A Grave Vengance

by TheyCallMeTim... on 05 March 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (3)

Instants (6)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

What's this??? A blue green Splinterfright deck??? Possibly tournament quality??? Wow!!!

PLEASE NOTE: This is built for when the block cycles out, so please DO NOT suggest any from Scars, Besieged, Phyrexia, and M12. I tried to make this deck using as little as older cards as possible, and I only used two, Birds of Paradise, and Mana Leak. I hope both these cards appear in M13, and if not, well this will not be a great hindrance to its flow.

The main deck is obviously built getting at least one creature to the graveyard. Ambush Vipers work great for this. The Birds and Avacyn's Pilgrim get mana out quickly to do a turn-two Forbidden Alchemy many times. Young Wolf is for chump block early in case you are not getting what you need. Splinterfright, Boneyard Wurm, and Ghoultree take take full advantage of the graveyard mechanic to get big creatures out. This deck can end a match by turn 8 so far, which is fairly efficient. If not, then there is one Laboratory Maniac ready to help. Ghost Quarters for a little land control if need be and evolving wilds get you any land you might need.

Forbidden Alchemy and Thought Scour are no brainers, Tracker's Instincts for flashback and card draw, and Mana Leak rather than dissipate because most of the time you end up with two mana leftover instead of three many times, so Mana Leaks fill that gap.

The Sidboard is built for more creature and artifact control. An extra Maniac just in case. Dissipates for more counter if they are spell heavy. The Dungeon Geists are more for speed creature decks run big or just a ton of creatures. And Increasing Savagery just if your competing with big creatures, to help you hold an edge.


Please rate, critique, suggest anything you can think of to make this deck a little better. This is a pretty solid deck for being just over $40, and I am excited to what the community has to say. THANKS!!!

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

25
Likes

This deck has been viewed 17,395 times.

Mana Curve

Mana Symbol Occurrence

0120027

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for A Grave Vengance

Not strong enough to be tournament quality... Needs Mulch, Tracker's Instinct, Screeching Skaab, possibly Mind Shrieker, and Gnaw to the Bone.

Think Twice is TERRIBLE when you have access to Ponder and you should at least be running a black mana source (not BoP) to flashback Forbidden Alchemy. Why only 2 Ghoultree? Run the full 4! In your deck it should be a 10/10 for G.

The BEST card in this deck in Gnaw to the Bone... Gaining 20 life TWICE is really hard to beat.

Even then, the deck is too clunky to be competitive.

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Posted 09 March 2012 at 05:02

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Oh, sorry, Ponder is from M12... But then again, so is BoP and Mana Leak, soooo...

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Posted 09 March 2012 at 05:03

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That's why if you read the description using only Birds of Paradise and Mana Leak, when the block rotates out, I do not have much trouble trying to reconfigure the deck. I plan they will release two cards that closely resemble these two, so then I can add those and this deck will still be competitive.

As for splashing in black, I actually tried that, only to find that the triple color suite bogs the game down even more. And besides, the only goal is to really shoot out Forbidden Alchemy now. I find that you do not need the flashback cost as much because you move through your deck so quickly.

Looking at Tracker's Instincts and Mulch, I can honestly say those are two pretty good cards to run in the deck, especially the Instincts with its blue cost flashback. As for Gnaw to the Bone, it might be a better sideboard card... however, with the deck's main function as a mill base, Gnaw to the Bone will not win you many victories, hence its possible sideboard slot. The only drawback to Tracker's Instinct's and Mulch is that they are sorceries, whereas instants give you more flexibility, but I digress, both of these cards would function beautifully in the deck.

Thank you for the suggestions!

~TheyCallMeTim...

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Posted 09 March 2012 at 21:48

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Oh almost forgot Screeching Skaab and Mind Shreiker. Personally, I would rather be able to at least choose a card then have to mill two with the Skaabs. I did consider them, but I find if your draw spells are pretty heavy then you should be alright. I definitely did consider Mindshreiker, however, due to the decently low mana cost of this deck, he would truly only benefit from milling my opponents, which is not designed for what this deck is to do, but then again, he is good sideboard material against big mana use decks.

