whitey_mcfly

171 Decks, 536 Comments, 1 Reputation

I was considering him, but there were two things that I didn't like about him.
1. He's a two-drop who doesn't contribute to metalcraft.
2. He's mana-heavy (requires 2 white mana).
I would put him in if this were an equipment-based deck, but this deck has no place for him.

0
Posted 15 March 2012 at 15:03 in reply to #241483 on Power Metal

Permalink

That completely skipped my mind. Thanks!

0
Posted 23 January 2012 at 19:17 in reply to #229645 on Copycat EDH

Permalink

I like the idea. However, the land exchange seems a little out of place in the deck where you want your opponent to get big creatures, which you will in turn exchange for your smaller ones.

0
Posted 25 October 2011 at 02:20 as a comment on Equivalent Exchange Challenge

Permalink

I made my own in Scars Limited. You can check my profile for it if you want.

You're trying to do too many things at once here. You are trying to disrupt their hand while disrupting their field. Yet you also are playing big aggro cards. I see you are trying out control, so stick with that. Get rid of Blistergrub and Vault Skirge and sub in Cathedral Membrane and Everflowing Chalice. You'll need some mana ramp if you ever want to get up to Sheoldred. Other than that it looks good.

0
Posted 10 May 2011 at 04:36 as a comment on Mono Black!

Permalink

I can't play the catacombs because that's going to rotate out. I was doing this in-block.

0
Posted 09 May 2011 at 22:02 in reply to #160985 on The Elves of Mirrodin

Permalink

Remember that you have to pay two life for each activation. So, in order for this to work, you would have to have had an odd number of life already.

0
Posted 04 May 2011 at 00:50 as a comment on T2 Easy Win Combo

Permalink

I personally am not a fan of Red Sun's Zenith. It's just a repeatable downgraded Fireball. You're better off with another Igniter.

0
Posted 03 February 2011 at 20:06 as a comment on Artifact Red

Permalink

I never found discard and mill to mix very well. Either go with discard or go with mill, unless you make it heavier on reanimation.

0
Posted 03 February 2011 at 13:09 as a comment on Gastroenteritis

Permalink

Run Krark's thumb to increase your chances.

0
Posted 03 February 2011 at 13:07 as a comment on A chance to win

Permalink

I love how you can get a bunch of different combinations of cards and still get the first turn kill. I've tried this several times. It's a neat trick to pop the diamond in response to Infernal Tutor for the hellbent effect.

0
Posted 24 January 2011 at 00:24 as a comment on First Turn Win (9)

Permalink

Susceptible to mill. Other than that it looks really nice.

0
Posted 19 January 2011 at 12:17 as a comment on MTG, broken

Permalink

I'll go with a more reliable Galvanic Blast instead, thank you.

0
Posted 25 December 2010 at 21:14 in reply to #109287 on Semblance Strike Redone

Permalink

It's a nice combo. I'll see if I have room for it. However, if Ferrovore is going to be the only target, I don't think so.

0
Posted 25 December 2010 at 17:27 in reply to #109287 on Semblance Strike Redone

Permalink

Then again, the only thing I have against energy chamber is the fact that I'm a standard whore. In theory, once you get rolling with your precursors, you should have enough of a sac engine with the throne and foundry to proliferate all the charge counters you will ever need.

Once again: no poison. No need for it. If you go for combat damage, use combat damage. And remember, turn aside. A nice one mana counter that will protect all your golems. And, btw,

0
Posted 10 December 2010 at 10:45 in reply to #104921 on Precursor to Fun

Permalink

You need manaramp, and lots of it. Grand Architect does great for this. Also, if the only reason you're running black is for tainted strike, you're better off removing black altogether. use white instead, and fill up the deck with turn aside and indomitable archangel. Take out the clasp and chamber. They are two irrelevant cards. In fact, anything to do with infect, just take it out. Etched champion is also a no. Use cards to accelerate through your deck to get the cards you need. For example: preordain and riddlesmith. You'll need them. Hope this helps.

0
Posted 10 December 2010 at 08:19 as a comment on Precursor to Fun

Permalink

needs mana acceleration like Grand Architect. Day of Judgment is a sideboard at best in this kind of creature based deck. Other than that looks decent.

0
Posted 06 December 2010 at 14:15 as a comment on Shaping golem

Permalink

Yes. Yes it is.

0
Posted 28 November 2010 at 00:18 in reply to #102305 on Smitty Wormeneggermanjensen

Permalink

megrim is not in standard, sorry. And mind sludge is basically your "discard your opponent's hand" card. I need those, dont ya know

0
Posted 25 November 2010 at 00:53 in reply to #101882 on No Pleasure Tonight

Permalink

Also, FINALLY, SOMEONE WHO UNDERSTANDS THE JOYS THAT FOG BRINGS! You have no idea how many times that card has saved me. Once, I was playing elf mirror. The guy I was playing got better draws both times, so he got ready for his finishing attack faster. However, he didn't have fog. So I always finished him off right after his intended finisher fizzles.

0
Posted 08 November 2010 at 06:57 in reply to #98207 on RUN ELVES RUN!

Permalink

Hey boys it's a spammer! ^^^

0
Posted 08 November 2010 at 06:54 as a comment on RUN ELVES RUN!

Permalink

1-20 of 532 items

1 2 3 4 5 6 7 8 9 10 ... Last