strykerzero

6 Decks, 138 Comments, 30 Reputation

To justify my comment on not having enough egg killers.
https://stattrek.com/online-calculator/hypergeometric

The odds of having a kill method in hand on turn 5 (sample size 7 + 5):
8 cards - 65%
10 Cards - 75%
12 Cards - 80%

I counted 8 sources when i looked at your list (Im disregarding the staff as you would not be able to use it on the first turn you make an egg to kill that egg).

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Posted 11 April 2023 at 21:54 in reply to #649534 on Atla Palani, Beat Down

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Re: Feed the Pack.

There's a bit of a number's requirement with that one. Its only really worth considering if you have 10+ targets that you are willing to trade for tokens. Generally its a win condition move, where you sack something beefy to create an army and win the game via an "overrun" effect on your next turn.

In your current list, I'm only seeing about 6-8 decent viable targets, so it's not worth it right now.

"Maskwood nexus"?

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Posted 11 April 2023 at 21:31 in reply to #649516 on Running With Wolves(ver 4.1)

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You could get a weaker (non-infinite) form of the mask with the instant spell "Shields of Velis Vel".

How about adding in "Evolutionary leap", Aether Flux and/or Pyrohemia as additional egg killing methods (you need a lot more methods than you have right now)?

why is dawn of hope in there?

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Posted 11 April 2023 at 21:16 in reply to #649534 on Atla Palani, Beat Down

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Tefferis protection -> flawless maneuver?
Archangel avacyn —> eldrazi monument?
Beast whisper —> well of lost dreams?

Nythkos paragon is a possible win con but it’s completely reliant on your commander.
Strionic resonator (etb , upkeep and end step effects)?

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Posted 05 April 2023 at 00:47 in reply to #649516 on Running With Wolves(ver 4.1)

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Totally spamming you. sorry. the more I look at your deck, the more I want to build my own...

Changeling hero & Changeling Titan
Champion a wolf or an ETB creature. Get the fight trigger (as it will count as a wolf), if changeling dies: the old creature comes back for another etb trigger.

Perhaps replace the three remaining mana rocks with
Three Visits
Natures Lore
Rampant Growth
All three are permanent ramp for 2 mana, with the first 2 entering untapped just like your rocks.

Druids Delverance --> Moonmist ?
Young wolf as an early game creature?
Joraga treespeaker is probably better than llanowar elves as you can turn all your elves into mana dorks (including the commander).

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Posted 04 April 2023 at 23:22 in reply to #649516 on Running With Wolves(ver 4.1)

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Howl of the Nightpack could be removed.

You are running a substantial number of fetch lands but only 6 basic forests (and three non-basic that are typed as a forest). Best case scenario is you get all of them onto the battlefield creating a potential 9 wolves, (excluding the potential Yavimaya cradle).

You need more "forest" typed lands in the deck. As you are only running two-colors and only 2 cards are triple "pipped", your mana base needs really aren't challenging enough to warrant the off-guild crack lands. Replacing some of the mana rocks with things like rampant growth will also make the spell bigger. Expedition map is an artifact that can fetch yavimaya's cradle.

Ultimately swap out 4+ non basic lands for 4 basic forests. Your deck leans significantly green and can run with only 1 white mana source (with 2-3 exceptions).

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Posted 04 April 2023 at 20:58 in reply to #649516 on Running With Wolves(ver 4.1)

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Looking at your 5cmc and 6cmc slots.

Your commander cost 5cmc, so all your 5's are effectively in the 6 slot. This is also where you are putting your win conditions.

Tovolar Huntmaster --> Howlgeist
at 6 mana, somebody at the table is going to be casting more than 1 spell. You are not going to get this thing to flip in commander. Holwgeist can enter the battlefield twice (creating the same number of Tolsimar Triggers) and kill both things it fights.

Skalla Wolf --> Overwhelming Stampede (or Collective Blessing)

Mirra's Wake --> Beastmasters Ascension
Mirra's Wake is going to give you huge mana next turn. Beastmaster can kill somebody right then and there.

Other swaps

Idyllc Tutor --> Sterling Grove
You can get the tutor effect for the same mana cost or give permanent shroud for your other enchantments. Do to the way the thing works this can be played early for only 2 mana, freeing you up to do more on turn 3.

Edit: You are also running at least 2 equipment. You could consider steelshapers gift as a 1 mana tutor to fetch them.



