KuldothaCry

by surewhynot on 05 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My "silent" return to the tourney scene.

*UPDATE*
Current record:

67 - 9

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

35
Likes

This deck has been viewed 15,004 times.

Mana Curve

Mana Symbol Occurrence

000310

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for KuldothaCry

make a WDW battlecry and i'll be impressed :)

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Posted 05 February 2011 at 15:59

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Steppe Lynx, Mirran Crusader, Hero of Bladehold (maybe), Arid Mesa/Marsh Flats, Emerge Unscathed, Accorder Paladin, Squadron Hawk, Signal Pest, Wall of Omens, Molten-tail Masticor, maybe WS Zenith or Victory's Herald. Mix them up in a coherent way that flows, and boom, you have it.

Do I actually have to build it?

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Posted 05 February 2011 at 17:24

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lol no you dont have to build it:-p but white just seems like the hardest to create as far as battlecry goes:-p

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Posted 07 February 2011 at 08:27

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Haha, I'm gonna say blue is the hardest but that's just me. ;) I like how Hero is a "maybe" when clearly the best of the battle cry white guys (IMO).

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Posted 08 February 2011 at 23:01

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It's a maybe because, though great, if I'm making a white aggro deck, especially one with battle cry, turn 5 shouldn't exist.

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Posted 09 February 2011 at 02:40

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This is my try at a white battle cry.
I avoided using cards that are about to go out of rotation, so Journey to nowhere is the only zendikar block card in there (only cause its good)
This is also a budget deck I built for around 30 dollars.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=145287

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Posted 09 February 2011 at 20:11

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ShadowRanger88 has deleted this comment.

Posted 09 February 2011 at 20:16

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emerge unscathed is not what you want to be playing in mono-white. brave the elements does better.

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Posted 09 February 2011 at 22:32

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this is practically a goblin deck, so why not ditch the 2 opals, 2 thopters and add 2 goblin chieftains?

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Posted 05 February 2011 at 18:48

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Since it uses Battle Cry, Kuldotha Red is a nice thing to blend in here since I can get so many attackers to fuel BC.

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Posted 05 February 2011 at 23:12

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well you can keep the artifacts, but i just think that in you turn 1 kuldotha rebirth (sacing menite), turn 2 goblin wardriver, swing for 3 with your golbins. and turn 3 goblin chieftain swing for 15

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Posted 06 February 2011 at 09:20

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Hmmm...That's a good point. And the haste can always help.

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Posted 06 February 2011 at 13:39

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the haste is the icing on the cake. :P

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Posted 06 February 2011 at 17:03

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i'm with ethan on this.. chieftains are beast

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Posted 07 February 2011 at 08:28

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The opals have to be in there so you can afford both Kuldotha Rebirth and Signal Pest on turn one.

Mountain, Signal Pest, Memnite, Mox Opal, Kuldotha rebirth, Mox Opal, Kuldotha Rebirth = starting hand. Drop the pest and the Memnite on your first turn, drop one opal and turn on metalcraft, pay for Rebirth with Mox and its mana ability, drop another mox and pay for another rebirth.

Topdeck a Contested War Zone, play it, and swing for 22 on the second turn. But that's a hand from the gods and you'll never get that starting hand.

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Posted 10 February 2011 at 14:54

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It's speed looks very impressive. Do you think you will run into problems with Galvanic Blast and Kuldotha Rebirth, the whole sacking artifacts for rebirth which would take away from the metal craft of galvanic? Or are you not to worried about it, and the 2 pts are worth it, because of the speed? Only one person at my FNM plays this deck and I haven't played against with it or have I played with this deck before, so please forgive the somewhat noob.

Would you mind takiing a look at my U/B control and giving me some pointers?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=144545

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Posted 06 February 2011 at 18:11

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The ever-changing ratio of available artifacts to needed artifacts works great if you have 3 Galvanic Blasts, it's when people try to run 4 of them that they run into problems. Yeah, I've gotten a few moments where my blasts just hit for 2, but as you said the speed makes up for that anyway.