~TheyCallMeTim...

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Posted 09 March 2012 at 21:53

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it is hard to make a tournament deck on $27....
more creatures in the deck will work best with splinterfright

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Posted 10 March 2012 at 06:18

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I know it's hard to build on $27 dollars, but still it is impressive that it happened. Besides, the creatures I chose were all for the better, because their abilities really help the deck function. Oddly enough, most of these cards are very cheap in cost, hence why I'm also shocked by the price too. Everything works together, and that's always the end goal of any deck, whether it $1000 or $100.

Thank you,

~TheyCallMeTim...

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Posted 10 March 2012 at 16:54

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I know exactly what you mean Tim. My best deck is only $14.38, and it's also my cheapest. It works well and gets the job done against most standard decks. I want to have fun and win, not channel a hundred bucks into something that's going to be cycled out soon enough. The price makes me respect this deck even more.

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Posted 19 June 2012 at 02:15

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I like it, probably the best possible with the given sets you used. I have a Splinterfright deck that seems much more efficient but uses all current legal card sets.

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Posted 10 March 2012 at 23:27

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I say you should probably cut the Pilgrims for Mulch considering you have no white spells (not that I noticed anyway. I didn't really look too hard). Maybe a Mirror-Mad Phantasm and Mindshrieker instead? Really solid build though. Also more Naturalize in the sideboard or maybe even in maindeck because of Nihil Spellbomb and similar cards.

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Posted 11 March 2012 at 00:33

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Yeah, I know, I'm thinking on it. However, they are the only card in the Innistrad block that is green and offer mana. That's the only reason they are in there.

~TheyCallMeTim...

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Posted 11 March 2012 at 06:54

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On the Mirror-Mad Phantasm subject, the real only way to put him to maximum effect is to run 1 copy, even with two, the amount of discard might not allow him to see daylight, plus the focus is a little trying to get out creatures fast, and Mirror-Mad is almost a little too high mana cost for the deck. However, he is always a consideration.

As with Mindshrieker, he would be better sideboard material because of the low cost, he is not as effective as he should be. Also, only being able to discard one for two mana is ok, but my other spells handle this job beautifully. But he is also a consideration.

Yeah, I did forget a little about graveyard removal like the spellbomb, but 3 Naturalize might be able to hold the deck together. If not, Laboratory Maniac should do his job.

Thank you,

~TheyCallMeTim...

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Posted 11 March 2012 at 07:04

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Increasing Confusion, maybe?

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Posted 14 March 2012 at 16:09

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Hmmm... even if so, only one copy would be necessary only because Increasing Confusion serves more mill-based decks.

~TheyCallMeTim...

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Posted 15 March 2012 at 05:25

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This deck isnt to bad, ive been working on one fairly similar but you definatly need to add mulch, armoured skab and civilized scholar as they offer good offence/defence and food for your splinter and bonewurm. I also run a couple of cackling counterparts as the more splinters you can get out, the better

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Posted 15 March 2012 at 04:22

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For Civilized Scholar, he's is a 0/1 for three with a discard once per turn... even though he can turn big, there are a lot of other cards I can use in the three mana slot that are more efficient.
I've been thinking heavily on mulch and I'm not sure of that one yet.
As for Armored Skaab, I definitely thought of him, however, just because of his decent stats and discard ability does not make him good for the deck. Here's why: 1) You discard the cards. What I mean is, you cannot choose one to take. Even though the whole point of the deck is to put creatures in the graveyard, it can hinder the deck if you discard what you need, and choosing allows for more flexibility. 2) He's more defensive. What I mean is, he has 1/4 stats. As a person who would play this deck I would definitely not feel as pressured by this card as I would a Young Wolf or Ambush Viper. Even though I do like him for his 1/4 stats, he would not cause enough pressure to control early game or late game and all he really does is act as a wall. I would rather have quick pressure and make the opponent play carefully then play a wall and have my opponent feel more free.