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Posted 04 April 2023 at 20:24 in reply to #649516 on Running With Wolves(ver 4.1)

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You were wondering what cards to filter out for subsitition. You are heavy in the 4cmc slot and really light in the 1-2 CMC slot so looking just there:

-1 Beast Whisperer (you only have 20 creatures, you are not going to get much from this)
-1 Shalai (run heroic intervention instead)
-1 Crush Contraband (use sundering growth instead)
-1 (Atherflux Reservoir, for reasons I mentioned earlier)
-1 Wolf Riders saddle (use feed the pack or predators howl instead)

-1 Annointed Procession (replace with a cheap tutor or helm of the host)
-1 Parralel Lives (replace with a cheap tutor or helm of the host)

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Posted 04 April 2023 at 19:29 in reply to #649516 on Running With Wolves(ver 4.1)

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Other removal options available to you due to your theme and comamnder ETB effects:

Feed the pack
Moonlight hunt
Predator's Howl

"Breathkeeper Seraph" and "Gift of Immortility" Might also be practical if you have enough sacrifice outlets (ETB fight triggers).

Blessed Sanctuary makes your creatures immune to damage from the ETB fight effect.

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Posted 04 April 2023 at 19:06 in reply to #649516 on Running With Wolves(ver 4.1)

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strykerzero109 posts
Re: The sword.
I somehow missed it when I was commenting. Edit timer had already run out at that point.

Re: Aetherlux Reservoir
I've got a Focused Black/White Life gain deck I play a lot. With consistent life gain, your opponents are going to assume you have that in the deck and play accordingly. I don't think you are going to have the 50 life to use it once you have the mana to cast it (due to paranoid opponents focusing on you) and It will be a priority removal target if you cast it early. Its possible you can combo it with a mass token generating spell for life gain but that will be difficult (or super late game) with your current mana ramp package. You are also not really running much else in the deck that benefits from life gain effects, so it becomes a spell that ultimately might not actually do anything for you.

Re: Mass Land Destruction
A three card combo is a rough sell when you lack a significant number of tutors and some of the parts don't strongly synergize with other stuff. Other than that one combo, what other cards do the individual combo pieces synergize with?

Regarding mass Land destruction in general, the "social contract" might make exceptions for mass land destruction effects when its asymmetric (ie your stuff doesn't get destroyed). Seleysna and Boros can accomplish this (but Naya does it even better) You have Avacyn in the deck to enable that as a win condition but there are only two tutors to find it (and what are the odds the opponents will let you keep it via threats undetected?). I don't know what options are available in MGO but I can think of at least 6 sorceries/instants in Seleynsa Colors (costing 1-3 mana) that can tutor her into hand. Heroic Intervention also will serve the same purpose as Avacyn.
Worldy Tutor
Slyvan Tutor
Altar of Bones
Eladamri's call (you have this one)
Time of Need
Search for Glory (restrictive and three mana but can also fetch the snow dual land)
Congregation at dawn (this one is three mana)

The tutors could substitute for the weaker creature choices improving quality overall.


One more swap consideration:
Phyrexian Rebirth --> Hour of Reckoning. (as you are likely to win the numbers battle for tokens with this deck).

Turntimber Ranger
Elturguard Ranger
Helm of the Host:

The creatures are elves that create a wolf as an ETB (and can be a target for champions by Wrens run). The helm will creature a token copy of you commander or legendary creatures (which have the same effect as the enchant).

Edit:
I am a bit curious as to why "sundering growth" was not part of your removal package, you did grab other populate effects.


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Posted 04 April 2023 at 18:13 as a comment on Running With Wolves(ver 4.1)

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Beast Master Ascension would be a very effective finisher for a deck with doubling season and a bunch of creatures. You are in green, so getting trample shouldn't be too hard.

Quest for renewal is also an option for the utility slot (Master of the wild hunt).

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Posted 27 March 2023 at 17:41 in reply to #649464 on Running With Wolves(ver 4.1)

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Suggestions:

Removal package: Aura Shards
Card advantage:
Rot Wolf (fight via your commander).
Natural Order: (Sacrifice a wolf)
Evolutionary Leap (Sacrifice a token)
Tocasia's Welcome

Wren's Run Packmaster: Including your commander you currently only have 3 elves in the deck to champion. Unless you want to eat the commander tax you likely won't be casting this guy. However if you trade out mana rocks for mana dorks (Elves) that would change.

Token doublers:
Nice effect but in most cases you are only getting one extra token here. How about going for token anthems instead:
Inspiring Leader
Intangible Virtue
Howlpack resurgence.
a minor benefit of the change is getting you more spells to cast in the <4 CMC splot.

(Edit: Hollowhenge overlord might be a flat out upgrade to the typical token doubler enchants for this deck, as it repeats).



How about sword of Body and Mind instead of one of your higher CMC token builders.

