Master of Biowave

by Shinigami_no_cry on 20 December 2013

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (2)

Instants (5)


Artifacts (1)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Suggestions are welcome!

How to Play

WC:
- Huge waves of 4/3 Elementals
- Ætherling

Deck Tags

  • Standard
  • Devotion
  • Master Biomancer
  • Master of Waves

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 2,780 times.

Mana Curve

Mana Symbol Occurrence

252987

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Master of Biowave

why splash white?

0
Posted 21 December 2013 at 20:23

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Beck // Call
Biomancer on field > 4 3/3 with flying. ;D

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Posted 21 December 2013 at 20:48

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I wouldn't slash white for Beck//Call. Terrible choice and way too expensive for almost any deck that is not Control.

-1
Posted 22 December 2013 at 00:41

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Hey Shinigami, Experiment One would be perfect for the build. I also like domestication as a sideboard option against Boros Reckoner and the like. Cool deck. Could use feedback on my deck "RDW Impostor."

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Posted 21 December 2013 at 22:07

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Hey logician, and thank you!
I might try Experiment One, but this deck is mainly "blue devotion" specially for the wave's master, the idea of turning to simic was only to make the elementals bigger and let them alive if the master dies. ;D

1
Posted 21 December 2013 at 22:29

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Yeah, that makes sense. Got it. Is the guildmage to make sure the elementals enter as 2/2 ? If you can do that reliably, maybe add Faerie Impostor to bounce and recast Master?

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Posted 22 December 2013 at 06:28

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put the temple garden in the sideboard so you don't have to shock for an untapped forest pre-board

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Posted 22 December 2013 at 00:21

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The bad choices are the Guildmages over more Thassa's. I really appreciate the splash of green for the likes of Simic Charm and Master Biomancer. Biomancer allows for more potent elementals for sure, however you have it competing with Master of Waves at CMC 4. I would reduce Biomancer to 2 and call it a game changer and not have it competing for casting over Waves. If you are going to splash green, may I suggest Voyaging Satyr to go with Nykthos, Shrine to Nyx. Also, you may want to SB more draw and think about main boarding more Dissolve.

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Posted 22 December 2013 at 00:39

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prophet of krufix so u can cast master biomancer turn four flash in master during their turn so they aren't fighting for the four drop section if u include the prophet take out the simic guildmage and bump the biomancer to a playset.http://www.mtgvault.com/mojobeanz/decks/four-colour-turbo-fog/

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Posted 22 December 2013 at 10:19

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You can cast prophet at(cmc5) a turn later than a master at(cmc4). Although the flash is nice, I think prophet would actually slow it down.

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Posted 22 December 2013 at 20:52

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Prophet couldn't possibly slow this down. Unless your opponent has a removal spell on tap you have the opportunity to flash in your next creature effectively giving it haste. I just think this deck has too many cmc 4 competing for casting at turn 4.

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Posted 23 December 2013 at 04:07

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Completely forgot about the untap ability. t4 biomancer, t5 prophet flashing in waves opp eot. I normally play a lot of control/removal so it wouldn't easily hit the field. I do think it would be a good idea, but my understanding of mojobeanz's comment was t3 biomancer, t4 prophet flashing in waves, something this deck currently can not do.

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Posted 23 December 2013 at 04:57

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Master biomancer is Awesome! I have a deck with some, but it's only evolve. I should start posting some soon.

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Posted 08 March 2014 at 23:33

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