Winter Stacks

by SavajCabbaj on 14 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Still playing around with Winter Orb. I'm stuck on this idea of mixing Crucible of Worlds & Winter Orb to build a land destruction / tap down deck. This one lacks any early game control, though, which for mono-black seems a bit risky.. suggestions?

Deck Tags

  • Prison

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,853 times.

Mana Curve

Mana Symbol Occurrence

003000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Winter Stacks

Oh i like! I really get into decks that use all the cards no matter where they are on the board :) Boy the price of some of the older cards have escalated - i should never have sold my collection ten years ago! Nice deck!

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Posted 16 July 2011 at 09:08

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Glad you like :)

This design, I suppose, represents the evolution of my deck building over the past several months. I've built many others with the same "core" set of cards, each one I've wanted to invest in as well. I'm just fickle like that, I guess, but that's also a good thing considering the cost of the cards. I think I've finally settled on this one, though ^-^ $40 per Mox Diamond and Rishadan Port, but those cards and every other one in this deck can be worked into just about any one of the other deck concepts I've designed.

Something still seems to be just a little bit off with this, though. I'm not sure exactly what it is, and won't know until I get to play test (which unfortunately, my local group /hates/ proxies).. but I think it lies either in my mana base trying to do too many things (Lake of the Dead + Crucible + Winter Orb = 5 mana per turn + any Mox Diamonds, it hardly sets me back at all!) but without enough black mana to get started.. or it may be in Winter Orb itself. I'm thinking Static Orb might be a better fit, but it isn't quite as effective of a lock down as Winter Orb. Still perfectly manageable though, I think.

I'll work out some changes and document them in my next comment. Please let me know what you think :)

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Posted 16 July 2011 at 16:06

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Here's what I've come up with. I'm not quite sure if it's what I intended -- I keep getting interrupted! But I think it'll work better.

+1 Icy Manipulator
+2 Static Orb
+1 Unwinding Clock
+2 Skullclamp
+1 Urborg, Tomb of Yawgmoth
-2 Winter Orb
-1 Zuran Orb
-1 Sword of Feast and Famine
-1 Phyrexian Arena
-1 Rishadan Port

Static Orb gives me control over whether or not permanents untap, which lessens the constraints placed on me before I get it into play. It will require more out of my Icy Manipulators, but even with it on the battlefield, I can operate this deck off of two lands. Also added Unwinding Clock.. I'm not sure if it will allow me to untap Static Orb before my opponent untaps, but if not it'll still work for multiplayer.

Reducing Rishadan Port by 1 for another Urborg, tomb of Yawgmoth will hopefully reduce the amount of colorless mana generators in my opening hand, and grant me more colored mana, as that seemed like it'd be a problem.

Dropped 1x Phyrexian Arena for 2x Skullclamps. For card draw, nothing compares to Skullclamp combo'd with Bloodghast / Nether Traitor! :)

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Posted 16 July 2011 at 16:23

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