When you say that someone at your FNM runs this do you mean a Kuldotha Red or do you mean *THIS* deck? (that would be strange)

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Posted 06 February 2011 at 22:14

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Kuldotha Red or Mox Goblins, sorry should have mentioned that.

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Posted 07 February 2011 at 02:57

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It's rarely an issue to run both, if you have about as many artifacts as surewhynot is running. Think of it like this: If you sac one or more artifacts for Kuldotha Rebirth, you're getting 3x N goblins out of the deal (where N is equal to the number of times Kuldotha Rebirth was cast). If subsequently your Galvanic Blasts only deal 2 damage each.. oh well, you got 3x N goblins out of the deal! On the other hand, if you get the Galvanic Blast first, and pop off 4 damage, and then sacrifice for 3x goblins, even better. But in either case, it's hella fast.

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Posted 08 February 2011 at 20:22

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you know what, I might try this deck at fnm.

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Posted 07 February 2011 at 18:03

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Wow, thank you man, that's a huge compliment. I hope it goes well for you. =]

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Posted 07 February 2011 at 19:03

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Anytime, man! I just gotta search through my 1000s of commons :P

Your decks are nothing short of amazing and well thought out, so no doubt this deck will do well.

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Posted 07 February 2011 at 19:20

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for fnm, i might suggest basilisk collar for the the spikeshot elder (sideboard of course) and good luck with it ^^

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Posted 08 February 2011 at 01:47

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Epic Deck, the only thing bad about it is that now I can't use the Deck idea which I thought of for a little while. :/ I can't really think of any advice I could give to the Main Deck, however the Sideboard needs some help (0 Cards? C'mon...), first of all, my favorite Card from Mirrodin Beseiged, Phyrexian Revoker. You're going to want about 3-4 of these seeing as how Jace Decks are kind of dominating Standard, but maybe I haven't catched up enough. Also add 2 Burn the Impure, I got a feelin' Infect is going to be popular in Standard one of these days. You're also probably going to want 4 Goblin Ruinblasters. Slow? Correct. Well, UB Control Decklists usually have about 4 Basic Lands out of their 26 Lands, so it'll probably pay off. I would also add 2 Into the Core (bassically 2 Shatters in 1, and IMO a better Card). Other Cards to look at: Basilisk Collar (goes nicely with your Spikeshot Elder, could be valuable to kill a Control Deck's Win-Condition), and Mark of Mutiny 'cause we like stealing things. Hope this helps! :D

P.S The Comments section is full of colorful Icons!

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Posted 08 February 2011 at 11:44

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Hehehe, thanks man, glad to see you around a bit more recently. I like the SB ideas, and will probably use most of them. Most of my decks here have 0 cards in the SB either because I never got around to updating them with the actual cards. When I make a deck, I like to play it a few times to really get a feel for how the SB should be set up.

I recently took this to a tourney and crushed a JTMS deck with it. The guy, after seeing an original thought beat his 'store bought' standard deck (one of the largest reasons I hate standard) looked at the deck and said, "The **** is this thing?"

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Posted 08 February 2011 at 15:40

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just a noob question, but are planeswalker abilities activated abilities?

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Posted 08 February 2011 at 17:53

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Fairly certain they are Ethan. That's why Phyrexian Revoker's worth a couple bucks. Stops PERMANENTS from using activated abilities so therefore cards such as Jace the Housepayment is all but a sitting duck.

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Posted 08 February 2011 at 20:33

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sweeet :D

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Posted 08 February 2011 at 21:12

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Looking pretty sweet. I've been looking forward to buying my box so I can finally construct a battlecry deck :) This is looking pretty close to what I envisioned. I'd probably also run Contested War Zone. Colorless mana might nip you in the ass if you don't draw much else, but otherwise that is a sweet ass card! Especially in THG matches :D

Btw, if anybody viewing this deck is looking to build something similar, look at "Into The Breach" (one of the MBS Event Decks). They sell for $25 and make up that value between 1x Contested War Zone and 2x Goblin Guides alone, not to mention a full set of Signal Pests, Goblin Wardrivers, Lightning Bolts, Memnites and Ornithopters. I'm definitely grabbing one, and might pick up a pair just for the rares mentioned above :)

