EDH - Glissa the Traitor

by Utorn on 09 May 2014

Main Deck (99 cards)

Sideboard (4 cards)

Creatures (1)


Instants (1)

Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • EDH
  • Artifact

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,235 times.

Mana Curve

Mana Symbol Occurrence

0039022

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH - Glissa the Traitor

Mishra's Bauble/Urza's Bauble- Especially since you're running both Viridian Longbow and Thornbite Staff (which combo great with both together on Glissa letting you kill every single creature in a turn). I've had a single Bauble draw me 10+ in a game more times than I can count. They're literally the two most potent cards in my Glissa deck, no exaggeration.

I prefer Do or Die to Diabolic Edict, because pretty often you can take out multiple creatures with it.

Go for the Throat- I personally try to avoid "destroy" effects when it's reasonable to do so. However my meta is filled with indestructible stuff like Theros gods, players using Tajic and Sapling of Kolfenor for commanders, etc. Plus destroy effects just let people play the card again from their graveyard, and in EDH a graveyard is often times a second hand. Sever the Bloodline exiles, so it deals with indestructible stuff, it gets the creature out of range of graveyard schenannigans, and it prevents enter-the-graveyard stuff from triggering like a Wurmcoil Engine split or Grave Pact sacrifice trigger. It does cost four mana and is sorcery speed, though, but it has flashback and can be used to also eat a whole pile of tokens with the same name, which is nice. If you need the instant speed, Silence the Believers exiles, too, but again, it costs four. I think it's worth it in my meta, but YMMV.

Naturalize- Same as above, I avoid "destroy" effects here, too. Naturalize won't handle a Theros god, a Darksteel Forge, etc. and it lets the card be replayed. I'd much prefer to use Fade into Antiquity at sorcery speed, or at least tuck the card with Deglamer or Unravel the Aether.

0
Posted 09 May 2014 at 16:45

Permalink

I like the baubles, avoiding destroy effects seems counterproductive when running with glissa though, since hitting graveyard is what triggers her ability

0
Posted 10 May 2014 at 17:30

Permalink

It's never been a problem for me . . . in four or five player games, which is what I usually play. In larger pods like that the amount of creatures dying far outpaced the amount of artifacts I can recur. If you're playing a lot of 1v1's though that may not be the case.

What I always do when contemplating a change is next time I have the card in hand and am about to play it, I look at the board and think "what if I had the other card, how would that change things?". I would bet that the next few games you play when you're about to cast Go for the Throat you look around and realize that more often than not you'd be better off with a Sever. Maybe not, because a lot of that stuff is heavily meta-dependent, but I'd at least take a look. I actually just pulled Nevinyrall's Dist from my Glissa deck this week in favor of Black Sun's Zenith. I set a goal for myself to look around every time I pulled the Disk to see if I'd have been better off with the Sun, and realized that ever time I had the Disk in hand there were indestructible things in play it wouldn't kill that Zenith would. But like I said, what matters at my table may not matter at yours :)

0
Posted 10 May 2014 at 19:31

Permalink