Devil's in the Details

by ShackledAngel on 10 January 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (7)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

From the second I learned to play Magic, I loved Red. Burn baby burn! This is the first FNM-ready deck I ever built from scratch by myself. Several changes have been made over time... the adding of better older cards once it was no longer standard, swapping in new spells when they catch my eye, ect.... but the base of it has always stayed the same. I still own it and run it from time to time at my local card shop. It will always be one of my favorites! And I'm always looking for new and better ideas!

How to Play

Red is all about fire and lightning and speed! lol. There are a couple win conditions. You can burn your opponent outright like a wild man, or you can strategize. Guttersnipe is probably the main point... he will make every instant or sorcery spell you cast do 2 damage to your opponent, and those spells are the bulk of this deck. Even the spells thats dont do damage on their own will burn! So try and get him on board ASAP. Seething and Infernal are mana ramps for combos. Vexing devil is a great card (and the only real reason this isnt a budget deck, lol) because if you get it out turn 1, its a beast. Either you land 4 damage right off the bat or you've got a heavy hitter from the start. Even if you draw it later in the game, you can have some real fun with it and Brimstone Volley. His 4 damage sac ability and Brimstone's Morbid effect equals 9damage in one go. More if you can copy Brimstone. Arsonist and Brimstone work well together too. There are alot of great combinations you can do in this deck.

This is an actual play I've done:

It was turn 4, had 4 Mountains out, 1 guttersnipe, and at least one Arsonist. I tap one land to drop Vexing devil... they choose to take 4 damage and send it to grave. I tap another land for Infernal Plunge, sac Arsonist, and get 3 mana. Used the 3 mana to play Brimstone Volley, and tapped the last two lands to reverberate it.

So, to add up the damage... thats 4 from Vexing, 1 from Arsonist, 10 from the Brimstone's morbid effect, copied, and 6 from Guttersnipe since I cast 3 instants/sorceries. So thats 21 damage in one turn without even going into combat.

Firedancer helps keep the opponents creatures in check without you wasting your burn spells on critters, plus if you searing Blood with him on board you can take out two possible creatures and deal 3 damage to the opponent. Tormenting Voice helps with draw, Reverberate and Increasing can copy your burns to double up the damage, and well... the burn spells are obvious. lol.

Deck Tags

  • Burn
  • Mono Red
  • Vexing Devil
  • Guttersnipe

Deck at a Glance

Social Stats

70
Likes

This deck has been viewed 13,156 times.

Mana Curve

Mana Symbol Occurrence

000460

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Devil's in the Details

Yep starting to regret teaching you how to play lol but seriously I'm scared of your devils

2
Posted 10 January 2016 at 20:59

Permalink

You should be =P lol

0
Posted 10 January 2016 at 21:26

Permalink

Its a great deck but you can't bring this to F&M with seething song in the deck since it was banned ;(

0
Posted 18 January 2016 at 07:00

Permalink

@Flavor

My local cardshop has Vintage FNM, and song is banned in Modern, so I can play it. But if its an issue at your cardshop, try swapping song out for another mana booster like Desperate Ritual.

0
Posted 18 January 2016 at 07:14

Permalink

hey just replace seething song with geosurge it does the same thing plus a little more i have it in my devil deck

0
Posted 03 May 2016 at 15:47

Permalink

The problem is that it's not being used for a creature or artifact, so it's actually worse

0
Posted 03 May 2016 at 16:44

Permalink

with a devil deck its perfect it helps casting devils playground and dancing with devils
so in fact it is a good card to have.

0
Posted 04 May 2016 at 16:15

Permalink

Geosurge
"Add RRRRRRRR to your mana pool.
Spend this mana only to cast artifact or creature spells."

NEITHER of those cards are a creature or artifact, so HOW exactly does it help?

0
Posted 04 May 2016 at 19:04

Permalink

devil's playground is a creature spell!

0
Posted 04 May 2016 at 19:37

Permalink

You mean THIS Devils' Playground? Because I'm pretty sure it says Sorcery on it

http://m.cardkingdom.com/catalog/item/205900

0
Posted 04 May 2016 at 19:40

Permalink

Ouch, this deck is no fun for your pray - for sure. Good work ;D

Pyromancer's Goggles seem to fit in. However at a cost of 5 you will probably have the other palyer die before getting them out ^.^ Just an idea.

