setharoth

192 Decks, 113 Comments, 3 Reputation

Very nice deck. Its emphasis on exalted + stoic angel is a very nice comination. Thumbs up.

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Posted 13 August 2009 at 21:46 as a comment on Bant: Exalted

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Very nice. I guess my only suggestion is to replace bound in silence with arrest, and to get rid of two aven riftwatchers and replace them with 2 more tests of endurance. You want as many tests of endurance as you can get for two reasons. 1. So that the chance of drawing them is higher and 2. If an opponent destroys one or two, you still have a way to win. Thumbs up.

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Posted 13 August 2009 at 21:41 as a comment on the gain of life

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Of course the deck isn't very reliable. You only have 1 copy of most of your cards and you have 15 cards over the limit of 60. My immediate suggestion would be to do as follows:
Remove 5 forests. Your elves can all generate enough mana on their own. You don't need so many lands to cover this.
Remove cards that give you "one mana of any color". You only need green mana, so cards that give you one mana of any color won't assist you as much. This includes fertile ground, wirewood channeler, and birchlore elves.
Remove both of your artifacts, they are out of place.
Replace Wear Away with Naturalize.
Next I would suggest removing Woodcloaker, Simic Guildmage, Pendelhaven Elder, Totem Speaker, and Wirewood Hivemaster. Woodcloaker is too expensive, you can only use half of Simic Guildmage, you don't have too many 1/1s for Pendelhaven Elder to take advantage of, you have no beasts so Totem Speaker is useless, and you don't have anything that can become stronger with those 1/1 insect tokens that Wirewood Hivemaster creates.

If you do all of this you are back down to 60 cards. Already your deck should be improving. Now, if you're looking for cards to make your deck better, I would suggest getting more serpent skins, blanchwood armors, and two more stonewood invoker. I'm not sure about any cards besides these you should add, but this should help. Good Luck.

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Posted 13 August 2009 at 17:31 as a comment on Basic Elf Deck

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can't use animate dead because its not legal in standard tournaments. Mat, I already have death barron and gravedigger. I'd add rise from the grave but I can't because apparently mtgvault doesn't have it in their database.

Good suggestion with the rage reflection.

Matt, please don't post more then once. You don't need to send a reply, then finish your sentence on another reply. Its rather annoying >.>

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Posted 13 August 2009 at 17:07 as a comment on Warpath Zombies

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Awesome deck. This is a good deck that needs few cards to win. I like it a lot. Good job. Thumbs up!

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Posted 13 August 2009 at 13:33 as a comment on Teysa's Blasting Hour

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Do the following: Remove birds of paradise, dragon broodmother, jund hackblade, nantuko blightspeaker, and alpha status. Then add in two more mountains, three more forests, one more Spearbreaker Behemoth, two more Spellbreaker Behemoths, and four copies of the card called Sacellum Godspeaker. Let me explain why:
Birds of Paradise is a good card, but its best used in a deck where you require more then one type of mana or are looking to get large amounts of mana in one turn. Dragon Broodmother would work best in a dragon deck. Jund Hackblade should be removed because you simply can't get the best results from it. Nantuko Blightcutter is pointless except against a Black deck, so it only has about a 20% chance of being usefull. As it is, its just wasting space.
Spellbreaker Behemoth is not only a great support card, but it is also incredibly cheap. Sacellum Godspeaker is awesome for gaining quick amounts of mana to summon a big creature.

You need to remember two rules to improve your decks. 1. Just because a card is good, doesn't mean its best for your deck. 2. Every card you put in your deck is 1 less card you can put into it. If you're not getting the maximum efficency from your cards, get rid of them.
Keep these two rules in mind and you will do just fine.

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Posted 13 August 2009 at 13:26 as a comment on trees of hell

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I agree, this is a powerful offensive deck. Tone down on the lands and maybe add in spitting sliver or vampiric sliver as well, to get more use out of your swamps. Remove fists of the demigod as its true use is on a black/red creature, which you don't have.
Good deck, thumbs up.

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Posted 13 August 2009 at 12:53 as a comment on Sliver deck

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not bad but a few things...
Remove Soul Warden, Axelrod Gunnarson, and Chandra Nalaar from the deck. All of them cost white mana to play and you have no way of producing it. If you're really looking to gain life, try Kokusho, the Evening Star and/or vampiric link. Kokusho is a powerful card on its own, but when it gets thrown into the graveyard it deals 5 damage to each opponent, then restores your life by the damage delt that way. You also may want to add in more lands.... I'd say 2 more moutains and 2 more swamps.

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Posted 12 August 2009 at 22:18 as a comment on demonic distrubance

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Its a good deck. It not only has the speedy effects of goblins but also has a lot of spells that can bypass an opponent's defenses to damage them. A banefire or fireball might work well in this deck. If you combined brightstone ritual + fireball, you could get a lot of damage thrown at the opponent. Good job. Thumbs up.

