Animar

by TaintedMetal on 28 November 2017

Command Zone (1 card)

Creatures (1)

Main Deck (100 cards)

Sideboard (73 cards)

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Deck Description

This is my flavor of Animar. The theme generally centers around big value creatures, ignoring most colorless costs because of Animar. Basically, the plan is to play value R.U.G. creatures and fuel our hand by drawing cards as we played them. Animar has protection from black and white, which means we don't have to worry too much about cheap removal ruining our game. Whenever we cast a creature spell, Animar gets a +1/+1 counter. New creature spells cost less for every +1/+1 counter on Animar. Animar only costs three, so we don't have to worry about getting him out late. With Animar as our commander, the deck will use creatures in place of sorceries wherever possible. We'll have a small focus on creatures with enter the battle field or cast effects. These can be reused throughout the game with Tidespout Tyrant or Cloudstone Curio. Ancestral Statue can also bounce creatures back to your hand, but it can only bounce a card other than itself once. Since Ancestral Statue only costs colorless mana, we can infinitely cast it and return it to our hand as it enters. This allows us to put as many +1/+1 counters on Animar as we want. So that's fun. Running out of cards in hand is definitely a possibility, considering we're lowing the cost of most of the spells we're casting, so we run ways to keep our hand full. The deck is split between pure value and high power beaters and draw fuel.
Enjoy :)

How to Play

There's really not much complexity to this one. Animar is hard to remove, so we can leave him on the field while casting all our creature spells. Much like any high cap beaters deck, we want to take the early game as time to ramp up land and prepare to drop as many high cost creatures as we can. Thanks to Animar, the deck can function on relatively low land counts. Often times, 6 or so lands can carry us through some pretty crazy plays. Since the goal is to drop lots of creatures, we have ways to search for creatures (Conduit of Ruin, Fierce Empath, Garruk's Horde, Genesis Hydra, Maelstrom Wanderer, Momir Vig Simic Visionary, Vizier of the Menagerie) and draw cards for every creature we cast (Consecrated Sphinx, Jin-Gitaxias Core Augur, Rashmi Eternities Crafter, Soul of the Harvest, Tishana Voice of Thunder). Teferi's Puzzle Box and Windfall will help turn the table on any dirty black deck that thinks it can tutor and hold on to all the combos it can get it's hands on. Our deck is full of versatile options, so we won't mind burying a few creatures in our deck every turn. There's more where they came from.

So what do we do? We play what's in our hand. Typically, we want to avoid starting the game with less than three land, and having green is a must. If we get a green source that doesn't enter tapped, exploration, sol ring, and any other land, we're set up to have just about the best first turn we can, but holding three lands and a couple creatures we can't cast yet won't kill us. Try to cast Animar by turn 4 at the latest. Spending the turns before that to ramp up lands is fine, but we want to start stirring up trouble by turn 5 for sure. It's OK to cast Animar before we have more than 3 lands. With his cost reducing ability, casting Animar on turn three followed by Fierce Empath on turn 4 sets us up to cast a 6 cost of our choice on turn 5, which is alright.
If we need a lot of creatures, using Fierce Empath to find Conduit of Ruin can combo us into a very nice board position. Using Conduit of Ruin to then find Decimator of the Provinces, Desolation Twin, World Breaker, or Darksteel Colossus really gets the ball rolling. Decimator of the Provinces is my personal choice for the biggest board impact, but sometimes a World Breaker is what we need.

Deck Tags

  • EDH
  • Commander
  • Big Creatures
  • RUG

Deck at a Glance

Social Stats

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This deck has been viewed 938 times.

Mana Curve

Mana Symbol Occurrence

02701752

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Animar

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