Mardu Marches

by Sinkoran on 08 October 2014

Main Deck (60 cards)

Sideboard (3 cards)

Instants (2)

Artifacts (1)

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How to Play

make guys, turn sideways, profit

Deck Tags

  • Aggro
  • Mardu
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 650 times.

Mana Curve

Mana Symbol Occurrence

28020130

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mardu Marches

Great deck but just a few too many pain lands. you can look here to see how I have my land set up. It works pretty good for me. Fetch lands are boss if you can afford them, but if you're broke like me, then my land base should help you work around it.

http://www.mtgvault.com/majesticshark/decks/mardu-aggromidrange/

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Posted 08 October 2014 at 17:24

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Thanks for the feedback

I really like too many etb tapped lands. As an aggro deck I want to be using the lands the turn they come in. However the ammount of dmg my mana base will dealing is vast. I'll play test with what i've got at the moment and change if I need to.

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Posted 08 October 2014 at 18:11

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Believe me I have play tested with the mana you have. Sometimes it works sometimes its a disaster. It's only 6 lands that enter tapped the other 17 come in untapped, so I don't see a huge problem of it slowing down your aggro especially considering you only have one turn one play. Which now actually, I just realized that your one drop is Tormented Hero; you have nothing to trigger his heroic, so I would use a different warrior.

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Posted 09 October 2014 at 16:05

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I'm considering scratching the list entirely and going midrange

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Posted 09 October 2014 at 16:38

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Mardu midrange is actually pretty good. Butcher of the Horde works well with Rabblemaster, Mardu Ascendancy, and Bloodsoaked Champion. Also, you get Zurgo, Sarkhan, and Sorin to pick from, and there is also plenty of good removal.

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Posted 09 October 2014 at 23:25

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