Team America: World Police V1

by TheBiggestNoob on 29 November 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)


Enchantments (6)

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Deck Description

This is the little monster I'm taking to the SCG IQ this weekend. It's proved insanely fast, very consistent and surprisingly tough to kill with strong match ups against everything from RDW to Esper.

Credit goes to a friend of mine whom came to save me during a near breakdown in the testing of my Assassin's Creed lists which are inconsistent and though mean cannot beat Esper even if its piloted by a moron... Frustrating. I commend his creativity.

How to Play

Take favored hoplite/Nivmagus, apply hidden strings, turn sideways. react to the greedy look in your opponents eyes at the two for one on the table with gods willing/mizzium skin/boros charm and continue with the pressure.

if that doesnt work or if it isnt drawn, overrunning them with dynacharged tokens might, very powerful follow up against tired out control players that just blew there hand to stop a 4/5ish for 1 mana. only for the board to fill with tokens and the assault to continue.

control can either be really easy or very hard depending on the cards in his hand and how smart/lucky he/she is. all the proper play, planing and card counting in the world wont save you from the power of lucky draws. sometimes numbers dont work like they should. Be careful and aggressive vs control.

Aggro is easy, you can just race most aggro decks, using gods willing to get in and put them even more behind if they leave a creature open to try and stop you (which most will.)

Devotion. ho boy. Hit them before they get going while dodging removal if black. if you can end the game before the grey merchant ruins your day then by game two they should be pretty freaked out. blue is easier, pop master of waves and ruin his day with protection.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

12140220

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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