1
Posted 11 January 2016 at 17:45

Permalink

I really like the goggles, but by turn 5 either I should have won or be so close it would be a waste XD Thanks though for the kind words!

1
Posted 11 January 2016 at 20:47

Permalink

Yeah I agree, I have a R/U burn deck, and I did not like the goggles in the deck.

1
Posted 12 January 2016 at 23:24

Permalink

Thanks for the comment!

0
Posted 13 January 2016 at 00:05

Permalink

I have a mono red burn deck and a u/r burn deck. My mono red focuses on just burn, but i wasted my guttersnipe on B/w lol. Although red burn still good since i have my satyr firedancer in it and i have a card called becon of destruction in it. You should check it out. Its 6 or 7 mana and only does 5 damage, but it returns to your deck after being played.

0
Posted 07 February 2016 at 19:46

Permalink

I would recommend Browbeat for drawing and for damage. It combos relentlessly with Guttersnipe. Also, I would recommend Shard Volley, since your deck has a low overall CMC.

0
Posted 13 January 2016 at 02:28

Permalink

Browbeat sounds pretty good, but I dont like the land sac for Volley. My cards have low CMC but I need mana to combo them, like reverberating a Brimstone. Thank you for the suggestions!

0
Posted 13 January 2016 at 02:46

Permalink

Not a problem. I was just throwing Shard Volley in since it can be pretty nasty, especially as an end game card. I love Browbeat; definitely the best red draw, in my opinion.

0
Posted 13 January 2016 at 02:51

Permalink

It is good, especially since it doesnt make me discard.

0
Posted 13 January 2016 at 03:08

Permalink

i dont know if you looked into this card, but have you tried fireblast? its a good old school card that is free as a finishing card. heres my attempt at a mono-red burn:
http://www.mtgvault.com/volrath1988/decks/monored-burn/

0
Posted 15 February 2016 at 18:37

Permalink

volrath1988 has deleted this comment.

Posted 15 February 2016 at 18:37

Permalink

Bro seething song is banned in modern. If this is a vintage or legacy, you may need to combo faster to survive especially versus "Force of Will" and other powerful counterspells. As amazing as vexing devil is, he doesn't work as well in the deck as say a standard 1 drop 2/2 beater( goblin guide, zurgo bellstriker, or ever monastery swiftspear). Swiftspear is possibly the best bet since you cast ton's of non-creature spells. Also "Howl of the horde" is another, more- easily triggered and cheaper version of "Increasing Vengeance's" flashback ability. At the end of the day this is more of a combo burn deck, creatures weaken your combo speed. "Chain Lightning", "Rift Bolt", "Lava Spike" are all very strong cards for this deck.
As far as a casual deck this look super fun. I might even trade the firedancers out with "Dragon Fodder" or "Krenko's command, for more sac units. If you use goblin grenades instead of brimstone volley u get more damage and works better with your creature base.
Same concept same core, just more power.
4x gobilin guide
4x goblin arsonist
3x guttersnipe
4x vexing devils/ monastery swiftspear
2x reverberate
3x howl of the horde
3x increasing vengeance
3x infernal plunge
2x tormenting voice
2x browbeat
4x lightning bolt
4x rift bolt
4x lava spike
38 cards= add and change what you need for your meta

0
Posted 13 January 2016 at 21:28

Permalink

BTW! I f you copy tormenting voice you do not have to sac any additional creatures beyond the first! muahahahaha

1
Posted 13 January 2016 at 21:39

Permalink

Pretty sure you mean infernal plunge, not tormenting voice. Also this is a kitchen table deck so I don't legality is of any concern here

0
Posted 14 January 2016 at 01:44

Permalink

Legality isnt an issue, as they do Vintage FNM at one of my local cardshops, and I can swap it for Desperate Ritual I think for a Modern run at the other cardshop. It does pretty well and actually combos off rather nicely. I played it earlier this evening against several people. =)

But I didnt realize that about Infernal Plunge! Very very nice. Thank you! And I'll look into some of the other spells you listed. By the ruling I found, I can also reverberate Tormenting, draw 4 cards, and only discard1! Sweet!

1
Posted 14 January 2016 at 06:18

Permalink

joshbond17 has deleted this comment.

Posted 14 January 2016 at 16:15

Permalink

infernal plunge and and tormenting voice can both be copied without sacrificing an additional creature. nice build dude

0
Posted 14 January 2016 at 16:15

Permalink

Thank you dear =D And thank you for pointing out some new tricks to my old friend here!

