U/R Gifts Storm

by TigreAzul13 on 07 February 2018

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (1)

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Deck Description

Typical Baral(Electromancer) Gifts storm deck with the exception of 3/3 creatures and a little different SB

How to Play

The 3/3 creature configuration is due to that Baral though being great with the loot (2 remand 1 diapel) is also legendary so instead of 4/2 or 2/4 baral i think 3/3 is best...but this is just me...
Also, i like 3 grapeshot and one empty in the maindeck.As far as the grapeshots are concerned, since there is a lot of hand disruption happening and many counterspells i like to have 3 so that in case i dont combo off in one turn i can do it in parts more easily and also it is easier to hit the combo grapeshot-remand that-grapeshot again if there are 3 than 2.As for the EtW maindeck i like having two wincons in case i face lets say meddling mage naming Grapeshot thinking i play EtW only in sideboard,and also winning game 1 against decks that cannot deal with multiple creatures before sideboarding.Imagine a situation when you have a bunch of rituals a Baral and EtW,you can Ritual,morphose baral ritual Etw for 10 goblins and maybe win with 2 attacks something not easily done with grapeshot since you need more for the storm count to gat lethal and maybe you cant find the right cards to do so.
Now, about the 2 opt and 1 NR. Opt is a good cantrip turn 1 and can gat the card you put on top with NR on their turn.NR is a great card for storm since it can get you the card you need o combo off on top or maybe you need a second land and you have one fetch in grave ,or maybe you want a card from the pile that went to the grave(let's say you need a mana dork you gifts for baral,goblin and NR and then you can take one back on top deck for you to draw) or you want to grapeshot,resolve NR it,serum/opt/SoH and grapeshot again...many many many possibilities and uses.
Last but not least about the maindeck, i like playing with fetches since it thins the deck,plays around opponents blood moons and also shuffles the deck...i know you propably won't wanna do that since you SV,SoH or opt to the bot but maybe later on you need those cards and knowing that one of these is at the bot minimizes the chances of drawing another.

Now for the sideboard:
2 Bolts + 1 Abrade for hatebears like MMage,Eidolon Thalia and against Death Shadow for a fast win comboing with Grapeshot
1 Blood Moon vs greedy/big mana bases
1 echoing truth for permanent removal + for token army removal or same name cards in general
1 wipe away as another source of bounce(gifts pile with Repeal ET WA and abrade probably will do it)
1 spree for affinity and chalice with the replicate
1 EtW against leylines and decks that cant handle token armies
4 pieces of the puzzle for decks that stop me from using the grave or disrupt my hand
1 Dispel against removal,control,burn etc... i like it more than swan song since sometimes the 2/2 flyer can be a pain in the ass when life total mattera like against burn or Death Shadow where they already have enaough dmg for a kill.
1 Gigadrowse for control. EoT tappout,proceed to win
Last but not least, Keranos. It is something i am working on as a meta call for grindy matchups.If it sticks it is hard to deal with and can become gas +bolt or land +gas each turn and in the very rare case needing to deal damage after devotion is met can attack for 6 which is nice


Now some tips: 1) Polluted delta/ Bloodstained mire to steam vents untapped and serum visions can make your opponent think you play DS decks even if this only happens for a turn or 2 so they may scry to the bot/top accordingly with spot removal for your hypothetical Death Shadow and you can then maybe do a fast EtW for 8 or 10 and attack to end the game quickly.
2) SoH and then Serum Visions for maximum efficiency of the use of the spells since you see 5 cards deep.
3) Do not always try to go off in one turn because you may get surgical extractioned out of nowhere with a Grapeshot in grave due to a gifts pile and thus fizzle out having used many resources for nothing probably or another thing that could happen is maybe get Izzet staticaster beat your tokens or counterflux your copies against control game after side so beware...
4)Putting Baral in on second turn maximizes the chances of going off turn 3 with the proper cards but he is susceptible to removal while turn 3 baral can play around removal with in responce casts of ritual and then maybe remand somewhere after manamorphose or even EtW for 8-10 goblins and then go full attack...everything depends on the situation and the card combination you have in hand .


That is all for now,i will try to post more tips when possible :-)

Deck Tags

  • Storm
  • Baral
  • U/R
  • Izzet
  • Modern
  • Budget
  • Combo

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0240205

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/R Gifts Storm

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