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Life gain
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A.) How are you casting the Huntmaster? (If you're relying on the Chromatic Lantern, that's a BAD idea.) And B.) Why the Cavern of Souls? You don't have enough creatures of any one type for it to really be useful.
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Because of the bonfire and the Huntmaster I typically Farseek for a mountain (when Gatecrash comes out I'll use Sacred Foundry). I use the caverns to make my important drops uncounterable but also as a pseudo fixer (I have named human to be able to cast a turn 1 Pilgrim or to cast my Huntmaster). Typically they name Angel to make sure I can hit the three white for Angel of Serenity. I'm happy with the core of the deck (Restoration Angel, Trostani, Faithmender, Huntmaster, Thragtusk) as they all interact very nicely. There are still a number of choices that I'm toying with (Centaur healer, Farseeking into a blood crypt to give me access to Tragic slip, Armada Wurm, conjureror's closet, etc). Trying to fit in an early board wipe like Supreme Verdict, etc but I'll only know more once I've tested against more decks. So far, against decks which tend to lack interaction (limited removal that rely on beatdown) the deck has a very high win percentage, including surviving a swing of 77 trample damage against a werewolf deck