0
Posted 14 January 2016 at 16:50

Permalink

joshbond17 has deleted this comment.

Posted 13 January 2016 at 21:28

Permalink

WOW this is a nice deck! DANG. I would HATE to play against this. One of the best aggro decks IV'E seen! If this was thing, +99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

(as you may be able to tell, I LOVE Aggro decks!) (until I play against them)

2
Posted 15 January 2016 at 00:12

Permalink

lol! Thank you so much for the compliment. It is my baby ^-^

0
Posted 15 January 2016 at 02:14

Permalink

Your welcome!

0
Posted 17 January 2016 at 17:51

Permalink

Check it out now! Akoum Firebird x1 hand altered art, acrylic/ink Battle for Zendikar MTG http://r.ebay.com/BRNfTf get it on the flip side for peanuts!

-1
Posted 07 March 2016 at 16:35

Permalink

If you have a guttersnipe and reverberate a reverberate you can continually reverberate your reverberates (tounge twister) and deal two damage. Meaning turn four infinite damage combo!

0
Posted 05 April 2016 at 22:11

Permalink

If you have a guttersnipe and reverberate a reverberate you can continually reverberate your reverberates (tounge twister) and deal two damage. Meaning turn four infinite damage combo!

0
Posted 05 April 2016 at 22:11

Permalink

The Reverberate copy does not trigger Guttersnipe 's ability, as the copy was not actually cast.

0
Posted 02 May 2016 at 12:29

Permalink

oh damn, i wish that did work. I have a U/R counter deck with two copy spells and a guttersnipe. The copy spells are each two mana, so if it did i could use that combol. It's not a really good deck, so i didn't bother to sleeve it.

0
Posted 02 May 2016 at 22:49

Permalink

Need some destroy enchantment and artifact cards in sideboard just in case. If someone has "Leyline of Sanctity" in their deck you could get screwed.

0
Posted 15 January 2016 at 07:11

Permalink

It's aggro. It usually doesn't care about that because the good ones cost too much and they'll be dead long before that. It's a great idea, but it doesn't mesh that aggro run much in the way of destroy. And sadly red has no way to stop enchantment without adding in other colors. Artifacts it can handle fine

1
Posted 15 January 2016 at 07:15

Permalink

I've yet to come across any artifacts at my local cardshops that would make it worth my while to board in destruction and disrupt the combos in place. Enchantment removal, however, would be great... if red had any good ones ;-;

0
Posted 15 January 2016 at 07:48

Permalink

I will read to you exactly what "Leyline of Sanctity" does.

Cost 2 white mana and 2 colorless mana for an enchantment. You have hexproof. If "Leyline of Sanctity" is in you opening hand you may put it onto the battlefield without paying it's mana cost.

That is what is scary about all of the leyline cards. The fact that you can put them onto the battlefield for free if they are in you opening hand gives you a jump ahead of your opponents. By playing them down in your opening hand they can even screw counter decks. They have 2 for each color besides black. You could try adding "Leyline of Punishment" for life gain decks and "Leyline of Lightning" for extra damage.

0
Posted 15 January 2016 at 18:15

Permalink

I am aware of what the Leyline does, dear. As I said, enchantment kill would be great sideboard.... if there was any good red ones.

0
Posted 16 January 2016 at 15:56

Permalink

One of the few red enchantment removals are: "Chaos Warp", but there's a downside - maybe.

1
Posted 17 January 2016 at 19:05

Permalink

That's not removal though. It just shuffles the board state around

1
Posted 17 January 2016 at 23:09

Permalink

Yeah... 3 mana on something that might pop right back out at me =| Its not my favorite. I wish Red had a version of like Naturalize. lol.

0
Posted 18 January 2016 at 01:20

Permalink

I have two leyline of punishment. But i really do think you should add artifact and enchantment removal because if you're playing vintage or kitchen table somebody could move circle of protection: red from their sideboard 2 there hand, or they could play orbs of warding if the game goes long, OR you could fall victim to Aegis of the gods. (1W Enchantment creature: human soldier: you have hexproof.)

0
Posted 09 February 2016 at 20:48

Permalink

I have two leyline of punishment. But i really do think you should add artifact and enchantment removal because if you're playing vintage or kitchen table somebody could move circle of protection: red from their sideboard 2 there hand, or they could play orbs of warding if the game goes long, OR you could fall victim to Aegis of the gods. (1W Enchantment creature: human soldier: you have hexproof.) other than that, good deck.

