Dragon Syndicate

by sandan315 on 31 October 2015

Main Deck (60 cards)

Sideboard (10 cards)

Planeswalkers (1)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

DRAGONLORDS!!!!!!

How to Play

Since you have no one drops, you'll have to wait till second turn.
On 2nd turn you should play either a Servant or Beastcaller depending on lands available and what's in your hand.
Third turn is when you start playing the double lands and you might want to get out a Thunderbreak or have a Draconic Roar ready to take out smaller targets on your enemies board and get in some damage if you reveal a dragon.
Fourth turn you can start playing Explosive Vegetation or other Servants and Beastcallers.
Fifth turn is when this deck starts to get going. You have the choice of casting a Sarkhan, your Ojutai, and if you have none of those, Bring to Light can help search them out. You may be able to play your big plays like Atarka or the 6 drop dragons depending on previous turns. Use Death Wind, Draconic Roar, and Crux to deal with opponents creatures.

Sideboard is more filled with replacement cards, or cards I did not know if I should add or not and was not sure how to add them.
Ugin: Great card especially with it's third ability able to be activated only three turns after casting it. The problem is that Sarkhan is better in the sense that his +1 gives you mana and a draw. Ugin might be a fun card to add to this deck but he is not the most useful.
Foul Renewal: Could act as a replacement to Death Wind. Unlike death wind, it returns a card from your grave to your hand witch is a nice touch. The problem is that the -X/-X ability is only limited to the amount of toughness the creature has. With the Eldrazi in the new standard you are sometimes dealing with creatures with more than 5-8 toughness *cough*Ulamog*cough*. Also Foul Renewal is dependent on me having a creature in the grave. I replace Death Wind with Foul Renewal depending on what type of deck I'm playing against.
Foul-Tongue Invocation: Could act as a replacement to Draconic Roar. Depends on the situation and deck your playing against. Sometimes it's better just to go with simple burn.
Dragon Tempest: I really want to add this card because of how powerful it would be in this deck, I just don't know what to switch out. Death Wind, maybe? Thoughts?
Crucible of Fire: Not sure if I should add this one or not. It's pretty good with a +3/+3 to all dragons but it might hinder some of the consistency with this deck. Thoughts?

Also looking for a replacement to explosive vegetation as I only have 5 basic lands.

Deck Tags

  • Dragon
  • All Color
  • Standard
  • Dragon
  • Standard
  • Multicolor

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

411111813

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dragon Syndicate

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