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you can win the game turn 2 or 3 on a very consistant basis. but be prepared to mullagin ... alot for this deck to win. when playing control.deck you will have the aspect of speed to slow down your opponents counter spell/creature control. a berserking negator with a double cleave is GG. or a berserking negator that gets sacked for 10 direct damage right after you swing for ten. final forutne is used to give the extra turn you need to win.
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