TheBear

166 Decks, 515 Comments, 113 Reputation

This next card may not be a Spirit, but it works amazing with them, Angel Of Flight Alabaster.

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Posted 21 August 2013 at 00:55 as a comment on Esper Spirits

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Well, you could look into the Core Sets for standard vampires as they tend to have a good number, and it doesn't have to be entirely vampires. Because I know alot of vampires involve sacrificing creatures, humans in particular. So you could have a majority of Black Vampires, with white having humans for fodder, perhaps humans that have something happen once they die.

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Posted 06 August 2013 at 21:38 in reply to #386488 on Junk (homebrew)

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From what I'm seeing, you almost seem to have just stuffed everything good into your deck, you've got 7 planeswalkers, a number of legendary creatures which don't fit in entirely. If anything, I would separate your deck and focus on one idea, such as maybe a Black/White Vampire Life deck, you have the vampires, you have Ghost Council for an example.

Hell, you could even make a Populate deck if you have Trostani and Garruks.

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Posted 06 August 2013 at 03:07 as a comment on Junk (homebrew)

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How about remove one of the Tajics in your sideboard, and have an Odric in it's place? They are both four drops so it shouldn't effect you much, and you could play both.

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Posted 02 August 2013 at 20:47 in reply to #385431 on Boros

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Why not add in Odric, Master Tactician? Would go perfectly with the Battalion mechanic.

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Posted 02 August 2013 at 02:23 as a comment on Boros

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If you want, you can toss in some white and put in Angel Of Flight Alabasters and Drogskol Captains?

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Posted 31 July 2013 at 01:20 as a comment on U/B Casual Spirits

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That is true, but adding in Somberwald Sage will give intense amount of mana, one tap for 3 of any single color is amazing, and helps on getting those expensive dragons out.

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Posted 24 July 2013 at 01:05 in reply to #381497 on **Dragon's Breath**

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Well, a good dragon would be Bladewing The Risen, helps pump up all your other dragons.
And, if you want to, you can add in a little green to have access to some of the Jund Dragons, like Hellkite Overlord and Karrthus, Tyrant of Jund. You can also add Dragon's Herald to speed up the process of getting the Overlord. And since you'll have green, you can put in creatures like Somberwald Sage for quick mana for bigger dragons. It'll also let you put in the other Sarkhan.

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Posted 23 July 2013 at 00:04 in reply to #381497 on **Dragon's Breath**

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Agree with this. ^

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Posted 22 July 2013 at 20:44 in reply to #381411 on **Dragon's Breath**

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Since your going with Dragons as the main creature type, why not add in Crucible Of Fire?

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Posted 22 July 2013 at 19:27 as a comment on **Dragon's Breath**

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Ah, well, if you do remove the Pit-Dweller he is good to have around, also I found Mirri The Cursed, simply a vampire that's tough to say the least.

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Posted 18 July 2013 at 01:00 in reply to #379630 on Vampires

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Two Vampires that could work with this very well are Anowon, the Ruin Sage, and also Ascendant Evincar.

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Posted 18 July 2013 at 00:48 as a comment on Vampires

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http://www.mtgvault.com/thebear/decks/standard-sliver/
A Standard Sliver deck. ^_^

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Posted 17 July 2013 at 20:04 as a comment on GeneralM_ Read the description

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Something you should really have in this is Doubling Season, it'll double up the speed of counters on the Fungus, and at that double up the number of saprolings you will be making.

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Posted 17 July 2013 at 00:34 as a comment on Fungus!

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Ah, well, just incase you can't find anything else, she's still useful.

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Posted 16 July 2013 at 23:06 in reply to #378710 on Hobo Elves

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Somberwald Then. Taps for 3 mana of any color for creatures.

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Posted 16 July 2013 at 21:25 in reply to #378710 on Hobo Elves

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Why not add 4 Black Lotuses for shits and giggles? xD
But in all honesty, a good mana giving card is Somberwald Sage.

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Posted 16 July 2013 at 20:46 as a comment on Hobo Elves

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It's always good to have alternative win conditions. Example, someone destroys all your Azorius Gates. You still have access to all the mana to use a Door Of Nothingness.

Also, mind checking out my Madness deck? I'm going to make it this weekend actually.

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Posted 16 July 2013 at 20:32 in reply to #378415 on Legacy Maze's End

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Also, instead of any basic lands. Have 4 amulets, and 2 of each gates, minimum.

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Posted 16 July 2013 at 01:48 in reply to #378415 on Legacy Maze's End

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You won't need Into The Wilds with the Mul Daya around. And honestly the Avenger doesn't do much when it comes to the Maze's End situation. You could drop 2 Divinations if you want.

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Posted 16 July 2013 at 01:45 in reply to #378415 on Legacy Maze's End

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