Tripedge

56 Decks, 132 Comments, 41 Reputation

And I didn't even get to read his comment....

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Posted 29 July 2013 at 21:53 in reply to #383741 on The Cult of Immortal Shadows

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Dark ritual isn't a standard legal card, this deck is standard.

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Posted 29 July 2013 at 21:52 in reply to #383580 on The Cult of Immortal Shadows

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Ooh yeah merciless eviction would be good, the downside is it exiles instead of destroys but it could be good sideboard tech.

On the topic of DoJ and WoG, they could possibly be in Theros but It's unlikely, as we currently have Planar Cleansing and Merciless Eviction.

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Posted 28 July 2013 at 15:17 in reply to #382957 on Angels and Demonds Standard

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We used to have Blood Artist in the build and we found he was too slow for what we wanted to achieve, that and the fact that whenever people at our store see blood artist he dies next turn.

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Posted 28 July 2013 at 15:13 in reply to #383618 on The Cult of Immortal Shadows

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Door of Destinies doesn't really fit with the build because it's a four drop and on turn four the deck would rather be dropping apostle's and sacking for demons or playing necromancers and bloodthrones, or even mutilate or servitude.

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Posted 28 July 2013 at 05:28 in reply to #383580 on The Cult of Immortal Shadows

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Oh yeah, if DoJ was standard it would be amazing.

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Posted 28 July 2013 at 05:26 in reply to #382957 on Angels and Demonds Standard

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The green is mainly for the sideboard so you can add in abrupt decay and Naturalize (soon to be Golgari Charm) for removal of pesky enchantments such as Rest In Peace, which horrible screws over the deck.

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Posted 26 July 2013 at 19:11 in reply to #383179 on The Cult of Immortal Shadows

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Honestly I forgot about Golgari Charm. Thanks for the suggestion man!

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Posted 26 July 2013 at 17:01 in reply to #383140 on The Cult of Immortal Shadows

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I feel like you could benefit from a sac outlet to allow Unruly Mod to get more potential if you get it out, plus having a sac outlet will allow you to swing in with the team and buff 1 or 2 guys if they don't block them. If you add a sac outlet you could get major benefits from Skirsdag High Priest making a fattie demon all the time. Plus having a board wipe like Mutilate or Killing Wave helps with aggro decks since you can just get rid of everything and then bring all your apostle's/champions back with servitude.

Awesome deck though man, I love the idea!

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Posted 26 July 2013 at 03:48 as a comment on Angels and Demonds Standard

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Will do Melon57.

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Posted 26 July 2013 at 03:45 in reply to #382068 on The Cult of Immortal Shadows

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Thanks Gothy, that means a lot. I find that all criticism is valid as each person has their own point of view, and everyone is different therefore each person will want to tweak the deck to their own standards.

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Posted 25 July 2013 at 18:01 in reply to #382068 on The Cult of Immortal Shadows

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"Melon57" Yeah my friend and I are going to test it at the next FNM we are both able to go to.

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Posted 25 July 2013 at 14:55 in reply to #382068 on The Cult of Immortal Shadows

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We had it as mono-black at one point and unfortunately in Mono-black there is no standard enchantment removal, therefore we added green to allow us the ability to have Abrupt Decay and Naturalize in the sideboard.

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Posted 24 July 2013 at 15:45 in reply to #382068 on The Cult of Immortal Shadows

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We had blood artist in and it wasn't performing as well as we thought.

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Posted 22 July 2013 at 21:21 in reply to #381014 on The Cult of Immortal Shadows

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We've playtested this deck against Naya Blitz and 3 out of 5 times it wins. The 19 Apostle's is fine as I usually get 3-4 Apostle's in my starting hand each game.

When we started to make the deck we were talking about how many Apostle's we wanted and with 22 in the deck we found we were getting more Apostle's than we actually wanted. The point of the build isn't to win by turning them into Griselbrand or Bloodgift Demon but its a nice side effect. Mainly you want Necromancer, Bloodthrone Vampire and maybe even High Priest out. Swing with everything, after they declare blockers, sac all the Apostles to the Bloodthrone, then in continuing in response sac all the zombies to the Bloodthrone and thus you have a giant vampire swinging at their face.

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Posted 21 July 2013 at 13:17 in reply to #380794 on The Cult of Immortal Shadows

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Door costs too much for want to do. We also tried Blood Artist and it didn't work out as well as Necromancer.

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Posted 21 July 2013 at 13:13 in reply to #380782 on The Cult of Immortal Shadows

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So currently my friend and I are considering making this deck B/W or B/G and once we get the decklist worked out and hopefully finalized I shall be posting an updated version to the site!

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Posted 20 July 2013 at 23:22 as a comment on The Cult of Immortal Shadows

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Its supposed to be standard and the plan my friend and I had was mono-black.

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Posted 18 July 2013 at 22:07 in reply to #380070 on The Cult of Immortal Shadows

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Not really, my friend and I considered the Harvester of Souls for card draw and it's looking like it might go in.

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Posted 18 July 2013 at 16:09 in reply to #379828 on The Cult of Immortal Shadows

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Yeah its more of a well this could happen but I'd rather that this happens. Imagine a bunch of apostle's, blood artist and xathrid necromancer... and then mutilate.

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Posted 17 July 2013 at 23:40 in reply to #379542 on The Cult of Immortal Shadows

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