0
Posted 09 February 2016 at 20:49

Permalink

There just isnt any -good- artifact/enchantment removal for red that fits with this deck, lol. Otherwise I agree. And Thank you =)

0
Posted 09 February 2016 at 22:52

Permalink

wait... your name is alucard yagami huh? You watched death note didn't you............................................

0
Posted 09 June 2016 at 21:53

Permalink

Looks devilish and tough to play against. +1 for the name alone ^_^

I have a legacy burn deck, not mono-red though, but it also utilizes Vexing Devils. I was wondering if you've ever heard, or seen, the card: Rite of Flame? I really think it could boost your deck, just enough to speed Guttersnipe in play, maybe even, Turn 1. Also, if this is strict legacy, then 4 x Lotus Petal could easily give your opponents something hellishly to ponder on. I've seen players mulligan to 4 cards, just to get a 'Force of Will' and another Blue card, Turn zero.

Good luck with this piece o' destruction ^_^

1
Posted 15 January 2016 at 10:57

Permalink

Thanks, lol. I have fun naming all my decks.

Rite of Flame and Lotus Petal seem like great cards. I'll have to look up prices on the petal and see about replacing four of my lands with them or somthing, they might be enough on their own if I have a perfect hand. First turn Petal, Mountain, use both to cast an Arsonist and Plunge right into Guttersnipe. Could be fun! lol.

Luckily for me my local cardshop isnt too bad with their vintage FNM. The only time I've ever been Force of Willed was by a friend in his proxied Emrakul deck during casual play lol. Anytime you play mono red against blue isnt a great time though XD

1
Posted 15 January 2016 at 11:47

Permalink

I'm just glad if I could help a little ^_^ Bear in mind, it was only suggestions. If you think it's away from your usual play-style, by all means disregard my advice - no worries ^_^

Red against Blue can be very unfair. It seems a one-sided battle, however there are a few ways to dodge the bullets:

Cavern of Souls - an incredible (broken) land, which costs a ton to boot

Boseiju, Who Shelter's All - also a land, which makes your 1< spells uncounterable

Exquisite Firecraft - a red burn spell with a catch

Overmaster and such

More can be found on M:tG's Gatherer card database ^_^

1
Posted 15 January 2016 at 16:35

Permalink

Yeah, I run wild slashes for Vexing and have Firecraft in sideboard. Cavern.... not sure its worth putting it in for my 8 goblins. Boseiju sounds awesome and could be great sideboard.

Once again, thank you. I love getting advice on my decks, thats why I put them up here lol. My Tainted Love deck wouldnt be anywhere near as deadly without all the tips I've gotten on here.

1
Posted 15 January 2016 at 17:23

Permalink

Why Unloved?

0
Posted 17 January 2016 at 23:05

Permalink

Back when I posted it.... I had it for like a day or so on here with no attention, so I tried the unloved feature for feedback. Now its gotten a ton of attention, but I dont know how to take away the Unloved mark.

0
Posted 18 January 2016 at 05:06

Permalink

Ahh, ok. Been there.

0
Posted 18 January 2016 at 15:46

Permalink

Kiln fiend, seriously do it

0
Posted 18 January 2016 at 19:00

Permalink

Kiln fiend, seriously do it

-1
Posted 18 January 2016 at 19:00

Permalink

Kiln fiend, seriously do it

-1
Posted 18 January 2016 at 19:01

Permalink

Kiln fiend, seriously do it
Furnace of rath, 1cmc lightning bolt 6 dmg?

-1
Posted 18 January 2016 at 19:02

Permalink

Check it out now! Akoum Firebird x1 hand altered art, acrylic/ink Battle for Zendikar MTG http://r.ebay.com/BRNfTf get it on the flip side for peanuts!

-1
Posted 07 March 2016 at 16:36

Permalink

Kiln fiend, seriously do it
Furnace of rath, 1cmc lightning bolt 6 dmg?

-1
Posted 18 January 2016 at 19:02

Permalink

Kiln fiend, seriously do it
Furnace of rath, 1cmc lightning bolt 6 dmg?

0
Posted 18 January 2016 at 19:03

Permalink

Furnace would disrupt the flow of instant/sorcery. Kiln might be good though.

