Seth's Sedris EDH

by Setherial on 02 April 2013

Main Deck (100 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

First version of my new EDH deck commanded by Sedris, the Traitor King. Probably needs work after a few games.

PS: I know Library of Alexandria is on the banned card lists but as long as people don't object I play it and people in my group don't seem to mind. Where else would I play my Library as I don't play vintage.

Deck Tags

  • EDH
  • Commander
  • Sedris
  • Traitor King

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

03733180

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Seth's Sedris EDH

No Teferi's Veil? Cheating the EOT exile trigger of Sedris like a boss. Other blink effects to remove the delayed unearth triggers wouldn't hurt either. I wouldn't go so far as to suggest DEN since he's a bit obnoxious but Ghostly Flicker or similar effects wouldn't hurt.

Why Palinchron? Aside from the potential combo with Minion Reflector, there's no real point to playing him... There's no real uses for infinite mana in the deck (Top/Future Sight aside) and having him in at all without the combo will just draw you unneeded hate in an otherwise "fair" deck.

Why play Ambition's Cost/Ancient Craving over Syphon Mind? Same CMC and all upside for likely the same number (or more) of cards drawn in an average game. You have a lot of one shot draw effects, wouldn't it be better to use something like Phyrexian Arena/Rhystic Study for more long term advantage? I guess that would be meta specific. Another option would be Recurring Insight which will net you a lot more cards over two turns for just a little more on up front cost.

Sedris is a reanimator general, why are you not playing any discard effects to be able to capitalize on that? Wheel effects, Windfall, etc. wouldn't hurt and would benefit things like Wrexial/Clique/Guildfeeder as well.

You need more answers to enchantments/artifacts. Blind Obedience or Kismet can completely destroy any uses for unearth.

40 lands seems like too many to me. You have four mana rocks which should cut the number of lands by two there plus all the draw/filter effects in the deck also will help you hit your land drops reliably with fewer total. I think you'd be just fine on 35-36 lands.

As far as land choices go: Academy Ruins doesn't really have a ton of juicy targets. The creatures are ok targets but the only other target really is OStone and recurring that would make you a bit of a dick. The possibility of that soft lock in the deck may make you a target unnecessarily.

Cabal Coffers is questionable. There's maybe 8 swamps total in the deck which puts this unlikely to tap for mana at all without Urborg and a single strip mine effect would put you down two lands because of it.

Reliquary Tower seems unnecessary. You want the ability to discard so that you can unearth them at a discounted price. You don't really have enough big draw spells that you'll often find yourself above seven either. Colorless lands are more of a detriment in 3+ color decks.

I think you have too many tapped lands. Tar pits and the fetches I can understand but Jwar Isle and the vivids are going to slow you down too much when you have an otherwise awesome mana base IMO. There's really not much down side to running more basics. I would definitely suggest running Gem of Becoming to pull out three duals and completely fix your mana right there.

With all the pain lands, why not play City of Brass or similar to get all your fixing rather than just two colors? Also, where is command tower?

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Posted 03 April 2013 at 06:47

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