Sven_Untgaarde

105 Decks, 127 Comments, 15 Reputation

Yeah, Huntmaster seems to be a suggestion I get all of the time. If I start playing Standard, I will get at least 2. Casually, I'm fine.

But Greenee, I really like that idea. Blasphemous Act is one of my favourite red cards in standard, and with Full Moon's Rise... well, you know.

Thanks. That's probably all the help/suggestions I'll need.

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Posted 16 December 2012 at 21:48 as a comment on Standard Werewolves (+ a dragon) (Please Help!)

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That's true.
i'm not a fan of Cackler or Slitherhead, but Deathrite always seems like a good creature slot.

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Posted 13 December 2012 at 00:28 in reply to #309912 on Mono-Black Standard

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That's a good idea. I have made a few decks where my opponents just hate playing against me, because it's really selfish or is too powerful.

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Posted 07 December 2012 at 19:50 in reply to #307255 on KANEDA!!!!

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Thanks. I don't know what really goes into a turbofog deck

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Posted 07 December 2012 at 19:48 in reply to #308254 on Überfog

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Well, Tinker is banned across the board (and not fun to play against), Forgemaster is kind of costly, and I think Fabricate is better to play than Reshape.

Although, in retrospect, Grand Architect isn't the greatest choice for this deck.

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Posted 29 November 2012 at 06:22 as a comment on Age of Empires

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No I don't. Read Razor Boomerang's reminder text. It says right on the card!

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Posted 19 October 2012 at 05:34 in reply to #297798 on Mono-Black Amazawesome!

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Read it again: Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

May is the word to look for. You could deck the top 50 cards, leaving something like 25, and think, "I'm fine, I'll stop".

Why would you think I'd play it if I knew it'd kill me?

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Posted 19 October 2012 at 05:32 in reply to #294538 on Spell-less EDH

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How would the Elocutors help?

Thanks for the feedback. It was meant to be a modern Illusion tribal deck, so I don't think the Elocutors will work :(

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Posted 18 October 2012 at 05:11 in reply to #297515 on Mind Tricks

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Thanks a lot everyone. I appreciate all of your comments :D!

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Posted 09 October 2012 at 04:19 as a comment on Section 4.02a - Devising a Deck Name

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Defense Grid could be replaced with City of Solitude or Price of Glory. City of Solitude guarantee's 100% no one playing anything not on their turn, and Price of Glory makes them think twice about tapping two lands more-so.

Recross the Paths is kind of odd. If I were you, I'd play Boundless Realms instead (since although it costs 7 to play, you get your money's worth of lands).

Brawl is kind of weird as well, but since you're playing with big creatures, it's not that bad. Maybe change it with Arena (land) or Magus of the Arena (creature) or Ulvenwald Tracker (creature), since they can continuously have your creatures fighting others.

Lastly, you might want to change your Hydra Omnivore for Akroma, Angel of Wrath ( if you can find one). Hydra Omnivore is a decent creature, but since it has no trample or abilities other than it's "all opponents get damaged", it's hard to connect with.

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Posted 03 October 2012 at 17:07 as a comment on Mayael the Anima EDH

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Thanks for the suggestions. Craterhoof is a decent consideration, Wolfir is a maybe, and I'd like to have as many Forests for mana as possible. I have, in 1v1, won on turn 5 with this (Rofellos was out with Concordant Crossroads + Burgeoning, so ramp was kind of awesome)

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Posted 02 October 2012 at 02:22 in reply to #292159 on Kamahl Mono-Green EDH

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I know Overrun is better than Predatory Rampage, but Kamahl can Overrun multiple times and at instant speed when he's on the field.

That's why. It's also the closest thing I've got to a boardwipe.

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Posted 02 October 2012 at 02:18 in reply to #291612 on Kamahl Mono-Green EDH

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I was contemplating that, but Silver Legion is a second Coat of Arms for me, and that's the card that usually would win me the game.

What if an Elf general had the same ability, or a Goblin, or a Zombie, or a Wizard? It'd be insane!

Sure, Overlord can search for Legion, but Legion will win you the game.

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Posted 02 October 2012 at 02:15 in reply to #290841 on Sliver Shiver

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Yeah, you mentioned a lot of the EDH staples.

I'll consider it. Mind you, I haven't fetched out for any of this.

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Posted 02 October 2012 at 02:13 in reply to #290870 on Sliver Shiver

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I said that it wouldn't be playable in modern (for funzo's)

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Posted 30 September 2012 at 20:43 in reply to #292367 on Edict's Edict

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You can't play Bringer of the Black Dawn. Because it has colours in its ability that aren't in your generals colours, it's techincally an illegal card to play.

The only way a Bringer can be played is if you're playing a Multi-coloured deck.

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Posted 27 September 2012 at 17:42 as a comment on Medusa

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Change the lands. Make it so it's 15 Forests and 6 Mountains, at least.

otherwise, I don't see any problems

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Posted 20 September 2012 at 22:36 as a comment on My Wave of Beasts

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Thanks a lot. I didn't know I could use basic lands.

So... does that mean that I could put swamps into a mono-red EDH deck? It wouldn't tap for Black, but maybe if you're playing something that requires a swamp.

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Posted 20 September 2012 at 22:34 in reply to #290490 on Colourless EDH?

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But I am really happy that you have included lots of good stuff, like Damnation, Maelstrom Pulse, the lands, Lord of Extinction, Mortivore, Door of Destinies, Sol Ring, Solemn, Green Sun's Zenith, Overwhelming Stampede and Primeval Titan.

it's clearly more dangerous than your previous Mono-green deck.

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Posted 09 September 2012 at 04:50 in reply to #288405 on Treefolk EDH (Sapling of Colfenor)

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Just a heads up, Jocatus, that aggro means that the deck is fast and really aggressive, and doesn't care about life and whatnot. I know you want to keep your Treefolk tribal, but if you want a really aggro general, Skullbriar is probably your best bet, next to Glissa the Traitor. To put bluntly, Sapling of Colfenor isn't aggro at all.

But the thing is, with EDH (At least in our play group), you shouldn't go Aggro, since we usually play with multiple people. You shouldn't take any particular strategy. What you should do is prepare for anything: include lots of removal spells of all kinds. Bramblecrush, Putrefy, Krosan Grip, Steel Hellkite, Gleeful Sabotage, Decree of Pain (which is better than Hex) or Beast Within are just a few good EDH-worthy spells. You can then focus on a strategy after you have a decent EDH frame.

Also, try to include some spells that improves your defense and makes you less of a target to attack, or more-so, makes people think twice about attacking you: No Mercy, Engulfing Slagwurm, Grave Pact, Nevinrryal's Disk, Oblivion Stone, Penumbra Wurm and Solemn Simulacrum are some cards that will make your opponent think, "If I attack them, it'd actually be beneficial for him more-so than me..." or "I'll be screwed if I do something to him..."

The frame of an EDH deck will probably take up 20-30 of your card slots, leaving you with 30-50 other cards to include. That's what you should leave for your treefolk's and such.

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Posted 09 September 2012 at 04:46 as a comment on Treefolk EDH (Sapling of Colfenor)

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