Did you realize you posted 6 times?

0
Posted 18 January 2016 at 19:19

Permalink

Hahahahaha, sorry I pressed post & nothing happened so I mashed a while

1
Posted 19 January 2016 at 04:24

Permalink

Its ok, lol. It does the same thing to me if I post on anything but my own decks. Some kind of glitch. I copy my post just in case and refresh the page before spamming the button, seems to do the trick.

Did you give your posts -1? I didnt do that XD

0
Posted 19 January 2016 at 04:37

Permalink

Nope lol, trolls, lots of em on this site

0
Posted 19 January 2016 at 04:43

Permalink

Ah, well I'm sorry XD I always appreciate comments on my decks. Multiplied or not. lol

0
Posted 19 January 2016 at 05:20

Permalink

Yeah if you post and it doesn't show it properly just refresh the page. You probably got down voted because it used to be that people would spam a deck with comments like that. It rarely happens anymore though, and you should be able to delete the posts too

1
Posted 19 January 2016 at 05:21

Permalink

Also, a lightning bolt for six is fun, but I once had a game where I cast two bolts for 20 damage and game (fire servant and pyromancer's gauntlets were in play). It was a grindy game and very frustrating though, so that was purely luck.

0
Posted 19 January 2016 at 05:24

Permalink

spoiler1937 has deleted this comment.

Posted 19 January 2016 at 22:41

Permalink

Fling sounds fun. Just so we are clear.... if an opponent takes 4 damage to force me to sac my devil, I can still play a spell on it that causes me to sac it before I'm forced to sac it, and it doesnt negate the original 4 damage?

0
Posted 20 January 2016 at 03:05

Permalink

spoiler1937 has deleted this comment.

Posted 20 January 2016 at 09:11

Permalink

spoiler1937 has deleted this comment.

Posted 20 January 2016 at 09:13

Permalink

I'm no judge, just been playing for years. If you're resolving stuff a spell/ability/effect on the stack, I do not believe you can add to the stack while you're in the middle of resolving any particular item. You can't force your opponent to choose in advance of going to resolve the enter the battlefield effect on Vexing, especially if you're going to add spells/abilities to the stack in addition to Vexing's effect.

0
Posted 07 June 2016 at 18:29

Permalink

Correct. With vexing devil you would have to cast fling after it had resolved onto the field, so you wouldn't have the chance to respond to its effect with fling, because it isn't a legal target on the field at that point

0
Posted 07 June 2016 at 23:48

Permalink

I just want to clarify that Vexing's enter battlefield trigger fizzles if you throw Fling on top of the stack (even if it doesn't, the opponent could just choose to let you keep Vexing, which you've already declared is getting sac'd for the fling damage). What I'm getting at from this situation is if you device to use fling, use it for combat tricks or in response to your opponent trying to kill it with a spell.

0
Posted 08 June 2016 at 14:53

Permalink

Arkas has deleted this comment.

Posted 08 June 2016 at 14:54

Permalink

Could always splash white for those must need enchantment removal spells plus Boros Charm arguably the best burn spell outside of Lightning Bolt. Of course splashing requires fetch and shock lands which is pricey, buuuuuuuut worth the results.

1
Posted 21 January 2016 at 23:14

Permalink

I agree that Boros Charm is amazing, but I just hate to splash with this deck. It works so well like it is. lol. But maybe I'll try it, make a red white burn on here and test it out.

0
Posted 22 January 2016 at 00:08

Permalink

Hmmm.... I may have to dabble with red at some point in my near future. Didn't realize how quick it was and like we discussed I like speed and low CMC as well :D

1
Posted 22 January 2016 at 16:27

Permalink

Yes, red is the fastest color in magic lol. And it's easy to build and run. Plus there's red tokens too lol

1
Posted 22 January 2016 at 17:38

Permalink

Personally I've never been a fan of Guttersnipe, I find it too slow with no immediate effect as well as having the same problem as ball lightning. They each have an investment of three with a very likely possibility of being dealt with by 1. I would suggest replacing Guttersnipe with 4x Fireblast. That card wins games! As well Swiftspear is more effective 1 drop then the Arsonist and Lava Spike is stronger then Wild Slash.

2
Posted 24 January 2016 at 22:17

Permalink

I'm a big fan of Guttersnipe. He's not absolutely crucial, I can do major damage even without him, so if they waste a kill spell or burn spell on him it doesnt completely wreck my day. And if they leave him, my damage really stacks up. Plus he can be used as an attacker/blocker in a pinch.

