context, and beebles ?!

by wickeddarkman on 24 November 2021

Main Deck (32 cards)


Sorceries (12)

Instants (4)


Enchantments (4)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Context is behind almost all human activities.
Our experience is based on context, the stories we tell are rooted in ancient and almost forgotten context.

History, politics, religion, work, are all about context.

We shape our lives around myriads of context, and few take the time to stop and wonder about the deeper context.

You see at their own core, context are small stories, that are told so we can base our decisions on something rather than nothing, and we do this so much that we even create large webs of context in the great game, magic the gathering.

And again, few stop telling these stories to ask the question: why is this the context ? What lead to this story and not another?

In the case of beebles, they were first seen on the cover of a scrye magazine, playing with squee. The artist behind them was jeff mirucola.

In exodus they appeared on equilibrium, fade away and nausea.

Urza's saga lead to wizard mentor.

Urza's destiny gave us bouncing beebles and frantic search.

And finally Urza's legacy gave us bubbling beebles and donate.

I remember the time when they were released, but basically didn't put much thought into beebles or beeble art.

Later someone in the community pointed out that the art of bouncing beebles contained a number of artifacts that were depicted on other cards.

In other words, the art of beebles hint at a small treasure hunt that would have revealed a deck recipe if the community had investigated further.

Donate would be used to give the opponents some enchantments and artifacts that would only be of use to a beeble player.

Equilibrium is a pretty specific card that demands that your deck is built around it to some degree. If you donate one to the opponent while having two, they gain nothing while your beebles become unblockable.

What happened however, was that people discovered an unexpected combo with donate and illusions of grandeur, involving disenchant to create a killer combo, based on how you stacked the effects.

So the public suddenly forgot all about this little treasure hunt.

Today it's pretty difficult to try to guess what the intended beeble deck would have looked like, but given the hints by the art, we can conclude some things.

The cards with beeble art hints that the deck would contain artifacts and enchantments and be black & blue.

Based on wizard mentor and equilibrium, it would have creatures with "enters the battlefield" effects.

Because of both bouncing and bubbling beebles, it dealt with creatures by being evasive, but it would need something against aggression.

Fade away and nausea would take care of weenie, so I think something like bone shredder (Urza's legacy) was intended to abuse equilibrium, and the strategy would be backed up with wizard mentor.

How to deal with aggro?

Crawlspace (Urza's legacy) is a likely move.
They attack with two creatures, you declare block with wizard mentor and something else (perhaps a boneshredder ?), then return both blockers to hand. It seems like the these cards were made for each other, but they were also printed close to each other.

Boneshredder and crawlspace are just guesses from my side of the story, as I'm sort of out of touch with the whole era that this took place.

I do remember null rod is one of the artifacts supposedly depicted on bouncing beebles, and two other artifacts should be there as well.

Now all of this is context, you are told two stories, one where you are told actual events, and another that outlines what could have been, based on guesswork.

Both types of context contains value to someone who takes interest in the past.

Further context is needed to make this valuable to other formats.

I'm gonna tell a story about set creators who wanted to bring cool stuff to the relevant players, players with an eye for hints and clues. These set creators created something cool and then waited to see what happened when players discovered their little treasure hunt, except it didn't go down like that. Illusions of grandeur hijacked the attention if players and the set creators sat there with an empty feeling.

Now this is where the story takes a twist.

Many years later, some of the old set creators sat down with the new ones and told how that cool idea had evaded them.

So the new set designers got inspired, they wanted to try out this cool idea, just to see what would happen.

Except they decided to try it out in red rather than blue.

This might be a fully imagined story, which wouldn't get anyone to react on it, unless I sort of expand the context, by mentioning neuro spy which does serve the role of one set of beebles.

Harmless offering is the second piece.

The original beebles deck was BU to deal with aggression, but this neo-beebles concept might be more destructive by being RU. after all the game has become much more evolved.

Regardless if this is a real thing or not, the context I've provided will probably move someone to figure out either the past beeble designs if they play the premodern format, and suddenly the past is very much alive, or they might want to see if they can figure out what the deck would look like today if it had been a thing.

For me, this has been more about creating a context, a framework of stories that makes people respond to them. I've built the frame out of old magic history that I once found cool and which I want to see again, and then I added some "could be" fantasies and dreams to the same frame.

Oh what wicked webs we weave...

I'd like to name the premodern decktype beforehand.
Beeble-donate will be an excellent name for it.

What I really want you to think about is how context shapes the meta.
The stories told about victories and losses often define what people play.
Many people avoid competitive magic because of the stories about assholes (and possibly even theft, though that's done by assholes as well)

Magic as a game is defined by all the stories we tell in unision, whether or not it reflects reality perfectly.


How to Play

Why is this deck divided into two separate halves ?

Before I answer that I must warn you that a group of thieves are operating from mtgvault (and other sites), they dig up information by breaking into accounts here or by posing as "friendly" users, then use any information they can get to either extort people, pickpocket tournament goers or breaking into houses to steal collections, so just like on Facebook, never reveal details about your collection or location or play schedule. Read a comprehensive file on their composure here.
https://www.mtgvault.com/wickeddarkman/decks/beware-of-extortionism/

Since I have been exposing them ever since. They retaliate by down voting all of my comments (which can still be read by clicking on the [+] close to the exiled comment. They also paint the picture that theft in magic is rare, which is a blatant lie.
Https://www.mtgvault.com/wickeddarkman/decks/archive-theft-in-magic/

WELCOME TO OPERATION FALSE FLAG SMASHER:

First of all this project is on a very large scale which allows me to warn people about the thieves and their methods regularly, and I hope that the owner of this site will one day auto include warnings about theft, trolls and pedophiles to help younger users maintain a safer life.

Second, I'm upgrading the way I'm evolving decks, linking it with an older project called halfdecks, which basically put involves 30 card builds that put together form a 60 card deck. Using evolution to build decks for me has been a very longterm project that I'm now working to improve.
https://www.mtgvault.com/wickeddarkman/decks/the-project-half-deck-era/

Third I'm resurrecting my old dreams of beating modern with commoncards, so the overall goal will be to create a bunch of deck halves that put together can defeat most modern decks. That means a lot of different designs that can be turned into pauper or peasant decks. I will tag them as commonkill as that's what it was called when I got into it.

Deck Tags

  • Gary read this
  • Premodern

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 95 times.

Mana Curve

Mana Symbol Occurrence

032400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for context, and beebles ?!

to post a comment.