Great White Annoyance

by UndeadCow on 01 June 2013

Main Deck (60 cards)

Sideboard (6 cards)

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Deck Description

This deck is a fun way to really annoy an opponent because attacking or blocking you becomes very difficult the longer the game lasts.

Pros:
Fast-casting
Early aggro and lockdown
Massive mid to late game pumps

Cons:
No counter for creature destruction
Can hold itself against a burn deck but has no source of life gain
Weaker early game against decks that generate massive numbers of creatures
Weak against goblins since they all sacrifice themselves to kill you without attacking

PLEASE NOTE: I do not, and will not, use any cards that were created after Scourge. I only use cards that existed prior to the start of Mirrodin. (I know this is stupid but it's my one and only rule.)

Any suggestions would be great.

How to Play

Get master decoy's and benalish trapper's out ASAP. Bring out some warchiefs and then start laying down the bigger amplifiers, provokers, and pingers. You don't have to be afraid of attacking because of the royal guard's and the frontline strategist's. Just do as much damage from attacking as possible while defending yourself with tappers and damage absorption.

Deck Tags

  • Soldier
  • Vintage
  • Legacy
  • Aggro
  • Mono White
  • Control
  • Budget
  • Tribal

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

550000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Great White Annoyance

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