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Posted 08 February 2011 at 20:39

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I need four Goblin Guides, I don't have any so I'm probably gonna do this, buy two for a set of guides and possibly a set of warzones, hehe with luck and wish me luck.
check out my RDW deck

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Posted 08 February 2011 at 23:05

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Same here, but I didn't start playing again until ROE (I take extended breaks when the addiction becomes too great :P) so I missed out on Zendikar and WW. Plus a full set of Memnites and Ornithopters in each pack.. it seems I keep finding reasons to add them to more and more decks, but I don't have enough to do that with. So the extra sets will certainly be a welcomed addition!

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Posted 08 February 2011 at 23:36

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Wow, cool Cabbaj. That's like a kit to build this deck haha. To be honest with Contested War Zone, it is pretty sweet for what it can do, and of course I always welcome people taking their own interpretations of decks, but for me, that "nip in the ass" was happening way too often in my tests, so I left it out.

As to the 19 lands thing, I know it probably looks odd, but it throws the flow of the mana curve right where you want it.

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Posted 08 February 2011 at 23:40

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I didn't start playing competively until ROE, and after a two year break. Only reason i got back into it (and blew money on it) was beacause my friend wanted to learn to play it. =/, as surewhynot would express, (lower comments)

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Posted 09 February 2011 at 00:21

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@surewhynot I know. I saw that and immediately thought about building RDW. It's never been my play style, I like more control / burn kind of games, or big stompy. But with my Bloody Fast Black deck, and the release of the battle cry mechanic, I've been turned on more and more to aggro decks. And battle cry just sends this over the top! Some of the sample hands I've drawn on my variation have shown some intense damage progression (not accounting for loss of creatures), with something like 60 total damage delivered by turn 5.

I think R(BC)W, Bloody Fast Black (admittedly without the Verdant Catacombs now, can't fit them into my budget when they alone fund the cost of R(BC)W), and Budget Baloths are going to be the three decks I invest in. Perhaps I'll trade into Psychosis Journal as well. Definitely looking forward to the coming months, with some powerhouse decks to take with me to campus ^-^

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Posted 09 February 2011 at 08:58

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Btw, check out my R(BC)W, if for no better reason than to read my explanation of the name :P

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Posted 09 February 2011 at 09:02

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beautiful deck

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Posted 08 February 2011 at 21:08

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I'd have to say it seems like more often than not, the Bolt is better than Galvanic Blast so I'd probably swap to a 4-2 ratio instead. 19 land seems just a bit shaky, though. I think I'd want more like 22 if it were me.:/ Plus, I'd run one more Goblin Guide, but part of that may be because I'm just a huge fan of the card. Haha. Looks pretty good otherwise, though. Well done.

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Posted 08 February 2011 at 23:06

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concussive bolt?

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Posted 08 February 2011 at 23:44

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Grossly over-costed. =/

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Posted 09 February 2011 at 00:11

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What does RDW mean mate? Anyway very nice deck! Would you take a look at my vampire deck? been playing a lot in MTGO but want to go to my local FNM (need perfection in the deck before i buy the cards for real)

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Posted 09 February 2011 at 01:41

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Red Deck Wins. It's a name for insanely aggressive and fast red decks. Named so because the first ones many years ago were almost completely unbeatable, though they have never been easy to beat, since they're so "in-your-face".

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Posted 09 February 2011 at 01:58

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Ah, I see! Thanks mate, guess you learn something new every day huh ;) I remember when me and my friends started playing mtg (around the release of fifth edition i think). Our deck was 100-200 cards each of cards we thought were cool and the games could go on for hours. Then i picked up 2 goblin kings and made a 60 card goblin deck with 'em and some generals and what not. I won all the tournaments at our school with that deck till they only threw tourneys on the days i called in sick :(

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Posted 09 February 2011 at 02:03

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Sideboard added. Kicks ass when I need it, looks pretty when I don't. =]

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Posted 09 February 2011 at 02:59

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I might try to build something simular to this for FNM, seeing as the Into the breach covers a lot of these cards (and I don't own any standard cards nowadays). Might be able to buy/trade some other needed cards hopefully. Won't have any fetchlands though...

