Fucking shit. I'm buying.
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I've been trying to create a more conpetative version of this deck for quite some time. Looking around with my own inventory to create a fool-proof way to win every time, at max of getting a turn-four win. I'm browsing CCGbot as I speak to look for a fast defense and better mana to counter the speed of "white-weenie" decks and other decks of the such. But what I do see here is some potential, and obvious fixes to my own issues with the deck. The mana-ramping cards I haven't tried yet- so I'm not so sure if it'll really help and Fast duel lands will also help. As for defense, I gotta say, you've beaten me to it, the Ensnaring Bridge will really help. And I can easily say that we both have 4 Diabolical Tutors in both decks. Though I've made up another "combo" with the purpose of drawing these cards faster. I'm using Countryside Crusher to mill away unwanted land (after of course have the land needed to win) and to prevent Immortal Coil from ending me before I can end my opponent. Then with Crusher's growing power, I can use Eye of Yawgmoth to sacrifice Countryside Crusher and draw the number of cards based on Crusher's power and pick out the one card that I'll need, and then exile the rest. With this Chances are I'll be able to get the cards needed to win from both effects. Overall this is a great deck concept and hopefully things will turn out for the better with this.