Dark Ascension Mono Draw

by vitorocks03 on 25 January 2012

Main Deck (61 cards)


Sorceries (4)


Instants (11)

Planeswalkers (2)


Enchantments (4)


Land (32)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

dark ascension has been in my mind for the past month. :)

deck is suppose to use card draw mil. it is human based deck so lets see how it works and fairs out :) but only for Call to the Kindred.
of course the countering is suppose to be in there for craziness.

need the deck to go down to 60 any advice is awesome!

PLAINS= thought scour
MOUNTAIN = increasing confusion
SWAMP=chill of foreboding
FOREST= call to kindred

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 2,289 times.

Mana Curve

Mana Symbol Occurrence

035000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Dark Ascension Mono Draw

Curiosity is good with Invisible stalker if you want to try enchantments.

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Posted 26 January 2012 at 00:24

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yeah? that does sound intresting on it. i did think of it when searching thew the stocks. anyway to slim it down? so the %'s are almost perfect?

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Posted 26 January 2012 at 03:21

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Cut Cancel, Commando, and a Negate for starters. Dissipate is better then em all.

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Posted 26 January 2012 at 11:20

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i see your point :) thanks! i was thinking on adding surg. extract. because when i counter, i can make sure they cant use their main guys? that plausible?

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Posted 26 January 2012 at 22:46

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Yeah it works great actually, one of my friends runs it in her deck and its annoying >.<

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Posted 28 January 2012 at 08:57

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DFAK124 has deleted this comment.

Posted 28 January 2012 at 09:29

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surg extract?
its a kill card for a deck.. makes or breaks it for sure

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Posted 29 January 2012 at 00:30

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Explain the logic here:

23x Island
3x Plains
2x Swamp
2x Mountain
2x Forest

Perhaps I'm just dense, but why so many (or any) non-Islands? What am I missing?

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Posted 31 January 2012 at 18:23

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PLAINS= thought scour
MOUNTAIN = increasing confusion
SWAMP=chill of foreboding
FOREST= call to kindred

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Posted 31 January 2012 at 23:18

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Ahh, gotcha.

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Posted 01 February 2012 at 19:44

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You can add those cards to your deck now, you don't need placeholders BTW.

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Posted 01 February 2012 at 19:51

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