Windmill Energy

by SkywalkinSolo on 19 March 2018

Main Deck (60 cards)

Sideboard (14 cards)

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Deck Tags

  • Mono Blue
  • Mill
  • Modern
  • energy

Deck at a Glance

Social Stats

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This deck has been viewed 895 times.

Mana Curve

Mana Symbol Occurrence

040000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Windmill Energy

I've been through the interaction with minister and shielded aether thief myself while developing my own mill with evolution:
https://www.mtgvault.com/wickeddarkman/decks/evolving-modern-espermill-v5/

The major problem is that minister runs out of steam if it doesn't get energy, and neither itself or aether thief generates energy (unless you manage to block a lot with the thief, which is very very unlikely since it'll get removal or a 5/5 after it before that happens)

Try to base your build on these two Cards instead:
Shriekhorn, an 1cc artisfact that gets three counters and each can mill 2 Cards.
Glint-nest crane a 1U bird with flying and 1/3 which lets you look at your top 4 Cards and put an artisfact in your hand.

Compared with the two others the crane dies easier, but it can attack (I usually attack planeswalkers) and 100% gives you a Draw.
Shriekhorn can't block but it does not bother your manabase if you opt for a splash color.

Instead of select for inspection you could use echoing truth which will bounce either shriekhorn or glint-nest crane.

Making this change will allow you to cut the Whole energy theme, getting a lot more versatile Cards into the deck :D

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Posted 23 March 2018 at 12:45

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Lets not forget that Energy is a counter on a player, thus free game for effects like Proliferate. Steady Progress; Tezzeret's Gambit; Thrummingbird; or even Skyship Plunderer are worth considering. I'm not saying they're good, only that they're worth considering.

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Posted 23 March 2018 at 13:54

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Thrummingbird's a nice catch :D

I'm trying to think of a name for my own mill, since it's removed itself too far away from godika's design
(I never thought it would take more than 3 generations to beat the meta, but there's so many new decks)

I'm leaning towards "Wallstreet millers" because of the many walls, but I'd like suggestions.

I've also decided to experiment wildly with the next generation of the deck because I will run more evolution than usual, so I'm splashing into green to add collected company to the deck. (I'll fix the mana later if evolution prefers the Card) I got the idea from playing talent of the telepath against GWX-vizier and I hit a Company, and got two augurs in play and drew 2 Cards, so I thought that it could be very interresting to play with collected company.
I've also thought up a prototype of a UWG deck focussing on the drawengine of my deck and 4 talents and 4 Company. (I'll post it in a few days)

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Posted 23 March 2018 at 16:22

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CoCo in a creature based Mill should be interesting. Just make sure to keep up some form of counter for mass removal. Either actual counters or something like Heroic Intervention.

Depending on how many of those "walls" you have, Phenax, God of Deception (I know it's black) might be worth considering for a creature based mill deck. Personally, I'd love to build a Phenax Mill deck to abuse cards like Triton Tactics and Freed from the Real :p

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Posted 24 March 2018 at 08:57

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Have you considered Animation module as a 1 of to compliment the other two in grindy games. Could be an alternate win con.

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Posted 23 March 2018 at 14:03

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