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The idea of this deck is not just have one plan A but also some others plans on what to do.
The first few rounds are always a little bit hard especially against agro decks. But once you played some of the little deathtouch creatures, there should be some space to save some time. Plan A: mill and selfmill as much as you can so that you can play the Nighthowlers. It's not rare that you have a 10/10 in round 5 and that für 3 mana is insane. Plan B: push the Chasm Skulker with additional card draw (by Divination and the Internal Tormentor) and don't care if they die because if they die you even have an advantage with all the little squids with islandwalk.Plan C: attack through the air with the Internal Tormentor. Plan D: attack, attack, attack and always untap during opponents untap step so you have attackers and blockers all in one - Prophet of Kruphix is allowing you this.Plan E: if the enemy somehow survives this long, Garruk will finish him.It is a little bit hard to play against agro decks but it can work out really well.
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