Fixing duals and fetchlands

by wickeddarkman on 08 May 2020

Main Deck (60 cards)

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Deck Description

Have you ever had a short period of time to fix your decks mana before a large tournament?

Surely most of you have, and I got a tool to fix it.

First you must know that the trick is to use paperstrips, and that these may damage your cards when used excessively. Therefore it's vital that you use some dirty old commons or lands instead to represent you duals and fetchlands.

Now cut out some paperstrips to put inside the sleeves in front of your representative cards.

On each paperstrip draw a dividing line between the top and the bottom.
The top represents the primary mana. Primary mana is used at the start of the game where everything is just starting. The cards that make you able to survive the opening of the game will decide what colors your primary mana will be.

Run a lot of games where you play out the deck against a goldfish but only play for 5 turns.

Each time you play one of your paperstrip lands write the mana symbol you use on the top half of the strip. The first color to get ten points on that strip becomes that mana permanently. Take out the strip and replace it with a new one, with the final mana symbol drawn out large at the top half of the strip.

Why do it like this?

When you play games in magic you usually use the lands without really thinking about them. In reality your deck needs certain types of mana at the beginning of the game, but late game the deck will usually demand other types of mana.

Once all the top halves have a primary mana it is time to work on the secondary mana.

This time play against a live opponent and a solid testdeck. Play out the entire game and note down what you need the secondary mana to be. Again first color to reach 10 uses on the land gets to be permanent. By now you should know exactly what double land that is.

Keep track on how many of each doublelands you got if you have 4 go through the paperstrips and scrap the secondary mana symbols that would become that dual, these will have to become something else.

This process will take up about half a day and will fix your duals/fetchlands.
You can let paperstrips design your whole mana (even your deck) but that's for advanced users.
———————
Note the elegance of this decks mana.

If for example the deck faces death and taxes, it will likely get it's fetchlands locked down. This leaves 21 lands open which is plenty. Usually one fetchland makes it through before the lockdown.

Meeting bloodmoon will give you plenty of red mana, and the basic lands are geared exactly to face bloodmoon frequently at turn 2.

When there is no hindrances to the mana its spread out on a sort of spine based on getting black and red early during the game, then it delivers white and blue frequently enough to get a chancellor down at turn 7 at a high rate.

Deck Tags

  • paperstrips
  • Land Destruction
  • Mill
  • wdm
  • DK
  • Companionfree
  • Wdm landfix

Deck at a Glance

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This deck has been viewed 226 times.

Mana Curve

Mana Symbol Occurrence

42430140

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fixing duals and fetchlands

Mono coloured decks

1
Posted 08 May 2020 at 11:55

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Yes.
When I start on a new deck I start out with the premise that no matter what I build, the mana can be fixed when the deck has been built.

I always start with 26 lands these days because the mana can be cut during the coming tests.
It's a much more difficult process to add a land because then you'd had to test what to remove to make room for it.

Once the deck is built I start fixing the mana with methods similar to the above just much more advanced.
I play through a series of modern decks. First pox where I basically test out the number of lands against landdestruction. Then i run tests against a deck that can put bloodmoon as fast on the table as possible, to see how the deck behaves during a moon. In many cases I end up playing bloodmoon myself. Then I test against death&taxes
To see how the deck handles games without access to fetchlands.
Finally I test against pox again to see if there are room for a little more changes.


0
Posted 08 May 2020 at 12:41

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