Einstein's Prodigy

by Soldier333 on 27 May 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Sure, Einstein is smart, but im smarter. Lets get some results in from the lab after casting an unexpected results!

Anger of the Gods + Primeval Bounty = Cast AotG, put three +1/+1 counters on a creature I control. Watch my creature live, watch all others die.

Blast of Genius + Worldspine Wurm = 11 damage to the dome. Shuffle that big, scaly wurmsicle back into my library.

Borborygmos Enraged + Enter the Infinite = You win the game.

Kiora's Follower + Mercurial Chemister = Ancestral Recall , eat your heart out!

Master Biomancer + Primeval Bounty = Beef that Master Biomancer up. Cast a creature spell and get two beefy creatures. Beef. It's what's for dinner.

Master Biomancer + Stormbreath Dragon = Flying ninja shit.

Master Biomancer + Xenagos, The Reveler = Hasty 4/4s every turn? Hell yeah!

Primeval Bounty + Unexpected Results = How sick can this combo get? Let's see, first I put three +1/+1 counters on a creature I control. Then what? How about this...

Reveal a creature card, cast it without paying its mana cost and get a 3/3 Beast token.

Reveal a noncreature, nonland card, cast it without paying its mana cost and put another three +1/+1 counters on a creature I control.

Reveal a land card, put it onto the battlefield and gain 3 life. Return Unexpected Results to my hand.

Deck Tags

  • Einstein
  • RUG
  • boom
  • Standard

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,187 times.

Mana Curve

Mana Symbol Occurrence

02701831

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Einstein's Prodigy

Lemme know what you guys think!

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Posted 27 May 2014 at 16:24

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This deck hurts my head with all of the combos! I bet every game is different. And that is fun!

I like it.

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Posted 27 May 2014 at 18:37

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Thanks, im still tweaking to try to make it more stable as possible...any suggestions?

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Posted 27 May 2014 at 18:40

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and if your wondering why Kruphix, its because if i somehow cleanly draw enter the infinite late game hopefully i can hard cast it with ease then the next turn win the game

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Posted 27 May 2014 at 18:42

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Decided to add Aetherling because... why not?

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Posted 27 May 2014 at 21:26

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Yep. Add his best friend, Morphling. I struggle to decide which one is the best. I will tell you this, back in the day that Morphling was new, it was a 20 dollar card and everyone thought it was the best blue creature ever made.

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Posted 27 May 2014 at 23:06

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It's aetherling better evasion

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Posted 29 May 2014 at 03:07

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I don't really play standard but this looks awesome! :)

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Posted 28 May 2014 at 04:40

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Haha thanks i might try to make a modern version (more comfortable in the modern meta)

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Posted 28 May 2014 at 04:56

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Oh yeah, standard. I keep forgetting to check to see if a deck is standard/modern.

So, Morphling is a no go. :)

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Posted 28 May 2014 at 15:09

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Yeah i changed it up slightly, added Niv Dragon man and took out the elvish mystic's because i already have 8 rampers and i dont want a higher chance of unexpecting results into a ramper

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Posted 28 May 2014 at 15:12

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I love mana ramp. But there is always that chance...of having 8 mana with no cards to use.

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Posted 28 May 2014 at 20:41

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After more play testing, taking the elvish mystic out was the right move

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Posted 28 May 2014 at 20:52

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No, i agree with you. I have found out that anymore than about 8 rampers is too inconsistent.
But still...when ramping works right, it rocks!!! Having like 8 mana or so on Turn 3 is fun!

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Posted 28 May 2014 at 20:56

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haha yeah on my modern elf deck i get like 14+ mana turn 4 or w/e usually throw out my craterhoof behemoth then boom.

But for this i believe 8 is the right amount for now

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Posted 28 May 2014 at 21:08

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I once made this ramp deck that was mono green and i milled Myself turn 4 a few times. :)

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Posted 02 June 2014 at 02:05

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