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This is my second version of Grixis Control, a mix between my first ever grixis control deck in standard and the deck that won PT Honolulu, as well as a couple other decks for suggections. Suggestions are welcome and encouraged,I'm always looking for new suggections or comments to make the deck better. Deck is meant to be competitve and I'm not too worried about expense on it.
Counterspells:Void Shatter- solid counter, like that it exilesRev. Rebuff- very good early game, but losses value as game goes on.Negate- good against other counterspells, or opponents threats (Such as Aetherworks or Planeswalkers, etc...)Removal:Harnessed Lightning- hits good amount of creatures in FormatUnlicensed Disintegration- good removal for cretaures, added damage if a gearhulk is out.Essense Extraction- kills a decent amount of creatures and gains lifeRuinous path- slower, but hits PlaneswalkersRadiant Flames- good sweeper, hits a lot of creaturesCard Draw:Anticipate- good early game or when looking for threatsGlimmer of Genius- good way to filter cards with the scry, added energy for harnessed lightning.Painful Truths- digs deeper than glimmerCreatures:Noxious Gearhulk- removes a creature, gains life, and is a threatThing in the Ice- bounces other creatures, big threatTorrential Gearhulk- big threat and rebuys a spellOther:Jace- filters through cards, emblem is a game winnerOb Nixilis- Draws Cards, destroys creatures, emblem can also win games
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