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Posted 09 February 2011 at 03:23

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Holy piss this deck can win on turn 2. I did it last night.

Opening hand: Ornithopter, Mountain, Mox Opal, Signal Pest, Kuldotha Rebirth, Goblin Bushwhacker, Arid Mesa.

Turn 1: Play Ornithopter, Mountain, Mox Opal. Tap Mountain to play Signal Pest. Now with metalcraft tap Mox Opal to play Kuldotha Rebirth...Sac the Ornithopter and put in 3 goblin tokens (1/1's).

Turn 2: Draw another Signal Pest. Play and use Arid Mesa for a Mountain (duh). Tap a Mountain to play the second Signal Pest. With metalcraft active again tap the second Mountain and the Mox Opal to play Goblin Bushwhacker kicked.

Signal Pests each become 2/1's (Goblin Bushwhacker + Battle Cry)
Goblin Tokens all become 4/1's (Goblin Bushwhacker + both Battle Cry[s])
Goblin Bushwhacker becomes a 4/1 as well (Its own ability + both Battle Cry[s])

2 x 2 = 4 (Pests)
4 x 3 = 12 (Tokens)
4 x 1 = 4 (Bushwhacker)

4 + 12 + 4 = 20

XD

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Posted 09 February 2011 at 12:09

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Yeah, notices some of those sick combos when i playtested as well, hence why I'm so eager to build a deck like this... Can't seem to find any shop that sells those "Into the breach" decks though...

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Posted 09 February 2011 at 12:24

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Why wouldn't you sacrifice the Opal and then attack with the Ornithopter as well for an extra 3 flying damage?

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Posted 09 February 2011 at 14:17

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I need the Opal for the mana required to cast both the Pest and Bushwhacker kicked.

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Posted 09 February 2011 at 16:14

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As your opponent plays, what he sees is this:
1st turn: 3 goblin ready to attack for 8 next turn.
His turn: play a land.
2nd turn: He loses.

XD How bad is that!

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Posted 11 February 2011 at 20:44

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Funniest thing is, that's a close recount of what happened. My opponent looked at me a said, "I'm just gonna...play this island if that's cool."

XD

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Posted 12 February 2011 at 13:20

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this might be a dumb question because i normally just do casual play (and am not the most creative person since i don't konw many cards lol) but why arid mesa if you are only running 1 color? is it just to give the deck a good shuffle? it almost seems like just another mountain would be as effective.

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Posted 09 February 2011 at 14:06

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Easy answer: Deck thinning. :)

And to give a good shuffle. ;D

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Posted 10 February 2011 at 11:44

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Why don't you add the new Contested War Zone? Then you can also win turn 2 with that helping the likelihood.

Opening Hand: Mountain, Signal Pest, Rebirth, Rebirth, Opal, Opal, Memnite
- Play Signal Pest with Mountain, drop Opal and Memnite. Tap Opal for Rebirth (sacing Opal) and play next Opal and repeat. You now have 7 1/1 and a Pest.

Draw: Contested War Zone
Play War Zone and activate upon attack with everything
You now are attacking with 22 power on the board across 8 bodies.=)

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Posted 09 February 2011 at 14:15

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Btw... It's decks like these that make me VERY happy they have not reprinted Skullclamp and probably never will. Haha. If you ever wanted to port this over to something like casual legacy, Skullclamp would be soo good!

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Posted 09 February 2011 at 14:19

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It's been an annoying pipe dream scenario with that card. On one hand, yeah, it can help out. However, because it adds colorless, and requires mana in order to work, it can also really screw me over. I've found that the problems it gives me occur more often than the times it aids me. =/

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Posted 09 February 2011 at 16:31

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Even in mono red? Hmm. I guess I haven't tested the deck or anything but it just seems like it's got so much potential. Even if it was a land that simply said "Sac this land, deal 4 damage to target player" i'd play it. This land essentially does that and even more, I think.