I'm not a fan of Fireblast in this deck because of the land sacrifice.... I dont usually need more than 4 mana out, ever. If I have excessive land in hand, I usually Tormented Voice it. And out of that, say, 4 land.... I dont want to sac 2 to play 1 spell when this deck runs off combos. So while it -could- be a nice kick late game, it could really hurt me early game. I much prefer the 4 damage convoke burn that I cant recall the name of right now....

I have thought of Swiftspear over Arsonist... bust I hesitate because ultimately he's only in there as sac fodder for Infernal Plunge to start my combos. So I like his 'when he dies' ability. You'd be surprised how often someone lets me swing and ping them for 1 damage 4 or 5 times because they dont know if I have Brimstone Volley in hand, too. lol.

Lava Spike -is- very nice though. I might consider it, and move Wild Slash to SB for when I'm faceing counters.

Thank you for your comment!

2
Posted 24 January 2016 at 23:38

Permalink

No problem to each their own. I will say this, Fireblast is not a turn 2 or 3 spell. It 's a win now card. Tap 2 lands to float the mana cast Fireblast then Reverberate it. Very rarely will it ever be done except on the turn you plan on winning on.

1
Posted 24 January 2016 at 23:46

Permalink

You may want to try Searing Blaze instead of Searing Blood. On a sidenote, could anyone please check out my Temur Aggro deck for standard? Feedback greatly appreciated! http://www.mtgvault.com/clickboss/decks/temur-aggro/

0
Posted 27 January 2016 at 00:04

Permalink

The only thing I hesitate over is the landfall... I dont play alot of land with this deck. As I mentioned in a previous comment, if ever I draw more than 4 I try to tormenting voice it to draw. I think I'd rather have a guaranteed 2/3 damage than a 1/1 with a slight possibility of 3/3.

I'll take a look! Dont play much standard but I like Aggro.

0
Posted 27 January 2016 at 01:05

Permalink

i think pyrmoancer anscension is verry good this deck, and also i recommend grapeshot, since u have the ritual effects so u do much damage with that!!!
- may god bless ur'e souls

0
Posted 04 February 2016 at 21:15

Permalink

There isn't enough you can do in a single turn to get grapeshot high enough for it to be worth it here. Ascension could work, but I don't know how well it would mesh with this deck. It's usually a drop it and spam bolts until you kill then kind of thing

0
Posted 05 February 2016 at 01:56

Permalink

Yeah, my biggest usual combo would only get grapeshot to like a 5 or so, and thats with the best case scenario.

And with ascension, since I have to have stuff in my grave before it even activates... I dont know. Its worth looking into and maybe play testing a bit.

Thanks for the comments!

0
Posted 05 February 2016 at 04:31

Permalink

i don't really see why you're running infernal plunge and seething song, considering that your curve tops off at 3 you really dont need rituals. other than that, this is ok imo

0
Posted 08 February 2016 at 17:39

Permalink

Plunge is to help cast brimstone volley. Using plunge gets the morbid effect. Seething song is basically the same reason, or to just speed out burn

0
Posted 08 February 2016 at 21:10

Permalink

but sac dude to get brimstone volley, that is not value, u are spending 3 cards to get 5 damage. same thing with seething song, by the time you get 3 mana you are able to cast all your spells already. dunno man, just feels sub-optimal.

0
Posted 09 February 2016 at 15:08

Permalink

Well considering that the deck was built to the player's preference, I don't really feel the need to question it. I could easily argue for using all the bolt spells but that would almost triple this decks price. It's a semi budget deck. No it's not value according to damage per card, but it still works

0
Posted 09 February 2016 at 15:25

Permalink

Great deck!


I think though, you should get rid of brimstone. I know this card is a key piece to the combo, but since this is a burn deck, you shouldn't have too many creatures, and you don't. In this deck, there is only 14 creatures. And by the time you draw it, unless you used mass muligans or got very lucky, i think most of your creatures would have died. Especcially since people would rather take four damage than give there opponent a 4/3 on turn one. And i know you have tormenting voice and your plan is to discard additional lands, but if you dont have any you will be discarding key pieces of the deck. I would remove arsonist and just add two more satyr's. Then fill the other nine slots with defenders and more burn spells, because you never know when you will run out. Plus, torch fiend allows you to destroy any artifact.

