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Trouble always comes in threes. The goal of this deck is to control the field with burn and counterspells while getting the biggest bang for your buck by having pyromancers and goblins in play. primary win con is spellheart chimera.
The sideboard is very important for this deck. shock and syncopate are for changing gears between burn and counter, depending on how game 1 went with your opponent.retraction helix is specifically for heroic decks, which removes enchantments and counters from a creature by returning it to your opponents hand.Cyclonic rift is for enchantment management and dealing with non creature, permanent heavy decks (did Assemble the legion resolve? cyclonic rift until you have what you need and then counterspell).turn // burn is for anything out of range of your burn spells (big green creatures of doom)
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