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NOTE: Set by owner when deck was made.
Couch 312 suggested scapegoat instead of shrieking drake and it's a very nice improvement.He also suggested gamble, but it takes one mana to fetch a spell, and that mana is needed to cast the fetched spell, so gamble turned out to be fatal for the deck.Scapegoat on the other hand is so effective that it is now possible to mulligan down to 4 and still win. That gives this deck one more advantage.It also feels like it will be possible to cut out 1 or two shared discovery as they are somehow not so needed anymore.Thanx couch 312.
Love this deck idea!!!! my one thing about storm decks like this...is having a counterspell in case they counter grapeshot. Might I suggest swansong. 1 mana, counters an instant or sorcery. I run it in my storm deck, and it saves me in case it gets countered
That’s a good idea, but I don’t know if it will stop the flow of the deck
It shouldn't stop the flow of the deck. If you are aiming for grapeshot as the win-con, which it looks to be the only win-con...having a counterspell ready just in case is going to help...considering it's a one-shot all-or-nothing
Would instead suggest pact of negation. 0 mana counter, and if you can't win the turn you're trying to go off you probably lose anyway.
Swansong is likely to stop the deck as it has not mana enough to cast both swansong and glimpse, and glimpse is what should be countered.Pact of negation is good, and I promised to include it once I had found the top win% configuration of the deck.I sort of have to rerun it each time new cards come into question :)I use my paperstrip method to build it, first I start with the core, 4 glimpse, 1 beck // call, and then I start playing. Everytime I need mana, a card sleeve gets a paperstrip with that mana in later games I register if it should be kept or transform back into a 0-cost creature. Later scapegoat will join in and so on.
Swansong would help against someone countering glimpse too. but pact of negation is free...so either or
Not enough mana for both.That is the way!I have spoken!
Not enough mana for a zero mana spell? I think you might need to redo some math
plus 3 misty rainforests for 2 lands doesn't really do you justice. You might need more than 2 usuable land.
Alfred, he's talking swansong ;)Leste1mr, there are games where it's safer to take a turn 2 kill.
I would suggest no mox but just (at least) 4 spirit guide. Mox wil rarely be active. As for a counterspell (at least 1 maindeck), definitely go for flusterstorm.
Mox Opal is a back up free red source to cast grapeshot. And memnite/ornithopter/shield sphere will make sure it's active. Most Cheeri0s lists I see usually run 4.
I get that about cheerios decks...but he needs to run 3 more
I just assumed shared discover was an experimental slot where the other goals would be.
Mcnest: mox is there because there is a limit to how many lands I get to play, and all spirit guides exercise exiled, so in cases where I aim at a turn 2 kill, the mox is quite usefull. Flusterstorm is nice thinking but the glimpse is the thing to counter, so no storm build is supporting it. Anyways, pact of negation is the pick for this deck.Leste1mr: this deck is not about having a critical mass of creatures, it is about not gaining a critical mass of non-creatures. For each card in the deck that isn't a 0-cost creature you lower your odds of winning, which is why the mana is at a bare minimum.Couch312: shared discovery has been part of a very old version of this deck.It's still on the list but might be removed, as I think scapegoat + noxious revival might cover that function between each other.
Isn't the point of a cheerios/storm deck to be able to play as many of the 0 costing creatures in one turn and then grapeshot for the kill? I would almost get rid of the instants you have for simian spirit guide to get the red mana that you need for grapeshot. Add another copy of grapeshot, get rid of beck//call, make it a playset of mox opal, and get rid of all of the lands entirely. Maybe also adding in a pact of negation, or 2. Bringing the totals to 44 creatures and 16 non-creatures...making it pretty reassuring to get that turn 2 victory.
Leste1mr:I play test extensively, often playing thousands of games with a deck to perfect it.I also use paperstrips as a statistical computer to give me the numbers in designs.It's a process that can compete with the best magicsimulators out there.I got this...
Ok then...go forth and play.
I might build it irl. I got pretty much everything except for hangarback.And I'm actually much more scared by discard than counterspells, because the odds that they can stop a turn 1 glimpse is pretty low, but anyone playing discard usually have 5 cards costing 1 that can stop the deck.At a time where everyone was playing leyline of sanctity in main to stop burn I played mill, and everyone said, you'll never get past 4 leylines, but I tore through at least 4 players before a fifth got one down in one round. 4 of a card isn't everything ;)