Thopter Turn Sieve

by Snodig on 18 July 2018

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

This deck is mainly built around the old thopter-making combo using Sword of the Meek and Thopter foundry to make as many thopters as you can pay 1 mana.
The basic idea is that we want to use those tokens as fuel for our Time Sieve and take infinite turns until eventually beating down the opponent with a swarm of 1/1 fliers.

Made changes towards the old thopter deck, as the Time Sieve plan was to slow by itself.

Any and all suggestions to improve this deck is appreciated.

Deck Tags

  • Artifact
  • Combo
  • Tokens
  • Graveyard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3391100

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Thopter Turn Sieve

First question: what color(s) do you prefer to play because you have options using a white splash too. If so, consider of Steelshaper's Gift as an additional tutor.

Instead of taking your thoughts arround Myr Servitor, consider wrapping it arround the combo itself. You need tutor cards to get anything out of your lib and so first and foremost take a 4 drop Whir of Invention. It is the best tutor you have in this deck.

Then if you aren't willing to play Ensnaring Bridge, consider to become faster. Simian Spirit Guide, Mox Opal and Pentad Prism are usefull to boost your mana base and could lead to a guaranteed turn 3 drop of the combo pieces or any other artifact you need to protect yourself. I personally don't care about taking damage to early because with foundry you'll get life back each time so don't wrap your mind arround that, instead keep an eye on not dying and anything else is done by your main engine.

Some cards I play in my deck are:

Crank-Clan Ironworks, a perfect trade of one thoper or artifact for 2 new thopter on the board.

Storage Matrix, for some kind of control. Stops heavy spelling decks from playing too much and you could tap it as part of the cost for Whir of Invention for example to untap as normal.

Damping Sphere again against decks playing too much spells a turn.

Academy Ruins and Expedition Map to fetch for the Ruins.

Inventors' Fair as an additional tutor card.

I have also toyed arround a lot with these combo so feel free to take a look at my 4 decks

1
Posted 05 December 2018 at 07:26

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These are all great suggestions.
I prefer playing only 2 colors for this deck mainly because of what lands I actually own, since lands for modern are som expensive. The same goes for Academy Ruins, Ensnaring Bridge and Mox Opal.
This deck actually started out as the old thopter deck and me trying to squeeze in a Time Sieve, since I never really got to try it in a deck, so I'm not to keen on comitting to much money to it. To clarify, the original setup are all cards I already have.
Why I didn't put in Krark-Clan Ironworks to begin with beats me, since it's also a part of the old thopter combo.
I can also see Inventors Fair and Pentad Prism working really well with the deck, and will try them out soon.
Not to sure about adding a lot of hate cards to the main deck though, if I ever make a sideboard all those will probably be in it along with Relic of Progenitus.
Thanks for taking the time to help me out :)

0
Posted 05 December 2018 at 16:19

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