Silverfur partisan: You have no instant or sorcerers to target your wolves. Have you considered swapping out some of your instant/sorceries removal spells for "Fight" mechanics to trigger this? You could also get some triggers with card advantage spells like: Hunter's prowess, Souls Majesty and Hunters instinct.





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Posted 27 March 2023 at 16:41 as a comment on Running With Wolves(ver 4.1)

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Starnheim Aspirant for cost reduction (so you can get some higher CMC angels in the deck)

Herald of War to get some synergy with both your tribe and +1 counters

Starnheim Unleashed could be a useful mana dump if you forecast it.

Sigarda's Summons might also also be a interesting curve topper for you to boost the power of your weaker angels @ end game.

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Posted 22 June 2022 at 22:44 as a comment on Angel Tribal

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Land : Llanwar reborn
Enchantment: Utopia Sprawl (instead of Llanowar Elves) ?

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Posted 03 June 2022 at 18:16 as a comment on Forest +1/+1 counters

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I made some comments under a misunderstanding that rebound keep the card in exile after you recast it from exile. Deleted those posts as they were simply wrong. that being said…

some things to consider (from a math perspective)
Even if you make your land drop every turn (and get a ramp of oracle and ephemerate). The absolute fastest you can hit your infinite loop is turn 5. (unless of course you see a faster path)
T1 (1 mana) : Play Land
T2 (3 mana): Play Land + Oracle (Bonus Land)
T3 (4 mana): Eternal Witness + Ephemerate (another attempt at a land drop)
T4: (5+ mana): Rebound Ephemerate then cast time warp (starting infinite loop)
** everything gets slowed down if either creature gets removed or you don’t have it**

Based on the calculator
https://stattrek.com/online-calculator/hypergeometric.aspx

Odds of hitting each land drop turn 1-4: 53%
Odds of having Oracle on turn 2 = 44%
Odds of having force of negation on turn 2: 53%


Also , burn decks are designed to deal lethal damage on turn 4. Control decks can interact with you by turn 3. Speed might be an major issue for you. You really need your combo to trigger no later than turn 5. Getting more turn 2 mana ramp could be huge.

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Posted 09 September 2021 at 00:51 in reply to #643707 on Bant Flicker

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I would add 4 lands and remove 4 card draw. squeeze in 4-6 cmc 4+ creatures with strong ETB combat related effects. The goal would be to survive until you get get one really annoying thing on the battlefield you are going to flicker constantly that wins the game for you (solitude can work for this).

below is a 60 card singleton bant flicker control deck for the oathbreaker format Ive been tinkering with.
https://www.mtgvault.com/strykerzero/decks/angelic-flicker-oathbreaker2/

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Posted 03 September 2021 at 23:56 in reply to #643708 on Bant Flicker

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Regarding your card advantage and mana base.

22 lands
10 card draw

Curve wise that looks good for ensuring you hit the land drops... but you aren't getting any real advantage out of it.
The only repeatable flicker you have is soulherder.

as a result, you are expending a card (and mana) to draw a card. this isn't giving you any card advantage (in fact you are losing ground because you need to spend mana). In response to you drawing a card to replace the one your spent to draw it, your opponent plays an offensive card (forcing you to play defensively on your next turn , and many of your responses have a downside)

you need to get more than one card from a flicker, make the effect more repeatable, or impact more than one card on the battlefield when you do it (creature cards that create tokens when they enter the battlefield are an example)

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Posted 03 September 2021 at 23:51 as a comment on Bant Flicker

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Have you considered venser, the sojourner? His +2 ability is flicker.



I see plenty of stuff that will cause the flicker and a handful of draw effects.. but nothing that really stands out as a game winning etb effect. You really should have at least six cards in the deck that can give you the win by trigger their etb (enter the battkefield) a bunch of times. what would you be doing on the extra turn granted by time warp?

also for flicker friendly bant removal.. have you looked at detention sphere?

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Posted 03 September 2021 at 23:27 as a comment on Bant Flicker

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Suggestions:


Gift of Immortality
Magma Phoenix (combo's really nicely if you can give it basilisk collar)
Pyromancers Guantlet
Chandra's Ignition

Damage all creatures spells (like pyroclasm)


Effects that grants lifelink and deathtouch (turning your damage redirection into boardwipes and lifepoint swings) As boros, deathtouch is going to come from equipment like basilisk collar

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Posted 16 September 2020 at 17:37 as a comment on Firin' mah laser!

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I had the same question. Perhaps they are some of the more mana efficient lower cmc creatures in the sets he's using? I still cant think of why he would be using them instead of control spells though.

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Posted 14 September 2020 at 22:00 in reply to #636047 on Blue/Green Eldrazi Deck

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