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Posted 09 February 2011 at 17:21

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wow thats crazy i just started building a deck almost like this come here to put my build up and what do you know someone beat me too it. nice man

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Posted 09 February 2011 at 17:27

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2 Chieftains are fine. I played this deck alot last night. You are looking at a turn three win pretty consistently. I would suggest Contested War zone. That card is alot better than you think it is. It wins games.

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Posted 09 February 2011 at 18:42

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A tourney is coming up on friday for me, so in that I'll retry using Contested War Zone. It might just be a fluke that I kept getting screwed over by it, so I want to be sure.

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Posted 09 February 2011 at 22:00

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Keep us updated how it goes! Very interested in the progress of this deck!

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Posted 10 February 2011 at 07:42

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landonsworts has deleted this comment.

Posted 10 February 2011 at 00:46

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this deck neeeds more chieftans

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Posted 10 February 2011 at 01:45

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Honestly, if all of your creatures are goblins, what sense does it make to have Hero of Oxid Ridge if, instead of +1/+0 until end of turn you can permanently give all of your creatures +1/+1 with Goblin Chieftain? My friend has a very similar deck, but without any oxid ridges and a playset of Goblin Chieftain and of Goblin Wardriver, and he kicks my ass with it ALL THE TIME. Just suggesting

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Posted 10 February 2011 at 17:11

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Control decks love to use walls. Specifically, they love Wall of Omens. These walls are surprisingly effective at holding off an aggro army. That is, unless you have Oxid Rigde. He gets huge and then blasts through those walls. I beat that Jace deck because I dropped Oxid and attacked him directly, with the Wall of Omens doing nothing at all to stop it. =]

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Posted 10 February 2011 at 18:27

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So why not, instead of mainboarding him, put him in the sideboard for use against those decks where he is most useful and opening up his spot for chieftains and wardrivers?

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Posted 11 February 2011 at 21:16

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Hmm... That makes sense, but if I were you I would sideboard the Oxid Ridges and put in more chieftains. But tha'ts only if I were you, which I'm not.
It's still a fantastic deck

By the by, Would you mind checking out this deck that I made? I am trying to get to 20 likes, and I have been one away from this goal for a while. I would also appreciate some suggestions on it from a person whose great at making decks.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=146501

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Posted 12 February 2011 at 12:41

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slightlyless.. has deleted this comment.

Posted 12 February 2011 at 12:49

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There's two problems with that. The first being that the sideboard has no room whatsoever. The second is that these control decks run rampant in standard. The amount of people that play decks like that is shocking, so he's very necessary. Also, against other aggro decks, which run many small weenie dudes, Oxid becomes a menace. All in all, after using him, he's even better than you'd think. Chieftains are also great, so I may try some games running a 3-2 instead of the 2-3 I've been using.

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Posted 12 February 2011 at 13:40

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-2 spike shot -3 hero -3 galvanic +2 chieftan +1 guide +1 bolt +3 devastating summons +1 wardriver

Just my opinion though!

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Posted 11 February 2011 at 00:07

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Sweat deck! There's not I would add. Just a question, do you own all of your decks unproxied?

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Posted 12 February 2011 at 11:13

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I own all the cards necessary to make any one of my decks, but I do proxy cards between decks to save me the annoyance of switching out cards over and over.

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Posted 12 February 2011 at 13:25

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Alright, so I played with 2 Warzones in the last tourney on Friday and they are truly amazing. I'm glad to know that my last use of them was indeed a fluke. They took me undefeated except for one 3rd match win (the guy one the 2nd match, just barely).

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Posted 12 February 2011 at 13:46

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Glad to hear it! Keep it up!

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Posted 13 February 2011 at 01:20

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I knew you would love them! Good job man!

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Posted 13 February 2011 at 14:31

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Why don't any of these decks use Quest for the Goblin Lord? It seems that Kuldotha Rebirth would help put all of the quest counters on fast, and the +2/+0 would last forever.

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Posted 12 February 2011 at 22:33

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I think Cabbaj uses them in his version. The reason that I don't use them is because they rely on me using Kuldotha Rebirth, otherwise it's generally too slow to keep up with the rest of the deck's pace. So I don't like to put something in that only benefits (or benefits FROM) a small portion of the deck's win conditions.

