Mostly-Black Death's Shadow

by slothosaurus on 06 November 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


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How to Play

You murder yourself in a very careful way so as to murder the other person right as you're bleeding out on the floor.

Deck Tags

  • Death's Shadow

Deck at a Glance

Social Stats

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This deck has been viewed 654 times.

Mana Curve

Mana Symbol Occurrence

004040

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mostly-Black Death's Shadow

needs Street Wraith.

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Posted 06 November 2018 at 02:39

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To be honest, I play tested it with Street Wraith and it ended up getting to be a bit much for me. I prefer dark-confident and playing super low mana cost.

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Posted 06 November 2018 at 02:45

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Have you conisdered replacing Sign in Blood or Night's Whisper with Discovery / Dispersal? you would only use the Discovery part though so it wouldn't mess with your curve at all and it has synergy with Spoils of the Vault. Also, Dash Hopes seems to belong in here somewhere...

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Posted 15 February 2019 at 20:51

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Alright, so there's three main problems with this:
1. You dont have enough control over your life total.
Your main goal is to get your life total really low, but then to keep it from going down further. Any time your total goes down, you should know exactly how much it's going down by. This is why dark confidant and spoils of the vault need to be taken out. Spoils of the vault can kill you on turn one if you're unlucky, and once you're down enough, you pretty much can't afford the risk of it. Dark confidant isn't as bad in the regard of being unpredictable, but by playing it, you give yourself a clock, whereas what you want is to slice yourself down on your own terms. You don't want to waste your own control cards on confidant just because you let yourself get too low.
2. You can't get your total down fast enough.
Ideally you should be able to play a shadow on turn 2 or 3, but your life reduction is a bit lacking. In another comment, you said that you thought street wraiths were "a bit much," but if you have enough control over your total, then you should be able to go through a draining spree on your first two turns and then not let it kill you. You should also replace your mountains with blood crypts, because the fetch-shock combo is the most effective way of getting your life down while doing something productive. Two fetch-shocks and a street wraith in the first two turns gets you down to 12, which lets you get out your first shadow or two, and then blow them up and attack with them turn three.
3. You don't have enough threats.
Death's shadow is a very powerful card, clearly, but it's not enough. Although you do have a lot of two-draw cantrips, there's still a very real chance that you could play a game where all of your shadows happen to be shuffled to the bottom half. Once you take out the confidants and the spoils, you can make room for gurmag anglers and faithless lootings. Faithless looting, similarly to thought scour, gets three cards including itself into your graveyard for one mana, so in terms of paying angler's delve cost, it's very similar to a dark ritual, and it also lets you look at more cards. While technically true that it's card disadvantage, looring is definitely worth it in this deck to support another threat, and since you're fetching blood crypts anyway now, you'll be able to pay the cost easily.
In most decks, the more colors you have, the harder it is to function, but because shadow is so comfortable fetch-shocking, using one color is a sort of disadvantage. I think I'd say lean into red a bit more.

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Posted 15 February 2019 at 22:15

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