Just suggestions. I still love the deck! 71/2 stars!

0
Posted 09 February 2016 at 21:17

Permalink

@Manray

Brimstone doesnt just work for my creatures, though. If I pop one of their critters, I can also use it. And if I dont draw it, its not a huge deal... I have plenty more burn. I dont want a ton of critters in this deck, because it kills the flow. I've actually -removed- creatures from what this deck once was to make it run smoother. And it does surprisingly well, even against rush decks. My fiance runs Rakdos, lots of low drop hasters and such to run people over, and I've beaten him with this deck. Torch fiend is something to consider for SB though, I forgot about him. Thanks for the suggestions!

@mtgb

I use those for combos, which is the best way to run this deck as I have found it. Especially if you have a Guttersnipe on board. Read my description for more info on some of the combos I've pulled off. You'd be surprised at the damage you can stack up!

0
Posted 09 February 2016 at 23:06

Permalink

Oops, sorry about that. Its been a while since i've ever used morbid. Acctually, I think I only have one deck with a morbid card, if that. I'm glad that you like torch fiend though.

0
Posted 11 February 2016 at 20:59

Permalink

Why not drop Seething Song to make Modern Legal?

0
Posted 14 February 2016 at 06:24

Permalink

I agree with this.

0
Posted 15 February 2016 at 04:22

Permalink

Because the next best thing is pyretic ritual, which is crap compared to seething song. And it's kitchen table guys. Legality means jack in this case

0
Posted 15 February 2016 at 15:24

Permalink

May I suggest Rite of Flame then? (as an addition in general, as I don't think it is Modern Legal either. But it is a cheap card for a cool dbudget deck, I have some in my casual deck as well)

0
Posted 15 February 2016 at 22:35

Permalink

Have you thought of using young pyromancer? I'm sure you have. But seems really good here. Contributes to the sac a creature for mana or to deal damage. Provides chump blockers allowing you to focus more spells on opponents rather than creatures on the battlefield. Low cost and has multiple uses.

0
Posted 07 March 2016 at 03:39

Permalink

i'd suggest considering a fire servant in your sideboard, double damage from red instants and sorceries could prove useful.

0
Posted 12 April 2016 at 14:36

Permalink

i'd suggest considering a fire servant in your sideboard, double damage from red instants and sorceries could prove useful.

0
Posted 12 April 2016 at 14:38

Permalink

fire servant in these kinda decks is too slow for the modern format for what RDW is trying to do. If you've gotten to the 5th mana in RDW (especially when this deck only runs 20 lands so reaching 5 isn't where they wanna be) it just wouldn't be viable.

0
Posted 13 April 2016 at 11:50

Permalink

EDIT: I just realized this isn't a modern deck and he's playing seething song. nvm previous statement.

0
Posted 13 April 2016 at 11:53

Permalink

you need a card called geosurge

0
Posted 03 May 2016 at 15:45

Permalink

Love the deck. Would love to see a deck like this at our local fnm legacy tourneys. I use my reanimator deck there 90 percent of the time, but may build a deck like thia for fun. Miss not seeing more red legacy decks.

0
Posted 04 May 2016 at 20:51

Permalink

Since legality is not a concern, I would suggest things like Chain Lightning, Flame Rift, Lava Spike, Rift Bolt, maybe Fireblast. If you're looking for Modern legality, things like Punishing Fire, Searing Blaze, Monastery Swiftspear, Skullcrack would be good additions or at least worth considering. Below is a legacy RDW I have in my closet somewhere I haven't modded in years. Feel free to get ideas or whatever. It's all about incinerating your opponent as quickly as possible. I would also encourage something like Browbeat, or perhaps Faithless Looting. Getting card advantage in red is absurd.

http://www.mtgvault.com/arkas/decks/legacy-rdw/
This piece below was supposed to be in response to someone else's comments, and I would advise you glance over it on the ruling of Vexing Devil
I'm no judge, just been playing for years. If you're resolving stuff a spell/ability/effect on the stack, I do not believe you can add to the stack while you're in the middle of resolving any particular item. You can't force your opponent to choose in advance of going to resolve the enter the battlefield effect on Vexing, especially if you're going to add spells/abilities to the stack in addition to Vexing's effect.

0
Posted 07 June 2016 at 18:42

Permalink