Thank you,

~TheyCallMeTim...

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Posted 15 March 2012 at 05:33

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I guess it depends depends on how you want to win but if you have 4 x splinters and 4 x bonewurms then i think you gotta use them otherwise why bother having them there. civilized is only a 0/1 but he can not only get big, but he can get your splinter and wurm and additional +1 +1 and take out a blocker. the armoured skaab is just as important as not only do you get a blocker but you get to pump up the other guys. When i get hom (actually at work atm lol) ill post mine. Im not saying its better but it is a bit different and it might help you fine tune your one. Mine is standard and i think is almost (if not all) innistrad and DA

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Posted 15 March 2012 at 06:23

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Thank you, those are some good points, I'll always like the other side to the argument.

~TheyCallMeTim...

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Posted 16 March 2012 at 13:41

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=310700 thats my version of splinter. let us know qat u think, ive already had a suggestion for ghoultree so ill definatly be subbing him in, just not sure where yet...

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Posted 17 March 2012 at 02:33

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cool deck,check out my zombies!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=311272

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Posted 17 March 2012 at 16:08

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This is total pooooo

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Posted 16 June 2012 at 19:52

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I like the concept a lot. Looks like a lot of fun to mill your self to victory lol

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Posted 18 March 2012 at 23:11

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Wreath of Geists? Check out my Illusion deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=350095

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Posted 16 June 2012 at 14:30

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Wreath of Geists? Check out my Illusion deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=350095

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Posted 16 June 2012 at 14:56

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Puuuuuuuuunt

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Posted 16 June 2012 at 19:55

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U need merfolk looter, that card is incredible. U also want rancors, because theyre in M13. It ill give your french vanilla guys trample, so they actually do something.

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Posted 16 June 2012 at 20:29

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You realize Scars to M13 is legal until Ravnica. Scars block is legal until the day of Ravnica's release.

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Posted 16 June 2012 at 20:50

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Yes, but I did it with the mindset of the cycle out in October. I usually do this with several decks I post. I only use the block cards and several others if I have to. That's why in one sense this seems fruitless, but in another sense, once the cycling does happen, I don't lose my deck.

~TheyCallMeTim...

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Posted 01 July 2012 at 17:41

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Also, after hearing many people say this, I realize I may be better at block constructed matches than I thought.

~TheyCallMeTim...

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Posted 01 July 2012 at 17:46

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Have you considered running two+ artful dodges. They are cheap and even if they get milled out by a trackers instinct, etc., you can flashback for a free shot with splinterfright or ghoul tree.

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Posted 16 June 2012 at 21:27

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From an initial look, it is a nice idea, and actually I built something very similar to this deck (that happens to be my FNM deck, although using a 3 color mana base with black). About possible routes, as the comments before say it, use Mulch, for a deck that wants to ramp/mill, is an all-star choice for its price. Other thing worth a hard look is Dawntreader Elk: the abilty to block, trigger morbid and simultaneously ramp is extremely useful for a build like this, and also can make you use a third color, along with Caravan Vigil. BoP is nice, but you need more forms to make black mana, otherwise those Alchemy's will rot in your graveyard. Seeing the amount of creatures, I would suggest you cut the Ghoultree and replace them with Kessig Cagebreakers, that card works wonders for self-milling decks as being a deadly threat in itself.
If you want some ideas, you could look into my deck, which is very similar to yours, but lacking Laboratory Maniac/Splinterfrigh, and using Spider Spawning as another win conditiont: http://www.mtgvault.com/ViewDeck.aspx?DeckID=278506
One last word, when M13 enters, beware Tormod's Crypt, it will be reprinted.

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Posted 16 June 2012 at 22:36

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Yeah, when I saw Tormond's Crypt was being reprinted I was sad. Alas, this does happen.

~TheyCallMeTim...

