Innistrad Graveyard Deck

by Websblob on 26 November 2011

Main Deck (72 cards)

Sideboard (0 cards)

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Deck Description

So, I probably made this deck wrong there's probably a lot of cards that I'm missing. Basically you take out your entire library with the primary card being Mirror-Mad-Phantasm, and other assistance from Mulch, Forbidden Alchemy, Armored Skaab etc.

There aren't a lot of forests in the deck, those are substituted with Woodland Cemetery. When you are about to run out of cards in your deck (a situation where you'd normally lose the game) you would pay the flashback cost on Memory's Journey to bring Laboratory Maniac back into your library, or possibly bring him back another way and win through there.

The decks weakness would probably be the fact that winning the game this way is a gimmick that relies on one card. If Laboratory Maniac is removed from the game entirely you've basically removed all of the cards from your deck for no reason. Trying to prevent something like that from happening would be Mask of Avacyn to give him hexproof so you could at least hold on to the card by the time you draw your final card.

Another weakness is the lack of flying creatures. Aside from the 4 Stitched Drakes and the Phantasm (which only has 1 toughness) you really don't have much in the way of defense. Anyways, I really don't know if it would work because I haven't tested it out yet. So the deck is played by using cards to mill your deck, using the flashback on Memory's Journey (which costs a forest) and continue to mill until you reach 0 cards which by then you'll play Laboratory Maniac and win.

Input would be really appreciated because this is the first deck I've ever made.

Deck Tags

  • Graveyard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0341106

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Innistrad Graveyard Deck

Have memory adept. Phy metamorph other cards cut it to 60.....and have some sort of defense so that Yu can mil yourself for the win

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Posted 26 November 2011 at 12:26

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Also....use all the standard sets to help make yur deck more useable. Have it so Yu don't only have to rely on one set. That's how Yu mess yourself over think of every card and see about its legality in standard. It helps to know how far a card can be pushed. Its all about how quick Yu can win....and don't bad yur playing g straight by what people do at the high school table at lunch. Play from all angles and watch and study peoples decks. That's how Yu win. Its not about what card Yu play...its how well can Yu play that card

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Posted 26 November 2011 at 12:31

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