U/W Hatebears 2.0

by Schalk on 28 December 2016

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Enchantments (6)

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Deck Description

A take on hatebears where you use blue as a second color instead of Green or Black. A second take on a deck I made just under a year ago.
Suggestions welcome, any way to tweek the deck to make it better

Deck Tags

  • U/W
  • Azorius
  • Competitive
  • Hatebears
  • Modern

Deck at a Glance

Social Stats

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This deck has been viewed 997 times.

Mana Curve

Mana Symbol Occurrence

328000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Hatebears 2.0

I'm not sure why this is coming up as not modern legal.

The potential problem I see in here is that it relies on aether vial for speed for the 3 drops, which overall should slow the deck down quite a bit. if you get a vial turn 1, you still wait 3 more turns till you drop a 3 drop, so its turn 4 before it works out for you. If you don't have a vial, you wait till you snag the third land, which at best puts this deck in full swing by turn 3.

I would work on cutting down on the 3 drops in favor of more 2 drop control creatures, that way you can hard cast them on turn 2 and vial them in on turn 3 for free when you hard cast a 3 drop anyway, giving you a sick turn 4 and beyond.

Right now I only see 9 targets for the flicker effect, and thought-knot is limited for flickering due to the draw opponent gets off of it, which is imbalanced with the 8 flicker casters. As it stands, you are just as likely to get a flicker caster without a target as to get one. I would personally prefer a 10 target to 7 flicker or even 11 target to 6 flicker, but that's me.

Other than that this deck looks solid. The thalia twins are a devastating pair. turn 2 and 3 thalia should be a scoop unless they have non basics and a removal spell in hand already.

0
Posted 28 December 2016 at 22:13

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