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Posted 12 August 2009 at 22:11 as a comment on Goblin deck

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Thnx for the suggestions.
Actually, I did realize that creatures like Grixis Grimblade don't stack for each gold permanant I control. I just like them because they become a 3/2 creature with an ablitty such as first strike, flying, or such for only two mana. That means by the third turn I could have 2 creatures with 3/2. Then, if all goes well, by the fifth turn I could have three such creatures as well as a fusion elemental or cromat. Basically, this deck is more of a weenie deck.

Knights of Alara are a huge help, as they can add a lot of damage. Good suggestion there. Also thanks for the suggestions as per lands.

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Posted 12 August 2009 at 12:34 as a comment on Gold Power

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Its a nice deck overall.
Goblin Sharpshooter + Death Pits of Rath will kill each and everyone one of your opponent's creatures.
I'm not too worried about the speed of the deck. His cards are relatively cheap and can damage any creature that comes out. I would suggest putting in cards like diabolic tutor or beeseech the queen so you can always have a death pits in your hand when you need it.
Deserves a thumbs-up.

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Posted 11 August 2009 at 14:39 as a comment on Instakill!

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Pretty good, but there a few problems.
There is nothing to increase your life, so Divinity of Pride can't get its new ablitty.
Say the opponent is running a mill deck. They won't have much trouble ignoring you tapping their creatures.
A deck like a Goblin deck that focuses on massing large amounts of creatures would be a problem. You wouldn't be able to kill them all quickly enough.
Still, its a good stratagy. Thumbs up.

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Posted 11 August 2009 at 14:33 as a comment on tap n die

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Good idea with the howling mine
The deck is built up to either mill or just deal large amounts of damage with blistering firecat, ball lightning, and hellspark elemental. The whole point of the deck is to keep an opponent knocked off of the highground and unable to stop me.

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Posted 11 August 2009 at 09:19 as a comment on Deck Shocker

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not bad, but you want to have more then 6 lands.
You only have around a 50% chance of drawing a land in your opening hand (if my math is correct, which it probally isn't). You want to have a much higher chance of that I think >.>.
But, if it works it works.

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Posted 05 July 2009 at 21:19 as a comment on AK -47

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You may be right about vampiric link + ebonblade reaper, but I really have no idea.
I still like Vampiric Link in there though, as it can generate life well through Dauthi Warlord or Diseased Vermin
I was thinking about Dark Ritual, but in the end couldn't think of what to replace it with. I suppose I could replace Vampiric Link with it if I wanted to be more offensive....
I'll just add it to my sideboard for now.

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Posted 05 July 2009 at 18:33 as a comment on What lurks in the Shadows

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Its not a bad deck
I would suggest removing the Island, Moutain, and Plains and getting six more swamps, because thats what you need to play Disciple, and Chromatic Sphere or your Myrs can get you mana for the other effects of the spheres if you REALLY need it.

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Posted 05 July 2009 at 17:44 as a comment on Artifact Madness

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I would definitly suggest the same thing Kremplex here did. This deck has some good combos in it, but the chances of getting them are so low because of how spread out the cards are. If you can't figure out which ones to get rid of, just make 2 decks.
Also, I would suggest adding in a city of brass for some better mana gain.

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Posted 02 July 2009 at 08:43 as a comment on artifact deck

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Watch this:
You have, say, 3 islands, 3 plains, and a azorius chancery, all tapped at the begining of your turn. In play you have a Beacon Hawk, a Ballynock Trapper, and a Wake thrasher, also all tapped.
So, your turn comes around, and you untap 10 creatures. Wake Thrasher is now an 11/11 creature! You tap Ballynock Trapper, then play another Beacon Hawk or something. Ballynock Trapper untaps and Wake Thrasher becomes 12/12. You tap Ballynock Trapper again. Then you attack with Beacon Hawk, deal damage, and use its ablitty to untap Ballynock Trapper. Wake Thrasher is now 13/13, as powerful as a Krosan Cloudscraper!

I mostly just made this deck for mtglord's tournament, but I missed the deadline. I suppose its still not a bad deck.

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Posted 01 July 2009 at 13:11 as a comment on Palliation and Thrasher Deck

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I cut the green out, which was probally a good move. Thnx for the ideas guys.

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Posted 01 July 2009 at 12:50 as a comment on Niv-Mizzet's Legacy

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lol, nice combo.
I would suggest banefire instead of fireball, because Balefire can't be countered if it gets over 5 damage.
Otherwise, very nice.

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Posted 30 June 2009 at 20:04 as a comment on infinite mana turn 3

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