a good thing
Crypt Incursion...Sideboard, useable when your opponent plays many spells that depend on his graveyard.
Dark Ritual...Depends on what will get out of this deck. If you feel that you need some mana-acceleration it’s OK, otherwise remove.
Demystify...Sideboard, useable when your opponent plays many (or annoying) enchantments.
Grisly Spectacle...Remove, belongs into a milldeck, and there are cheaper removal-spells.
Rescue from the Underworld...I would remove it, as it is rather expensive to play.
Shielded Passage...can be used to safe a creature from lethal damage, can be used but can also be removed.
Smite...Remove, you don’t want to block, you want to attack ;)
Whip of Erebos...Keep
Sorin, Lord of Innistrad...Keep
Blood Tithe...Remove, cc4 for 3 life is not good
Debt to the Deathless...very expensive and intensive in its mana costs (double black AND white), I would remove it
Eradicate...Keep, very useful to stop your opponent from playing annoying creatures.
March of the Returned...Remove, creatures die and that’s the point why you need 4 of them.
Rise from the Grave...can be used to steal an enemy creature from a graveyard, but is very expensive.
Solemn Offering...Remove.
Undercity Plague...sideboard.

And you should try to raise the number of lands to 20, or even 22

Greetings
Muktol

0
Posted 17 October 2013 at 08:45

Permalink

I'm sorry I haven't been on the site in awhile. I have worked on the deck and I took some things out and got a few new cards in the deck. Again legality really means nothing to me for this deck. I thank you for your advice and time in your last comment.

0
Posted 23 October 2013 at 03:28

Permalink

No problem, there must be time for other things too ;)
2 of my decks which might help/interest you:
1st is a B/W (Pauper) vampire sacrificing deck: http://www.mtgvault.com/muktol/decks/bw-paupervampire-sacrificing/
The 2nd is my B/R vampire deck: http://www.mtgvault.com/muktol/decks/br-tribal-vampire/ (This has seen use in some local tournaments)

Greetings
Muktol

0
Posted 23 October 2013 at 09:49

Permalink