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Posted 12 February 2011 at 22:45

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check out my Red/White/Blue battle cry deck
http://mtgvault.com/ViewDeck.aspx?DeckID=148660
let me know what you think b/c i love the ability battle cry but not sure if i went about the best way but its interesting.

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Posted 15 February 2011 at 12:44

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Bananafishbones has deleted this comment.

Posted 18 February 2011 at 13:06

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This a great deck. We got one that's basically the same in my play group that frequently gets turn 3-4 kills. The new cards in this set are just begging for this deck to be made. I wonder if will end up in the pro tournaments.

I am trying to tweak my Standard Red/Green Aggro deck with Kiln Fiend as the star hitter and would welcome any input you can give, as your deck making skills are pretty top-notch. Thanks!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=143904

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Posted 18 February 2011 at 13:31

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Pretty cool. Battle-cry is a wonderful mechanic. This looks like a fantastic deck.

Seeing as how you're a phenomenal deck-builder, do you think you could check out my "Cry of the Partisans" deck? it's a R/W battle-cry
http://www.mtgvault.com/ViewDeck.aspx?DeckID=156002

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Posted 03 March 2011 at 10:55

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Looks like a stellar deck, I was wondering if you could take a look at my burn deck, It's been doing pretty good when I've been trying it out. But it seems to run out of steam and then I just get screwed. Any help would be appreciated :D

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Posted 29 March 2011 at 20:12

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I'm liking what I see here. I tried my own build of a deck kind of like this last friday. I really got stuck on a guy using Kor Firewalkers. Don't see anything in this deck to pound those. Why not?

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Posted 13 April 2011 at 12:03

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It's true that Firewalkers are a problem. I don't use anything to counteract them because 1) I have no room in my SB. 2) I have a strong presence of artifact creatures that get around it. and 3) By the time they can play it, I've dealt a large amount of damage and have a large enough field presence that that one guy won't be an issue.

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Posted 13 April 2011 at 19:08

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Hey I'm trying to make a Kuldotha rebirth/metalcraft/battle cry deck. I know that you've helped my bro (buddysystem) out quite a bit. will you look at mine give me some insights. I fear that it might be trying to do to much. any help would be wonderful thx =D

http://www.mtgvault.com/ViewDeck.aspx?DeckID=174417

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Posted 19 April 2011 at 18:42

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After my firewalkers question I've been editting my deck and it kinda looks more like this one now. After a discussion with a friend we got to the question why this deck doesn't have one or two 'Warren Instigators'. Maybe replace the Spikeshot Elders with two of those. (With the going of the Spikeshot Elders the Basilisk Collars would be dropped, too.)

What do you think?

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Posted 20 April 2011 at 21:41

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Warren Instigator throws off the entire mana flow of the deck by costing 2 versus 1. Also, Spikeshot allows you to crush CAW decks and Lotus Cobra, Warren Instigator lets them run wild.

On paper, Warren Instigator might look good, but in this deck, not good.

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Posted 20 April 2011 at 23:44

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Kirsebaer has deleted this comment.

Posted 20 April 2011 at 21:44

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Nice deck.

Please check you my extended version called: Kuldotha says: "Cry me a River!!!"

http://www.mtgvault.com/ViewDeck.aspx?DeckID=177091

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Posted 26 April 2011 at 12:09

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Updated with new Phyrexia cards.

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Posted 28 April 2011 at 04:13

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perhaps you should consider adding some teetering peaks? i use the card with my battlecry deck to decent effect also if you have some free time please look over my decks as im new and could use any suggestions.

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Posted 13 May 2011 at 15:41

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how frequently do you get metalcraft.. and do you find slagfiend is worth it? never seems to make better then a 3/3 with me and by then they are so low on health it doesn't matter anyway... idk

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Posted 31 May 2011 at 21:03

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Quite frequently actually. I have both Slag and Scamp in here to test which worked better. Scamp is better by a decent margin, and in my newest version of this deck, "Kuldotha Rust", I use just it.

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Posted 31 May 2011 at 21:37

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