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Posted 01 July 2012 at 17:44

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sAviOr_WeRRa has deleted this comment.

Posted 17 June 2012 at 01:46

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The Scars Block and Magic 2012 is still legal until October 5th, so I'm not entirely sure why you're already counting those cards out this early. It doesn't make sense to prepare for a format that doesn't even exist yet. However, you could possibly remove Birds and Leak and replace them with Innistrad block cards and simply convert this into a deck for Block Constructed. However, if you really want to play Standard with this then I would not limit yourself to a pool of cards that no one else is going to be limiting themselves to.

If you want your deck to maybe be able to function in Standard, feel free to listen. These recommendations are not going to fulfill your prerequisite of not being Scars block or Magic 2012, so if that's really a big deal for you then ignore this post. You still have three and a half months before those cards are not usable any more, and by then the metagame will have completely changed with Magic 2013. If that's really a big deal for you, then cut Leak and Birds and find replacements to make this deck block constructed.

Already, you're playing a deck that is not going to be able to stand up against a well constructed Delver deck. You want Ratchet Bomb in your sideboard, even if it's only two or three copies. Ratchet Bomb allows you to kill Geist Angels, flipped Delvers, and any Lingering Soul tokens just by tapping.

Ponder is easily one of the best cards in the format. For all we know, it might be banned in the near future (to try to nerf the strength of Delver decks), but it's cheap, effective, and at the current moment Standard legal. If you play Blue, play Ponder.

As far as removing things, Forbidden Alchemy is just bad. Mulch is far better. You're hardly ever going to be casting Forbidden Alchemy for it's Flashback (costs too much plus only Birds for Black mana) and Mulch does a better job for this deck.

I might also remove a Ghost Quarter in favor of another Forest. Being able to drop a turn 1 creature is a great thing to be able to do, and frankly Ghost Quarter isn't that good when your opponent has basic lands in his deck (obviously in Legacy and even some Modern match-ups, it's a bit better because of the lack of basic lands, but here all it's really going to do is set you far behind). Hold on to one Ghost Quarter because it can be a great thing to destroy a Wolf Run or a Inkmoth Nexus (maybe even add another one to your Sideboard), but more Forests would be great to have. If you changed this deck to be Block Constructed, I would remove Ghost Quarter entirely because Wolf Run isn't as good and you don't have to worry about Inkmoth.

At the end of the day, these sorts of decks (with Splinterfright and the like) are not horribly good. The fact that you're hindering your deck even more by putting a pointless restraint on certain cards (crucial cards, I might add) is going to make this deck, quite simply put, bad. I've seen decks like these occasionally do well, but you can't just exclude cards from the format if you want to be good.

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Posted 17 June 2012 at 02:08

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=349306

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Posted 17 June 2012 at 03:02

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This is a little scattered, you have no control over your self mill, a low creature count, one to little ghoultrees, no unblockable power, no protection other than mana leak, two pilgrims with no white what-so-ever, no spells like spider spawning or gnaw to the bone, and no mulch. Belive me i know what a fantastic deck this can be but i feel like this needs work buddy :/

if you want to see a to eighter check this splinter tree out, it embraces ghoultree a little more
http://www.mtgvault.com/ViewDeck.aspx?DeckID=330213

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Posted 17 June 2012 at 09:02

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top eighter*

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Posted 17 June 2012 at 09:11

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Good deck, just could mill you to death if you don't control it.

Check out my deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=333549

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Posted 17 June 2012 at 13:13

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For a deck that seems to play off a graveyard, there aren't many fodder creatues

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Posted 17 June 2012 at 21:27

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Nice deck dude.

Check my deck and comment about it, i really need all the help i can get from the community

Here's the link : http://www.mtgvault.com/ViewDeck.aspx?DeckID=351250

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Posted 17 June 2012 at 23:33

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I've been running a splinter deck since he came into standard :D

I'd suggest you switch Pilgrims for Deranged Assistant, some more mill and since you're not running anything white.. ;)

I'd also suggest getting some more creatures in and less spells, I only run with 3 forbidden and 3 mulch in mine, then let the skaabs do the early milling.

