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Self-milling, then heavy hitters from turn 5+. Mill as much as possible early on. You can take alot of hits early on (Gnaw to the bone resets your life total), so keep splinterfright alive to mill cards. The skaabs are my version of mill spells that have P/T :P - Handy for blocking. Looters gon' loot - Also handy. Early bird gets the worm. ;) Splinterfright/ghoultree/kessig cagebreakers finish the job. Boneyard wurm is cheap, but i swapped two out for skaabs for more mill. Wingcrafter to fly ghoultrees/splinterfrights over the top and preferable to a spell that does the same, as it counts towards the graveyard creature count if it is milled. I've kept all spells as flashback, so its not a bad thing to mill a spell instead of a creature; Dream twist is o-so-cheap. Alternative to birds T1, or play it twice on T2 (with birds T1). Tracker's insight if you need some oomph on the battlefield. Increasing Confusion gets better as the game goes on. The hardest part in playtests is staying alive long enough to get cards in your graveyard. Mana is being spent on milling whilst the enemy is casting nasty buggers. Sideboard comprises of cards that might be worth a play. Acidic Slime: Always good Lab maniac : I have managed to kill myself before with milling....... :/ Spider Spawning: shame about the Black in the flasback cost. Artful Dodge: was using this before wingcrafter, was too good to throw out completely Geralf's Mindcrusher: Very Pricey, i think i would always want to just play a cagebreaker here. Thought Scour: Excellent spell, but i'd rather it not end up in the graveyard. Stern Mentor: Kinda expensive and slow, but might work. Thanks for reading ;) I've played a variation of this, although I don't have the playset of birds yet. Is this the right amount of lands considering we have birds here? Any other comments?
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