Pauper Orzhov Aristocrats

by TheSwarmer on 20 January 2019

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)



Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I have trouble believing this is better than having Bequeath, Hunger of the Howlpack, Young Wolf and Brindle Shoat, but hey, FInal Payment?

The deck is an extremely low to the ground aggressive synergistic deck. The general idea is that it is difficult to deal with small critters that refuse to die whilst growing, early on in the game, especially when backed up by what might as well be unconditional removal.

How to Play

This deck does two things:

1. Causes more triggers to occur than a Milo Yiannopoulos.
2. Helps you graduate from math.

These kinds of decks are the only fast decks I am willing to play. Because sure, all they have is combat math, but how many aggro decks will have you make count how many unprofitable attacks you can/have to make in order to win 3 turns down the road via 1/1 flyers?

Deck Tags

  • Budget
  • Pauper
  • Orzhov
  • Aristocrats
  • Sacrifice
  • Aggro
  • Synergy

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,722 times.

Mana Curve

Mana Symbol Occurrence

2302700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pauper Orzhov Aristocrats

+1
Viscera Seer can provide you with a little card advantage by controlling what you draw next. Thraben Inspector is also a good card for, only drawback is that you can sacrifice him only once. [[Captain's Call]] is a little bit on the high-side with it's cc4 but it provides you with 3 tokens to be sacrificed.
Personally I would change from Kjeldoran Dead to Gurmag Angler and use Bone Splinters instead of Final Payment.
If you need some life-gain consider Sylvok Lifestaff, rescued me some games in my sacrifice deck.

Greetings
Muktol

1
Posted 15 February 2019 at 09:22

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First off, how do I link cards like that?

Hmm, I have considered all the cards that you have suggested, Imma lay I out the reasons for not including them, tell me what you think:

Viscera Seer: In pauper you can't really afford to sacrifice a creature, even if it is only half a creature to merely scry 1, not in what is essentially an aggro deck anyway.

Inspector Thraben: In this deck, a card draw is on par with a 1/1 for the most part, and a 1/1 is what every other 1 drop gets us. I mean that in the sense that 2 mana to draw one card which you then have to play is worse in an aggro deck than an immediate flying 1/1 .

Captain's Call: 3 mana is pushing it with this deck, let alone 4.

Angler: I have considered it, and I think I was wrong in not including it. What do you suggest I cut? The Myr and Evil seem weak.

Bone Splinters are sorcery speed, which is a huge issue actually, or at least has been in the past, in golgari aristocrats decks.

The Lifestaff does more or less require that you be able to tutor it out, though it would most likely be wise to sideboard it in against burn, so another great suggestion.

1
Posted 15 February 2019 at 09:37

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To link a card use two rectangular brackets before and after the cardname like [[CARDNAME]]. Cards with an apostrophe in it's name can't be displayed as links. And this also only works in the comments.

The problem with aggressive decks is that they end in topdeck-modus very fast and have to rely on what they draw. Here Viscera Seer shines as it let's you put an undesired card, e.g. a land, on the bottom of your library. I wouldn't use 4 of him in the deck but 2-3could be an option.

Perilous Myr has one big advantage over e.g. Tattered Mummy, Ruthless Ripper or Vampire Neonate: It can serve as additional, most important colourless, removal. Undying Evil depends on it's usage but here this might be limited. I normally would use it to protect a precious creature from getting killed in combat or due to a removal. The problem here is that only Nantuko Husk makes sense to use it on as other important creatures will likely have a +1/+1 counter on it. Personally I would remove Kjeldoran Dead for the Angler as you can't play around the sacrifice ability. You loose a creature that let's you sacrifice something but you gain the ability to use your graveyard as resource.

For instant speed you have Tragic Slip, a very potent removal even able to handle a Blightsteel Colossus (Outside pauper of course ;) ) and you should have enough sacrifice creatures to activate that morbid when you really need it. So the big question is: Do you really need the instant speed?

One thing that also came to my mind was to replace white as second colour with red to give the deck an extra speed/ sacrifice boost. Or do a second deck with Rakdos colours.

0
Posted 15 February 2019 at 10:46

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