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Posted 18 June 2012 at 07:50

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im sorry nut turn eight wont cut it or get you very far in a tournament man

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Posted 18 June 2012 at 17:48

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kessig cagebreakers would be good
Check out this deck if you get a chance http://www.mtgvault.com/ViewDeck.aspx?DeckID=351584

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Posted 18 June 2012 at 22:28

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If you want creatures in your graveyard, why have young wolf? You'd have to kill him twice to get the benefits...

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Posted 19 June 2012 at 02:17

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I think this looks wonderful, I wish I was better at building decks, but I guess that comes with time. If any of you would take a look at my deck I made I would really appreciate any words of wisdom that could help me out http://www.mtgvault.com/ViewDeck.aspx?DeckID=351780

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Posted 20 June 2012 at 01:19

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you get the mana just splash some black for flashback on forbidden alchemy

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Posted 21 June 2012 at 06:46

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Interesting take on Splinterfright. I feel like some of the cards are counterproductive though, honestly.

Young Wolf may net you a chump twice, but you probably want it to be dead as soon as possible so Splinterfright can come into play. Forbidden Alchemy is a great card but you don't get double use from it, and it hits the curve strangely at 3. With a really cheap to play deck, you don't even need all of that mana ramp. I just recently dropped my x2 Birds (I know, x2 right?) and it has not affected my deck negatively in any way. It made room for Wingcrafters...(Wingrcrafters + Splinterfrights = WIN)

With a Splinterfright deck, you want to turn 2 get a creature in the graveyard so Splinterfright can hit turn 3 (obviously.) The BEST way to do this is with creatures that can kill themselves if they need to. These are all of the 2 drop outlets I use in mine:

CREATURES:
x4 Boneyard Wurm
x4 Alchemist's Apprentice
x4 Phantasmal Image

NON-CREATURES:
x3 Tracker's Instincts

I also use Phyrexian Metamorphs, but those are more expensive to put directly into your GY.

I also highly recommend Gnaw to the Bone and Fog for longevity, because sometimes it DOES take a little while to get the ball rolling with Splinterfright, and these cards can hold you over until you can just take over the game. Snapcaster + Fog is wonderful as well.

Just some ideas for improvement! I've had insanely good success with my deck, aside from any amount of graveyard hate (Nihil Spellbomb, I'm looking at you!) Fortunately most people I play with don't pack those, and the most potent graveyard hate is rotating out (Surgical, Nihil, etc.)... or so I thought....but TORMOD'S CRYPT is getting reprinted in M13. THAT SUCKS! Hopefully no one ever runs them in their sideboard -sigh-.

Here's mine, take a look.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=315632

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Posted 24 June 2012 at 02:54

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Hey good job, i have also had a U/G Splinterfright (however mine is more MILL oriented) , but ive had mine since april, and it has not lost a single game, http://www.mtgvault.com/ViewDeck.aspx?DeckID=323196

So if there is some advide i can give you, you need these:

GNAW TO THE BONE - Being that mill decks are often fairly slow, these buy you a ballsload of time, which is often neccesary
KESSIG CAGEBREAKERS - F***ing amazing, i get 80% of my wins with this card. You need it, no questions asked

Check out my deck, it might give you some ideas

Chur Bro
- BaronVengeous

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Posted 24 June 2012 at 04:10

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Honestly, Kessig Cagebreakers is really cool but it's definitely "win more." Against a good deck, there are better things to do than turn 5 Cagebreakers. If it even survives long enough to swing, you had better have enough juice in your GY to make it worth it because it is probably going to be blocked to death.

Gnaw to the Bone is an absolute must though. I like Fog as well for biding time - between the lifegain and prevention, it's pretty hard to beat unless you get outdrawn.

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Posted 27 June 2012 at 04:19

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