Why Brawl is Doomed to Fail

by VintageFTW on 21 March 2018

Command Zone (1 card)

Creatures (1)

Main Deck (59 cards)

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Deck Description

Today, on the official Wizards website, they released the full info on the new Brawl format.

You create a 59-card "Highlander" deck (no duplicates of any card besides basic lands) with 1 Commander who's a Standard-legal legendary creature or planeswalker. All players start at 30 life. Your Commander starts in the command zone and can be cast at any normal time you could cast it, plus 2 additional mana for each time it's left the command zone. Decks follow your Commander's color identity.

Now, let me tell you why this will fail.

How to Play

Brawl is straight-up doomed, okay?

Firstly, let's look at Standard's card pool. Unfortunately, most cards are made for 1v1 play, and big, splashy cards that affect multiple players and have interesting politics are very rare. Additionally, board-wipes and hate cards are more narrow. Mana fixing is generally very limited. Also, the cards are not very powerful and therefore not as exciting to play. In Mono-colored commander, you're going to end up with just a pile of 59 cards that are on-theme. For instance, this deck uses Baral, and I had to shove in some relatively weak cards to fill out the full 59.

Second, the price. This format is obviously meant to crack more packs and drive up the demand for Standard singles. If you want to play Brawl, get used to either throwing together a pile or paying every few months to stay in the game.

Third, the commanders. There are only 45 legendary creatures in Standard, and some of these would be completely unplayable in a Commander-like setting. Unesh, Criosphinx Sovereign reduces the cost of a whopping 3 sphinxes, Tetzimoc does a lot less if he's never in your hand, Hope of Ghirapur is hopeless, Mavren Fein doesn't have enough mono-white Vampire support, and Kopala doesn't have enough mono-blue Merfolk support. Not to mention, these commander decks pretty much just build themselves. For tribal leaders, just shove whatever tribal payoff cards you can into the pile. There are an additional 28 Planeswalkers, but 12 are from Planeswalker decks, and are generally not as strong as their pulled-from-the-pack counterparts. On top of all this, only five commanders are 3-colored, and of these, 3 are Grixis and 2 are Naya. We're looking at a bunch of boring decks.

Fourth, the meta. I am thoroughly convinced that one or two commanders would just absolutely stomp all others in a 1-v-1 setting. This Baral deck I just slapped together would absolutely stifle any attempts by any other decks. Hazoret Aggro could stomp any other decks. For multiplayer, the few white decks with board wipe would have a huge advantage, like Gideon of the Trials would be nearly unstoppable.

In my mind, Brawl is a shameless attempt to push more players to crack more packs. Wizards claims that the format is for newer players trying to get into Commander, but what they've seemed to have forgotten is that this is a "Trading Card" Game. You get together 4-7 friends who love the game, and they'll be more than happy to add to your card pool and help build that first Commander deck. I remember my first Commander deck. I had bought the Izzet vs. Golgari, and I absolutely loved Niv-Mizzet. So, I basically chucked out the duplicate cards and added in a bunch of commons I had pulled from boosters, and a bunch of my friends gave me other cards that I still have to this day, like Lightning Bolt, Into the Roil, Think Twice, Desolate Lighthouse, and Curiosity. I traded for these cards, and me and my friends had fun playing each other.

Again, the only person in my mind who would jump on board for Brawl would be new players whose "Standard" deck is basically already a pile of 60 cards.

This all reminds me of a comment I read on a Facebook post regarding Brawl. It basically said the following:

Players: Wizards is out of touch with its players.
Wizards: Hold my beer, we're making Standard Commander!

Deck Tags

  • Mono Blue
  • Commander
  • EDH
  • Control

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 5,687 times.

Mana Curve

Mana Symbol Occurrence

050000

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Why Brawl is Doomed to Fail

I enjoy the thought put in to this.

1
Posted 21 March 2018 at 16:59

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Thanks for this

1
Posted 22 March 2018 at 16:25

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Honestly I think this could actually be successful. You get some use out of those random $0.10 rares, the expensive stuff you only need one copy, and it rotates to keep things fresh. I’m probably in for this.
All those garbage rares you open from prize packs might actually have a use now.

