Mardu Knights

by tinytone on 21 September 2021

Main Deck (60 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

This is a Tribal Knights deck where everything costs either 1 or 2 mana to cast. This is due to the deck building restrictions that Lurrus of the Dream-Den imposes.

Combos:
- Corpse Knight
- Skyknight Vanguard or Worthy Knight.
The Skyknight Vanguard and Worthy Knights both create 1/1 tokens for free. When these tokens enter the battlefield, the Corpse Knight damages the opponent for 1. The more of the above 3 cards are out, the more pontent this damaging combo becomes.

Card Draw:
- Foulmire Knight's "Profane Insight" adventure
- Stormfist Crusader

Removal:
- Dire Tactics

Evasion:
- Skyknight Vanguard (flying)
- Stormfist Crusater (menace)

Defense:
- Foulmire Knight (deathtouch)
- Knight of the Ebon Legion (activated deathtouch)
- Blacklance Paragon (deathtouch / flash)

How to Play

Turn 1:
- Venerable Knight.

Turn 2:
- Worthy Knight.
- Attack with the Venerable Knight for 2.

Turn 3:
- Ferverent Champion. (Worthy Knight creates a 1/1 Human Token)
- Skyknight Vanguard (Worthy Knight creates a 1/1 Human Token)
- Attack with Ferverent Champion, Venerable Knight and Worthy Knight for 6!

Turn 4:
- Corpse Knight. (Worthy Knight creates a 1/1 Human Token)
- Attack with SkyKnight Vanguard, Ferverent Champion, Venerable Knight and Worthy Knight and the 2 x 1/1 Human Tokens.
- The SkyKnight Vanguard creates 1/1 White Soldier which triggers the Corpse Knight, making the opponent lose 1 life.

Turn 5:
- Return Lurrus to your hand for 3 mana.

Turn 6:
- Play Lurrus
- Start bringing back creatures from your graveyard to the battlefield.

Deck Tags

  • Mardu
  • Tribal
  • Knights

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

23022170

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mardu Knights

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