Journey of Death

by TheVanished on 06 January 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (2)

Instants (8)


Artifacts (2)

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Deck Description

Standard sultai reanimator that me and my friend are going to build.

Suggestions are welcome!

How to Play

Fill your graveyard with creatures, then reanimate a big fatty to wreck your opponent's face.

Deck Tags

  • Reanimator
  • BUG

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 2,143 times.

Mana Curve

Mana Symbol Occurrence

0123409

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Journey of Death

This is a really unique concept, I like the strategy. However, there are a couple of things you need to change, and a few you probably should:

a) Rogue Refiner is banned in light of the recent updates. I'm not sure what you were planning to spend the energy on anyway...
b) I don't like Costly Salvage in here. I know it's to trigger Journey to Eternity to flip, but there are a few better cards to have:
-Defiant Salvager: Only costs 1 more mana, adds a body to the board, and has additional versatility
-Morbid Curiosity: Similar effect as Costly Salvage, but wins game if you sacrifice Ghalta (they could have a deathtouch creature or something)
-Yahenni, Undying Partisan: Similar to Defiant Salvager, probably better if only for the haste
c) You probably want some countermagic to combat decks like Approach variants, which will increase in popularity after the bannings. The deck is also control-ish, so you want some control-y cards.

One thing that may seem counterintuitive with this deck is that the cost to reanimate guys with Journey flipped is the same as the CMC of the guys you want to reanimate (Scarab God, Carnage Tyrant, Ghalta with a big creature out already, Gearhulk are all similar). This could probably function as a stompy deck just as well. Maybe there's something I'm missing.

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Posted 16 January 2018 at 03:27

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Thanks for the feedback!

A) Deck was built before the ban, I haven't had a chance to update it until now. But as to your energy output question, there is no output, he was simply a card draw engine that could return later as a 4/4 flying. Dropped the rogue, Strategic and Champion up to 4 ofs.
B) Costly isn't only to trigger the flip, you can also use it to dodge a Vraska's contempt, to throw a small guy into the graveyard so you can make him bigger with scarab god, to get extra- extra value out of Champion, to activate World Shapers death ability, and so on. I actually think I had most of those cards in the deck originally, but cut them for other stuff. I do like the idea of having a sac outlet, but I don't like having to trade something for it, as the list is already pretty tight as is.
C) Check the sideboard? 4x Negate, 3x Lost Legacy, 2x Kitesail. Games 2 and 3 are going to be extremely rough for control matchups. Plus this deck can go a lot more aggro vs. Those archetypes because our smaller creatures are still really good.
D??) I'm not entirely sure what you're trying to say here, but I feel like the deck could use some narrowing. In both the reanimation and the win cons. I feel like 8 reanimators is a lot, and 5 wins is a little too little. As to being a stompy deck, thats why I'm not running the white elder dino per say. If we get screwed on reanimation side, we can at least try to live to hard cast our bombs.

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Posted 16 January 2018 at 07:28

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