1
Posted 22 March 2018 at 16:56

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At that point, you might as well play kitchen-table Magic. It's not like the bum rares from RIX are even fun in a casual format. Brass's Bounty? Form of the Dinosaur? Induced Amnesia? Tendershoot Dryad? World Shaper? Are these bunk rares suddenly playable in a format like this? Anything that's good enough to play in casual but too weak for Standard should just be played in casual.

0
Posted 22 March 2018 at 17:55

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If you can't think of something cool to do in brawl with those cards then that's your lack of imagination. And everything you just said can also be said for commander. There are hundreds, nay, thousands of garbage cards that people play just because they think its fun. And if your meta is so competitive that you can't take a somewhat optimized casual deck to play there then that sucks for you. Fnm is all about testing brews.

1
Posted 23 March 2018 at 00:14

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i could see Brawl being better in anywhere but standard. Frontier, modern, hell even pauper. standard doesnt really have the redundancy for a singleton format.

1
Posted 23 March 2018 at 00:25

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I definitely see the sense behind all the opinions stated earlier and add that there will also be problems with consistent removal. Wipes aside, fairly-costed removal has become a rarity. Fatal push aside, how many decent, under 3 mana kill spells can you count in black? White has these conditional removals that hit an attacker/blocker and, of course, Cast out. Red has some burn, but none of those really matter if you can only play 1 of each... If a color has 2-4 semi-decent removal spells and a good deck runs 7-9, you have to think of something else... Green can use these "My creature bites yours"-kinda cards but other than that, there might be a huge emphasis on BW or RW decks as those colors can gain control more eaily.... Of course, I might've missed a few cards as standard isn't my thing.... But I don't really see this thriving the way WOTC expects it to..

0
Posted 23 March 2018 at 08:32

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I can definitely see where your coming from as a competitive player... But I have to strongly disagree. I think its going to be incredibly popular and will generate new players to magic. The thing is I believe Brawl is built to be a more casual format. Competitive players seem to be deterred while casual magic players (kitchen table as you call it) and newer players are excited about it. Plus it seems Dominaria is FULL of fun new concepts and cards for the format including A LOT of new legendary creatures. I feel like the current standard meta has gotten stale by overly competitive nonsense and this will bring a fresh new perspective on the game. Also not to mention you can build a fun and decent deck for under $50 in this format, which lets face it no other format can provide. At the end of the day we will have to wait and see, but I know my play group at LGS and my friends/streamers on MTGO are looking forward to it!

2
Posted 03 April 2018 at 20:59

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Brawl seems like an alternative option for players who like to stay fresh by playing with new sets and like the idea of commander. People who can't build a standard deck that wins prizes at events might like this more luck-of-the-draw style singleton format. Brawl could make these people more interested in attending events and in buying new packs. Is this one of the best ways to play Magic? No. Does it have a place? Yes. Does Vintage have a place in Magic? Yes. Do many people play Vintage? No.

I personally don't like Brawl, because I'm a modern and commander guy. I like having more options and more time to hone decks.

0
Posted 12 April 2018 at 23:31

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Traditional commander is just better. It costs less, is easier to build, and has a larger player base.

-1
Posted 02 May 2018 at 00:22

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With such a limited card selection, the winner will be whoever can cram as many pricy cards into one deck

1
Posted 02 May 2018 at 02:04

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I think it has its place for new or just non-competitive players.

In my (and probably most) LGS it's impossible to play casually, because there are no rules for "casual". Long time players will always be in the advantage of having a very large card pool. Their decks will always be more competitive compared to new players. And they have more experience and create more focused decks (and thus hopefully less interested in more casual formats like brawl).

By restricting the options drastically, you force more casual decks (or at least you attempt to). Because when I look at what people put into their Commander decks, I feel it has gotten far past the point of being "casual". When I see them playing Commander, I think it's not very refreshing either. Players taking unlimited extra turns and card draws.. or just smashing their commander on the table and make it go nuts. That's not the type of game casual players want to play!

That said, I'm not sure allowing planeswalkers as commander or having commanders at all was the best idea. I think a 60-card singleton format (without a commander) would be far more casual and balanced. Because I can imagine playing against decks like mono-blue Baral or mono-red Chandra would not create the best experience.

2
Posted 08 May 2018 at 12:01

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